Report: Assassin's Creed: Unity Frame Rate Problems Across Consoles - Update

Matt K

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Sep 18, 2010
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Xsjadoblayde said:
nevarran said:
This game was released today, right?
Was there some review embargo?
I was wondering the same thing.
Anyhow, why has Rogue not been mentioned at all? That is supposed to be the more interesting of the two but i have to wait till friday for it to be available in Europe. :(
Like other had said, Unity had an embargo until after Launch day.

As for Rogue, apparently Ubisoft did not send out any review copies to any outlet. So anyone wanting to review it had to wait until after launch (and had to buy their own copy, which isn't as big a deal but means most media outlets won't bother).
 

Adam Jensen_v1legacy

I never asked for this
Sep 8, 2011
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This game will never be properly fixed on the PC. It's Ubisoft. They'll try to reduce the damage on the consoles, but even that remains the question. PC version is forever doomed to being one of the worst ports in history. And I would love nothing more than to be proven wrong. But I won't because this game wasn't ready to go out of pre-beta testing.
 

FYI I Am Some Guy

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arc1991 said:
At least they are trying to fix it, and aware there is a problem, for such a huge game there is bound to be a fuckton of problems.
They released a set of patches trying to fix Watch Dogs, and the performance after half a year of patching is still too poor for what the game is. I don't see why this will be any different.
 

EternallyBored

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Jun 17, 2013
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Jandau said:
Could it be that trying to put out yearly sequels leaves developers with too little time to... you know.. DEVELOP the game? Why not take 2-3 years to properly develop a title, polish the design, make sure the mechanics are working well, maybe add in new features and expand on existing ones, optimize the software for all the platforms and thereby get the best performance out of the hardware available?

Oh yes, because charging $60 once every two years is half as much money as charging $60 every year...
Much like how Call of Duty has multiple development studios working on it, so too does AC. They get more than a year to make each game, and Unity has likely been in development for at least 2 years, possibly more. It still probably could have used more time anyway though, as the recent release of Advanced Warfare shows, the multiple team cycle worked fine for AC and CoD, but it seems to fall apart with the transition to a new console generation, the team probably could have used more time to learn and develop the new engine rather than just the game itself.

With the advance to a new generation, these yearly release games are likely suffering from being unable to just rely on making small modifications to the old graphics engine, like how pretty much every CoD game is running off a modified Modern Warfare IW engine, and AC is running off a heavily modified Anvil engine that's been used since AC 1. Even Unity and Advanced Warfare are running off the same engines that have been used for years, appropriately modified and improved for advancing tech of course, but at some point these graphics engines that have been around since 2007 will need to be either completely replaced or given massive overhauls.
 

WouldYouKindly

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Apr 17, 2011
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Still wearing the gimp suit, eh Ubi? Well, time for another round of tongue lashing to the company who seems to ask for it non-stop.
 

KaZuYa

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Mar 23, 2013
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Sigh..............This is why you develop on PC and make it as awesome as you want on a machine which can run it perfectly then you downscale for console so it runs well, You do not develop for console on hardware which cannot live up to your aspirations or even run it well then port the whole mess to PC with virtually no support for controls or options for more fps. GG Ubisoft GG.
 

Pebkio

The Purple Mage
Nov 9, 2009
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That juttering, those pauses...

It's so cinematic! Way too cinematic for my brain to comprehend. It's like I've been transported into that world and arrived there with brain damage.
 

Rozalia1

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KaZuYa said:
Sigh..............This is why you develop on PC and make it as awesome as you want on a machine which can run it perfectly then you downscale for console so it runs well, You do not develop for console on hardware which cannot live up to your aspirations or even run it well then port the whole mess to PC with virtually no support for controls or options for more fps. GG Ubisoft GG.
... What are you on about? This madness (the state of Unity) has not a single thing to do with whatever you're trying to state.
 

Shamanic Rhythm

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ryukage_sama said:
Oh, God. Some of those images from the Steam Community page made me think of Mr. Popo.

Hahaha. Well picked, my friend.

Someone needs to make a mod for this game now that makes this a permanent look, and when you throw a guard off a ledge it goes "Enjoy the climb back up, *****!"
 

KaZuYa

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Mar 23, 2013
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Rozalia1 said:
KaZuYa said:
Sigh..............This is why you develop on PC and make it as awesome as you want on a machine which can run it perfectly then you downscale for console so it runs well, You do not develop for console on hardware which cannot live up to your aspirations or even run it well then port the whole mess to PC with virtually no support for controls or options for more fps. GG Ubisoft GG.
... What are you on about? This madness (the state of Unity) has not a single thing to do with whatever you're trying to state.
I hope you are being ironic.
 

Arnoxthe1

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Dec 25, 2010
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Looks like that stupid yearly development cycle is now beginning to take its toll.
 

J Tyran

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Gundam GP01 said:
J Tyran said:
Gundam GP01 said:
If a dynamic render distance is so trivially easy to program, then name 5 games that use it.
You know there are mods for Skyrim that patch that into the game? Yes mods made by the players, they also work much better than a team full of supposedly triple A developers can manage.
Then show me the god damn mods.
The enhanced distant terrain does it, games like ARMA 2 have been modded with it too.

Also I'm pretty sure its even built into some as basic as the Unity engine, its not new, its not special and shouldn't be that hard for professionals. Anyway the issues with the game appear to have nothing to do with graphics at all, it seems that turning off the online mode fixes it for most people or at the very least improves the situation.

P.S

Stop being an apologist for shoddy developers, its bad and should make anyone doing it feel bad. Even if your argument is right (which its not, just FYI) they should never have released the game if the features where to difficult for them to implement.
 

Metalrocks

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well, now they want to fix it. great. my download is still slow. just managed 26% since yesterday. should have bought the retail version.
 

JUMBO PALACE

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This was far from unexpected but it still bums me out. Ubisoft has been shitting the bed a lot lately, especially when it comes to their PC ports. I know I should just swear off of their games and save my money but I happen to really enjoy a number of their franchises. Assassin's Creed, Splinter Cell, Far Cry. If they would just put in the work to put out a functional product I'd be more than happy to give them my money.
 

Shaidz

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Why does this keep happening, do companies even have a QA department anymore? How is it the an entire team of developers cant tell that the game plays like its on a Commodore64, do they even play the game? Sigh, games, what have you become.
 

SlightlyEvil

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Well, looks like this makes Ubisoft into what I've been fearing for a while: watered-down Obsidian. Making somewhat buggy okay games, rather than hilariously-buggy great games.
 

Dalisclock

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Shaidz said:
Why does this keep happening, do companies even have a QA department anymore? How is it the an entire team of developers cant tell that the game plays like its on a Commodore64, do they even play the game? Sigh, games, what have you become.
Why do they need to bother? They'll make a couple million by selling a bunch of pre-orders or release day copies, because apparently nobody cares if a game actually works before buying it. After all, they got a special spear(that will be available in a couple months as part of a DLC anyway for $2.99).

Also Ubisoft can just release a Day 1 patch and say "Sorry" and make it all better.