Infinitely respawning enemies (in linear games) - How are we supposed to know when/how to progress if the enemies just keep on coming? I have wasted so much time wondering if I'm supposed to go.
QTEs - These are boring and outdated. When I heard Need for Speed would have foot chasing sequences I got pretty excited... And then I saw one. Such disappointment.
Water levels - These are the worst. Water is just the biggest, most awful hazard in all of gaming, made especially terrible by the fact that you can't swing a sword at it and kill it. If you can go under the water, the physics change, you can't stay under for lack of air, and sometimes visibility is decreased. If you can't go under the water, thats just large chunks of the level that are restricted, usually under the threat of instant death. Fuck water.
QTEs - These are boring and outdated. When I heard Need for Speed would have foot chasing sequences I got pretty excited... And then I saw one. Such disappointment.
Water levels - These are the worst. Water is just the biggest, most awful hazard in all of gaming, made especially terrible by the fact that you can't swing a sword at it and kill it. If you can go under the water, the physics change, you can't stay under for lack of air, and sometimes visibility is decreased. If you can't go under the water, thats just large chunks of the level that are restricted, usually under the threat of instant death. Fuck water.