Slycne said:
Yes, I meant that Arkham Asylum and Uncharted we examples of these mechanics and systems being at their best and Remember Me wasn't doing them as well. Those specific aspects of Remember Me's combat mechanics worked well, the repetitious enemies without other means of dispatching or subverting and the broken combo system dragged it down.
The whole issue of only serviceable platforming, guiding the player and exploration all go hand in hand for me. Instead of feeling like your in this world, it's just busy work to move you to the next fight arena. Push control stick in direction of arrow and press A until another wide open fight room appears, rinse and repeat.
I don't disagree with you on setting, which makes me think you're misinterpreting my point. BioShock is good setting and good gameplay. Remember Me is good setting and bad gameplay. A single weight won't balance out the scales on either end, at least for this specific genre.
I mentioned in a previous post that I could be devastatingly wrong, however, you have played the game and I have not.
So I can definitely respect your informed analysis and viewpoints.
Although personally, I put greater emphasis on setting, story and themes over gameplay. While there should obviously be a standard of good and polished gameplay. I tend to be very forgiving and work with functioning gameplay while I get wrapped up in the world.
It's disappointing to hear about the repetitious nature of the game's enemy variation and exploitative combat.
All in all, I appreciate the reply and more insight from you. I do hope that I did not come across as hostile in my previous message, forgive me if that was the case, that truly was not my intention.
Admittedly, I had high-hopes for the game. To be safe, would you recommend that this is a game that should drop in price before purchasing? Again, thank you for the reply.