Resident Evil 4 (REmake)

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NerfedFalcon

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Actually, I just thought of something that I do want to see in a Resident Evil 5 remake. If they keep the knife durability system from 4, then it'd be good if they also gave Chris* the ability to punch enemies with his bare hands to still be able to deal damage even if you run completely out of ammo and your knife breaks. And it's not like Chris punching zombies straight in the jaw is unprecedented for his character, either.

It's not that I want knife durability gone entirely, I do essentially understand why it's a thing in RE2R and RE4R, but it does create the problem of 'I have literally nothing left' that an emergency melee punch (minus other functions like parrying or quick grab escapes) would solve, in an aesthetically appropriate way. And it'd create the challenge run of 'can I punch everything in this game to death?'

* Yes, Sheva too.
 
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BrawlMan

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if they also gave Chris the ability to punch enemies with his bare hands to still be able to deal damage even if you run completely out of ammo and your knife breaks. And it's not like Chris punching zombies straight in the jaw is unprecedented for his character, either.
While Sheva is given the ability to kick zombies, if her knife gets broken. I am loving your ideas here!
 

Ezekiel

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Tried the demo again. Strange how soon the bell rings. The fight in the town square is longer and more intense in the original. I didn't even go into the house containing the shotgun this time.

What's the point of incorporating stealth elements, the uncool crouch and head stab, when the game always puts you against a brick wall where you have to start shooting anyway? The town square lets me only stealthily kill two women, all the rest of the villagers standing always towards the camera as I peek around the corner, or try to with this cam that doesn't let you swap shoulders.

I asked myself if Leon really took up so much of the screen in the original. I turned the original on and found that he did. I accepted it back then, and I could surely get into the game again. Played it again after the HD texture project was completely and still really liked it. But it makes me mad that I keep having to use this camera in so many games. He takes up so much central space even before the intense zoom when aiming with the right mouse button or left trigger, with no shoulder swapping, and the excuse I've seen some people make about people not being able to shoot as well with their offhand is dog shit. The characters could still hold the gun the same way, only the camera would be on the other side. Makes working the corners so crappy, way crappier than it would be for them.

Floatier movement.

Music is crappy.

Runs well. Some weird shimmering over Leon's gun. Some weird flashing plant shadows.

Leon looks sickly.
 
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NerfedFalcon

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REVII and RE2R have sold 15+million, and RE3R, Village, and RE4R all sold 10+ Million.
>wine bottle in 4 Leon's hand half covering Ethan's face

I love it. And I love to see great games get well-deserved success, and for their developers to acknowledge and celebrate said success.

ETA: Even Hewie's on there. <3
 
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Ezekiel

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The raised blacks suck, especially in the castle. Spoilers for five 3440x1440 images taken with Steam. HDR was turned off for the first four, but the problem is also present in HDR.




This is after calibrating the brightness according to the game's instructions. Look at how crushed the darks are.




This is after moving the marker a little farther from where the test patterns are almost invisible. The blue crush is still there. Nothing is full black. Capcom wants that modern cinema look, where there's an elevated cutoff point in the color range and darkness. An example is all the grey black in The Batman (2022).


You call that moonlight? All the detail in the leaves is crushed.
 
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BrawlMan

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Didn’t watch, but how did they jump to the conclusion of RE4’s shooting action being anything close to JW’s?
I have it time stamped right now to his John Wick portions.


It's been a minute, but the whole "RE4R Leon is a John Wick" started as a meme, because he has similar "Wick combat handgun stances". Even though those were around way before Wick became a thing. The point being: an expert or really good player can play Leon like a vulnerable, yet unstoppable bad ass when knowing all of his melee, parry, and shooting options on the the fly. Similar to the Wick franchise. Writing On Games is a huge Wick fan too. So he is being 100% genuine, and not exactly following the trend/meme.


There was also this meme videos thrown around too, not long after the game launched.

 
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The Rogue Wolf

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It's been a minute, but the whole "RE4R Leon is a John Wick" started as meme, because he has similar "Wick combat handgun stances". Even though those were around way before Wick became a thing. The point being: an expert or really good player can play Leon like a vulnerable, yet unstoppable bad ass when knowing all of his melee, parry, and shooting options on the the fly. Similar to the Wick franchise. Writing On Games is a huge Wick fan too. So he is being 100% genuine, and not exactly following the trend/meme.
So my understanding was that at the point of Resident Evil 4, Leon was a member of the Secret Service a US counter-terrorism agency. So wouldn't it make sense that he'd be trained in close-combat gunfighting/martial arts techniques, like John Wick was?
 
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So wouldn't it make sense that he'd be trained in close-combat gunfighting/martial arts techniques, like John Wick was?
In the original, that is the case. But because the tank controls, it's not shown too much in his shooting stances. Outside of cutscenes, QTEs, and action commands/finisher button prompts. The remake fully flushes this out because of all the stuff Leon can do without it being a QTE, or an action command.

This enhances remake Leon's skills even more so, it makes the original iteration downright cathartic by comparison. Hell, og RE4 Leon in gameplay is more cathartic then a majority of ours, any other over the shoulder third person shooter that came out afterward. Even when put up against RE5's Chris and Sheva. They at least get additional melee options and have dedicated tag team moves.


Jason Statham in RE4R.
 
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Ezekiel

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Didn’t watch, but how did they jump to the conclusion of RE4’s shooting action being anything close to JW’s?
Because he holds his gun sideways sometimes. That's all. Only wanted an excuse to make a video with a snappy title.
 
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