It means were calling them on their lies. Think of it as saying shenanigans and making sure the perps don't forget it.FamoFunk said:Meh, what does it matter when they have idiot parents who will just buy them the game and demand it shoud be banned.
Thats what I thought too, 20% is a rather high number of kids when you add it up. And your idea that the retailer should be held responsible, I agree with. If a shop sells underage customers products (smokes, booze, solvents, knifes) then that shop and the salesmen are held accountable.AxCx said:TBH, 80% is WAY to little. 20% can get games they shouldnt be able to? Thats shocking.
It is, however, no argument for the banning of violent games. The violent games arent the problem, its the salesmen. When a shop sells an underage dude beer, its the shop that gets the law on its nuts. Should be the same thing here.
I really, really have a problem with this point of view. If I was a parent, I would be concerned about the content my child has access to; on the internet, on tv and especially in the most interactive medium, gaming. I'm a huge exponent of games as a recreactional medium and thoroughly enjoy them, and I hope my progeny will get similar benefit from them. But I wouldn't want my child playing Manhunt until they were old enough, of course they are aware of dismemberment, death, wanton violence and the like but this doesn't mean they have to expose themselves to it.thefreeman0001 said:stick that in your pipe and smoke it pushy parents bitching about kids getting mature games!
Well I wouldn't say that. See, it's up to parents what they want to expose their kids to, and there some M-rated games that aren't that big a deal (Halo comes to mind. Offline, it could probably be a T rated game these days), while others I would never let anyone under the age of 15 who I didn't know near. In addition, you also have some kids who are exceptionally mature for their age, who you know could handle certain content. This is where the back of the box is important, and something that I can say parents don't know enough about. I met a parent who knew the ratings, but didn't know about the content advisory on the back, which almost resulted in a disaster.dex-dex said:any parents that some idea on how to raise a decent human being would never buy a m rated game for a kid.jbchillin said:Won't affect way to much. A lot of kids have their parents buy games
but then again....
When it's all split up, the specialty retailers compliance rates are averaging 95% while the ones dropping it are the big box stores like wal-mart that are around 30% compliant.AxCx said:TBH, 80% is WAY to little. 20% can get games they shouldnt be able to? Thats shocking.
It is, however, no argument for the banning of violent games. The violent games arent the problem, its the salesmen. When a shop sells an underage dude beer, its the shop that gets the law on its nuts. Should be the same thing here.
Normally I don't say this, but you are wrong.Mackheath said:Lot of shit; game retailers don't care who they sell games to, as long as they get the money they carry.
Yes, yes it does. Bloody cold though, eh such is the price of freedom.Danik93 said:I bought CoD MW2 When I was 16. Alone. No questions asked... Sweden rules!
Ah, I see. I believe this study was conducted in the US though, not worldwide. So that may have caused some confusion. Here in the US it seems if you look even a little bit under 18, you get asked for an ID.Mackheath said:I've already answered a similar comment; maybe where you live is different, but here no-one gives a damn about the laws. Not the kids, not the parents, and certainly not the companies. The only reason I never got San Andreas was because my ma was a lot stricter than the manager of the store was.Irridium said:Normally I don't say this, but you are wrong.
If I sell a violent game to a minor, I lose my job. This is true for pretty much every retail outlet. From Wal-Mart, to Best Buy, to Gamestop, and any retailer that sells games.
Thankfully that is an irrelevant point in this debate.Logan Westbrook said:They certainly show that minors usually can't buy M rated games themselves, but they don't do anything to stop the idea that parents don't understand ESRB ratings and will buy M rated games for their kids.
The parents need to do their job just like the store, and the media needs to stop flipping shit every time some kid who touched some toy more advanced than a rock once in his life hurts someone else. This needs to go across the board and only punishing the retailers is a stupid idea.AxCx said:TBH, 80% is WAY to little. 20% can get games they shouldnt be able to? Thats shocking.
It is, however, no argument for the banning of violent games. The violent games arent the problem, its the salesmen. When a shop sells an underage dude beer, its the shop that gets the law on its nuts. Should be the same thing here.