Report: Assassin's Creed: Unity Frame Rate Problems Across Consoles - Update

Recommended Videos

J Tyran

New member
Dec 15, 2011
2,403
0
0
Gundam GP01 said:
J Tyran said:
Gundam GP01 said:
If a dynamic render distance is so trivially easy to program, then name 5 games that use it.
You know there are mods for Skyrim that patch that into the game? Yes mods made by the players, they also work much better than a team full of supposedly triple A developers can manage.
Then show me the god damn mods.
The enhanced distant terrain does it, games like ARMA 2 have been modded with it too.

Also I'm pretty sure its even built into some as basic as the Unity engine, its not new, its not special and shouldn't be that hard for professionals. Anyway the issues with the game appear to have nothing to do with graphics at all, it seems that turning off the online mode fixes it for most people or at the very least improves the situation.

P.S

Stop being an apologist for shoddy developers, its bad and should make anyone doing it feel bad. Even if your argument is right (which its not, just FYI) they should never have released the game if the features where to difficult for them to implement.
 

Metalrocks

New member
Jan 15, 2009
2,406
0
0
well, now they want to fix it. great. my download is still slow. just managed 26% since yesterday. should have bought the retail version.
 

JUMBO PALACE

Elite Member
Legacy
Jun 17, 2009
3,552
7
43
Country
USA
This was far from unexpected but it still bums me out. Ubisoft has been shitting the bed a lot lately, especially when it comes to their PC ports. I know I should just swear off of their games and save my money but I happen to really enjoy a number of their franchises. Assassin's Creed, Splinter Cell, Far Cry. If they would just put in the work to put out a functional product I'd be more than happy to give them my money.
 

Shaidz

New member
Jul 8, 2012
72
0
0
Why does this keep happening, do companies even have a QA department anymore? How is it the an entire team of developers cant tell that the game plays like its on a Commodore64, do they even play the game? Sigh, games, what have you become.
 

SlightlyEvil

New member
Jan 17, 2008
202
0
0
Well, looks like this makes Ubisoft into what I've been fearing for a while: watered-down Obsidian. Making somewhat buggy okay games, rather than hilariously-buggy great games.
 

Dalisclock

Making lemons combustible again
Legacy
Escapist +
Feb 9, 2008
11,332
7,154
118
A Barrel In the Marketplace
Country
Eagleland
Gender
Male
Shaidz said:
Why does this keep happening, do companies even have a QA department anymore? How is it the an entire team of developers cant tell that the game plays like its on a Commodore64, do they even play the game? Sigh, games, what have you become.
Why do they need to bother? They'll make a couple million by selling a bunch of pre-orders or release day copies, because apparently nobody cares if a game actually works before buying it. After all, they got a special spear(that will be available in a couple months as part of a DLC anyway for $2.99).

Also Ubisoft can just release a Day 1 patch and say "Sorry" and make it all better.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
15,485
0
0
Dalisclock said:
Also Ubisoft can just release a Day 1 patch and say "Sorry" and make it all better.
I think they'll need an entire body cast for this one. Their little patch probably isn't worth a damn.
 

Demonchaser27

New member
Mar 20, 2014
197
0
0
You know, they updated the other day saying that crowd sizes are not the problem and do not effect framerates. I know I'm not in the office doing the testing, but that just sounds like bullshit. The crowd is either hampering the game because of GPU needs or CPU needs. It's most likely the CPU since both consoles have relatively weak CPUs. However if that's the case then how is it not crowd size that's the problem? The crowd HAS to be consuming mountains of resources SOMEWHERE. They aren't just free of cost.

And it's most likely all of the AI that has to be loaded into memory. If this isn't the case then why REQUIRE at minimum an AMD FX 8350 on PCs? That's a bit of a beast for minimum specs. I think they just don't WANT to lower the crowd size. They feel like it's so essential. It's not. You could have 2/3's as many people and get the same astethic they were going for. I mean no one had problems with the amount of people in previous Assassin's Creed games. Literally NO ONE complained about the crowd size. It's just like Dead Rising bragging about 5,000 zombies loaded all at once. Why? You couldn't even see or fight them all at once. Hell, people actually said there were too many zombies even back in Dead Rising 2.

Back to Ubi, for god's sake stop using 50,000 draw calls. DirectX wasn't built for it. Learn your limitations. The game doesn't need 50,000 draw calls at once. There aren't 50,000 things that can be seen at once for you to need it.