I see nothing wrong with going action if that is what the story calls for and it makes sense in context.
Like alien to aliens first movie you are part of a small crew with little in weaponry vs the 2nd where you were part of a bad ass marine unit armed to the teeth, it worked for that.
Heck even in dead space the more action tone that came into the game made sense when the main character is tossed into a whole city full of stuff to play with.
But dragging every franchise and their brother to the action side and then its only action action action because its is cheaper to make and easier to do, just add lots of weapons and lots of baddies to kill. Vs all the careful crafting of levels and sounds to try and build the most tension like ds1 which was much more creepy in tone much like alien.
Is the same trend hollywood been dong with horror franchises when they just start phoning in the horror and they cannot think outside the box to do anything different, they just make it a action splatter fest.
again you can do it well and you can make it make sense but far too often it comes off anymore that they are too lazy to try and do the scary anymore, and when you got absolute mess of a story like the RE series has had it does not help the franchise much to try and do action games better than action games been doing for years now already and not bringing ANYTHING new or interesting gameplay or story wise to the table.
They are just phoning these games in anymore, but the industry in general needs to mix it up why cant a game series jump from more horror to more action back to horror and do it well?
I am waiting to see the next dead space but way they been touting all the weapons and stuff you can get seems they just going full bore action and to hell with the games roots and all the psychological and real terror to be explored in that whole world with the mental state of the MC the fact that stuff can corrupt whole planets and that there is little or nothing to be done but just try and survive and watch things spiral out of control.
Pretty fertile ground to explore who can you trust, can you trust yourself, what is real and what is not, ds2 explored it rather effectively, but still scary was not the word comes to mind but it kept enough tension within the story and kept me wanting to see what was next.
If RE could match that level of characterization or story telling then maybe people could forgive the rather mediocre rest of the game.
Like alien to aliens first movie you are part of a small crew with little in weaponry vs the 2nd where you were part of a bad ass marine unit armed to the teeth, it worked for that.
Heck even in dead space the more action tone that came into the game made sense when the main character is tossed into a whole city full of stuff to play with.
But dragging every franchise and their brother to the action side and then its only action action action because its is cheaper to make and easier to do, just add lots of weapons and lots of baddies to kill. Vs all the careful crafting of levels and sounds to try and build the most tension like ds1 which was much more creepy in tone much like alien.
Is the same trend hollywood been dong with horror franchises when they just start phoning in the horror and they cannot think outside the box to do anything different, they just make it a action splatter fest.
again you can do it well and you can make it make sense but far too often it comes off anymore that they are too lazy to try and do the scary anymore, and when you got absolute mess of a story like the RE series has had it does not help the franchise much to try and do action games better than action games been doing for years now already and not bringing ANYTHING new or interesting gameplay or story wise to the table.
They are just phoning these games in anymore, but the industry in general needs to mix it up why cant a game series jump from more horror to more action back to horror and do it well?
I am waiting to see the next dead space but way they been touting all the weapons and stuff you can get seems they just going full bore action and to hell with the games roots and all the psychological and real terror to be explored in that whole world with the mental state of the MC the fact that stuff can corrupt whole planets and that there is little or nothing to be done but just try and survive and watch things spiral out of control.
Pretty fertile ground to explore who can you trust, can you trust yourself, what is real and what is not, ds2 explored it rather effectively, but still scary was not the word comes to mind but it kept enough tension within the story and kept me wanting to see what was next.
If RE could match that level of characterization or story telling then maybe people could forgive the rather mediocre rest of the game.