(*Spoilers*) Picked up 'Remember Me' for free via Xbox Gold. Found it to be a rather great game that just felt like it had a ton of great ideas thrown at it that were never given the time, or production resources, to be fleshed out completely.
Couple that with a story that was pretty much neutered by turning out to be nothing more than a 'Family Angst' plot with rationalities that left one bewildered by the character's motivations ("Wait. Your kid made you lose your leg so you became evil? Huh?") and more than dissatisfied by their conclusions and it's clear the game wasn't "misunderstood" but was just poorly executed. Not terribly so, but still.
What really let me down was just how easily it could have been something truly outstanding had they only made some small tweaks. Namely:
-Make combat optional and more of a consequence if discovered, i.e. make Stealth the primary focus of the game's level exploration mechanics in the same vein as Thief or Splinter Cell.
-Expand on Nilin's supposedly savant mind altering skills and tie them into almost every aspect of the game, don't just rely on her glove tech or leave the Sensen stuff for story moments. Examples would be being spotted by a guard would give you a quick prompt that allowed you to hack their Sensen and alter their memory via a challenging mini-game, thereby making them forget you and temporarily stunning them so you can get away. Fail and the alarms sound and you get pounded. (Seriously, five foot six, 112 lbs Nilin should not be able to tangle with a squad of heavily armed and armored guards and come away clean...)
-Likewise give Nilin the ability to hack Sensens from a distance (as seen in the game's story moments) so she can alter the perception of people in the environment. See two guards blocking your way? Hack one and make him believe the other guard is sleeping with his wife. Fight ensues, guards take out each other. Just make those skills require long cooldowns or points earned from achieving level goals or objectives, discovering STATS, etc.
-Lastly make the story truly about Revolution and the cost of "Evolution" and technology. Delve more into Neo-Paris's war torn world and huge divide between rich and poor, society issues, morality, ethics and so forth. Nilin should not have had close ties to the "villains." Make her truly a freedom fighter and not some patsy for sad memories Skynet.
These were just a few thing which, I feel, would have brought the game closer to what it was originally suggested and shown, in many respects, to be.