Yeah, that section can be a downer. During my hardcore run, I did not get poisoned, but, two Drain Deimos put me in a stun loop and I went from regular fine to danger after the third hit. I had to use one of my green and red herb combos. All I have to say is the shotgun is your best friend in that section and dodging them is a matter of reflex. They're actually one of the easiest enemies to dodge once you know how they work. Still no less annoying though.Casual Shinji said:Yeah, that's the one. Carlos doesn't have a weapon with blow back, so fighting those Hunters requires you being able to perform his shoulder rush well enough or having a couple of grenades on hand.dscross said:Do you mean at the end of the hospital with Carlos? I've had a go on the game now (on hard) but I gave up on it late last night because I died a few times as I was nearing the end of this part - I'll try again after work. This part reminds me A LOT of Leon's campaign from RE6. The sewers did as well. And there are parts that remind me of Jake's campaign too. I'm finding the boss fights painfully boring, which also reminds me of certain parts of RE6.Casual Shinji said:I'm nearing the end of the game, and I just got past the difficulty spike. Holy shit, do you need to have Carlos' perfect shoulder rush down if you want to make it through that on Hardcore. That or somehow have 3 grenades on hand.
I liked the downtown area a lot though near the start. Some great moments, and they used nemesis well in those parts. I wish they would have made the game more centered around that and expanded the uptown area etc.
Miss ink ribbons and lack of ammo. I'll try it on nightmare afterwards, although I won't look forward to the bosses having to take EVEN MORE damage.
A lot of really fucking annoying bits in the game became a lot more manageable my second time around. Still some fucking terrible design decisions though, like the Drain Deimos area. 'Hey, let's make a little maze area with bug enemies that spawn indefinitely, are the same texture as the floor, walls, and ceiling. And what the hell, let's also make it dark and have the camera zoomed in really close to the playable character so you can barely see the ceiling at all. Oh, and less we forget, we MUST make sure to have these bugs hone in on you when you're holding down the button to activate the breakers. And poison ofcourse, let's not forget the poison.'