dscross said:
Where would you put the revelations games? I noticed they weren't in your rankings.
Haven't played them.
CoCage said:
You forgot about me. I also consider Zero the worst mainline RE game. CV is dull game of not much consequence. "Let's take down Umbrella!" Except, none of the protagonist do.
In CV's defence, I don't think that's a flaw. Yeah, Leon declares "hey, it's up to us to take out Umbrella," but there was no onus for the next game to skip right to that. Granted, RE3 ends with Jill saying "that's it, Umbrella's going down," and Chris makes a similar declaration at the end of CV, but...look, I think we can all agree that it's jarring to skip to RE4 and have an introduction that says "yeah, Umbrella was disbanded, have fun with ganados," and that it shouldn't have been relegated to Umbrella Chronicles, but I don't think CV can be faulted for the sins of later games.
It was Wesker, and the asshole villain from Dead Aim that did the job for them.
Morpheus? Yeah, he takes out the Spencer Rain and Atlantic facility, but that's hardly taking out Umbrella.
I mean, cripes, what was Morpheus's actual goal apart from establishing his "kingdom of beauty," whatever the heck that means? Even Wesker had a twisted logic behind his genocidal goals. Stock logic, narratively speaking, but logic nonetheless.
Which has always been a problem with RE's story. Nearly every major plot point lined up for the next game is usually ignored and never mentioned again, ends anti-climatically, or filled with many retcons. Who's Ada Wong and her benefactors? Nada and never explored since starting in 2. Neo Umbrella? Organization dies off-screen in 7, despite 6 implying many members are still active, despite Simmons death. Jake will be the new leading man? Nope, it's some generic guy looking for his wife. The betrayers (Double Quadruple Reverse Agents) in Rev1 who are all Ada wannabes who work for their own secret shady organization? Never followed up ever again! With Rev2, even the good ending implying some form of Alex Wesker's conscience exists in Natalia. Does Capcom follow up on it? Hell, no! Instead we get the CG movie, Vendetta, RE7, and no Revelations 3 in sight.
I think that's a fair point, but I also think it's only really post-RE5 that it becomes a problem.
Every main series game from the original to RE5 has some connective tissue between them. RE1-3 introduces us to Wesker, Umbrella, and the onus for taking out the latter (Raccoon's destruction). C: V reintroduces Wesker, and fills us in more on Umbrella. You can skip Zero, but it does at least add to the worldbuilding (though you'd get more out of it just by reading Wesker's Report, which goes in-depth on Spencer, Umbrella, and pretty much everything else). RE4 gimps it a bit, but it at least introduces us to the Las Plagas, and reaffirms that Umbrella is gone, as clumsy as it is. RE5 tops it off, as we see the origins of the T-virus, Wesker is killed once and for all, and a lot of it is operating in the shadow of Umbrella itself (they screwed over the tribe, screwed over Sheva, their collapse is the reason for the BSAA having to form, etc.) It's not perfect, but I'd maintain that up to RE5, the series was reasonably cohesive, and also why I've repeatedly said that 5 felt like a natural end to the series plotwise, since there weren't any major plot points left unaddressed, and why I was never that interested as to what came after it.
But stuff has come after it, and while I haven't played much of it, it looks like the series is spinning its wheels under the new paradigm of "BOWs are everywhere, incident occurs, cue plot). I get why - RE's too profitable a brand to forsake - but like numerous series, it's clearly in territory that's gone beyond its original premise. I mean, if I asked you prior to RE5 who the main villain of the series was, chances are you'd say "Wesker" or "Umbrella" (or Spencer if you want to be a smartarse). Post-RE5? Well, it's not Neo-Umbrella. It's not The Family. It's not Alex Wesker. It's not Il Veltro. It's not Los Illuminados. It's not even Eveline going all Alma Wade on us either. And granted, it's not that a series needs a singular antagonist, but the post-RE5 landscape is a clear departure from the pre-RE5 one. It's why there's an article on this site describing the franchise as being akin to the DCEU. How in the RE2/3 remakes, we get the tropes of "amoral greedy company" that would be at home with Weyland-Yutani, while coming off a game that takes inspiration from Texas Chainsaw Massacre (RE7).
Think it's also telling that spinoffs keep returning to Raccoon City as opposed to, say, Tall Oaks. One city had its downfall done over 3 games, the other is nuked as just part of an overall story.
balladbird said:
It's worth noting I haven't actually *hated* any RE game except survivor though, so maybe I just have shit taste.
Oh, feel free to hate on Survivour. I don't think anyone's going to stop you.
That said, I'd say the only RE game I hate is Umbrella Corps. And bear in mind, there's not much fictional media that I hate (why hate something that doesn't exist in a sense), but no, I hate this game. There is literally nothing to reccomend about it. Gaiden at least seems like it had some effort put into it, and Survivour at least has a potential "so bad it's good" angle, but Umbrella Corps is lazy garbage.
I will say that most of my dislike for 5 has always been aesthetic. Bright sunny africa just isn't a good horror game setting.
I personally liked the aesthetic. If the whole game was like that, then, sure, but how convenient is it that pretty much every Resident Evil game just happens to take place at night, or in the case of RE3 original and RE4, murky daylight at the start of the games? Honestly, it makes a nice contrast to me, how the game starts off bright and sunny, and ends at sunset at a volcano?