I just hope publishers don't use this game's lackluster reception as an excuse for not having female main characters in future games.
Well if a reviewer you mostly agree with doesn't like a game, it's generally a good indication that you won't enjoy it, and will be a waste of $60. For me personally, if I spend $60 on a game, I expect to love it. Otherwise it's just best to get it on a Steam sale, and to save the money for something else. I'll still get the game, just much later and much cheaper.MattAn24 said:...Why do people instantly and blindly believe everything a reviewer says as law? Just because a reviewer thinks it isn't omg10/10preorderatgamestopdoritosmountaindew!!!1111oneone!111, doesn't mean you automatically have to as well!
Mindless sheep...
from what ive seen of the game the writing and voice acting is total shite, and the detailed environments mean you have to be lead through them like a dog on a lesh because they lack good enough game design. but that just from what i have seen of gameplay and such.RipVanTinkle said:So the game is commended for its:
snip
You've hit what annoys me most about the premise right on the head, who in their right minds develops a system where other people can change your memories? That's rather more important than a computer being hacked.Ultratwinkie said:I don't understand the logic in the story.
If a sen-sen can get hacked, why did everyone adopt it in the first place? Memory changing? Drugs and alcohol do that just fine, why does that warrant an expensive surgery? Hell, even people in Ghost in the Shell didn't all get cyber brains.
And on top of that, why does the sen-sen make everyone turn into a junkie? Its like those strange prohibition propaganda where alcohol will cause everyone to be an alcoholic and society will collapse.
As a side note, every time I hear someone say some futuristic city name like "Neo-Paris" I immediately think of the robotic ghost of Christmas future from Aqua Teen and "Robo-France 29 in the year 9595." Might as well get him to narrate it too.
Then again, I may be completely wrong when I get around to purchasing the game, in which case, I'll be disappointed, but it isn't the end of the world. I tend to be very apologetic to a game's mechanical flaws and more appreciative of an overall concept and story. But that's just me.wolf thing said:from what ive seen of the game the writing and voice acting is total shite, and the detailed environments mean you have to be lead through them like a dog on a lesh because they lack good enough game design. but that just from what i have seen of gameplay and such.RipVanTinkle said:So the game is commended for its:
snip
I think it'd have been better with a more Deus Ex approach. Fairly linear overall, but with multiple paths to take during each scenario that allows for re-playability. So perhaps you can take the violent approach, or if you want you can go down the memory hacking route and so on.Tenmar said:Anyone else thought this would of been a better game if they went in the path of Heavy Rain? Honestly for all the hype and controversy to which was the doing of the developers themselves, they only have themselves to blame. This was their DEBUT game as a development team and the first moment of controversy they went hollering. I certainly side with them as the choice of what gender and such should be made by them and not the publisher but honestly there really is no focus aside from the concept to which you really can't do anything about.
I mean the setting still has potential but as much as I love brawlers I mean even THE BOUNCER by Squaresoft gave players more to do than simply pressing X and Y and then dodging.
No. Every video game is better off being not like Heavy Rain, even Heavy Rain would have been...Tenmar said:Anyone else thought this would of been a better game if they went in the path of Heavy Rain?
I'm afraid of that as well. Mediocre reviews, short playtime, not much marketing (I think) - but should it not sell well, it'll surely be the female protagonist's fault.ritchards said:The problem I can see is that any failure of this game will be trumpeted by some as a failure due to playing a female protagonist.
Yea, that does indeed send an ambiguous message.ProfMcStevie said:It still tickles me how strongly they fought for their female protagonist, a casual person instead of the super heroine with sex appeal as part of the character....then the bottom half of the box art is just HER ASS....NICE ONE, ALL MY HIGH FIVES FOR YOUR INTEGRITY.....ya goofs.
Yes, I meant that Arkham Asylum and Uncharted we examples of these mechanics and systems being at their best and Remember Me wasn't doing them as well. Those specific aspects of Remember Me's combat mechanics worked well, the repetitious enemies without other means of dispatching or subverting and the broken combo system dragged it down.RipVanTinkle said:Criticism I don't agree with:
- The combat system being similar to that of Arkham Asylum. Forgive me if I'm off base, but wasn't that particular combat system largely praised by gamers?
- "Serviceable platforming" - at least it isn't broken. Personally, I wouldn't consider that a point to mark the game down.
- Notifications guiding the player forward progress - A feature which is largely included in most games these days.
- Memory remixing: It may not function perfectly, but I'm intrigued by the concept and can even forgive the downfall of the gameplay mechanics used to manipulate the system. Sounds like fun to me.
- "An interesting big-idea sci-fi setting cannot hold the whole game together"
I have to fully disagree. Personally, I'm reminded of Bioshock. The setting enhanced the game and served to drive the gameplay forward while roping you into the story and atmosphere. Bioshock would be nothing without Rapture/Columbia. Spec Ops: The Line would be nothing without the meta-narrative and Captain Walker.
I mentioned in a previous post that I could be devastatingly wrong, however, you have played the game and I have not.Slycne said:Yes, I meant that Arkham Asylum and Uncharted we examples of these mechanics and systems being at their best and Remember Me wasn't doing them as well. Those specific aspects of Remember Me's combat mechanics worked well, the repetitious enemies without other means of dispatching or subverting and the broken combo system dragged it down.
The whole issue of only serviceable platforming, guiding the player and exploration all go hand in hand for me. Instead of feeling like your in this world, it's just busy work to move you to the next fight arena. Push control stick in direction of arrow and press A until another wide open fight room appears, rinse and repeat.
I don't disagree with you on setting, which makes me think you're misinterpreting my point. BioShock is good setting and good gameplay. Remember Me is good setting and bad gameplay. A single weight won't balance out the scales on either end, at least for this specific genre.