Actually, I know the answer to this one. I've heard rumors that when the original designs were made, Lotus was supposed to be Alice(If you haven't played, you'll have NO IDEA what I'm talking about).Susan Arendt wants to know what's up with Lotus' outfit. I mean, seriously.
I'm playing Ghost Trick right now and it's damn damn good. Not 999 good, but damn good. But I agree with you, the 3DS is going to ruin everything and I'm bitter because a) I just got a DSi XL and thus those regular-sized ones are WAAAAY too small for me now and I've seen nothing about a 3DS XL yet and b) I'm legally blind in one eye so the 3D might not even work for me which makes the whole novelty of the stupid thing moot. And it looks like a ripoff.standokan said:This probably is one of the last good games to come out on the regular ds, god I hate the ds 3D, especialy because I bought a new ds not too long ago.
This was one of many games I brought with me on my recent vacation to a remote cabin in the Smoky Mountains. I ended up not touching any of the others - once I started 999, I couldn't bear to put it down. I still haven't gotten the "true" ending.Alkore said:if its anything like hotel dusk i will probobly have a few sleepless nights ahead of me and from the demo this certainly seems to be the case.
I sooo want to get this game! I loved Hotel Dusk...I can't seem to see many hints about it coming out here (New Zealand) anytime soon though *sigh*Susan Arendt said:This was one of many games I brought with me on my recent vacation to a remote cabin in the Smoky Mountains. I ended up not touching any of the others - once I started 999, I couldn't bear to put it down. I still haven't gotten the "true" ending.Alkore said:if its anything like hotel dusk i will probobly have a few sleepless nights ahead of me and from the demo this certainly seems to be the case.
Did you get the "true" ending. If you didn't I can see how you feel that way. The fewest amount of playthroughs needed to see it is two; and that's if you know the exact paths. It may seem cheap to require players to replay the game, but it ends up making total sense why it's needed. If you did see the true ending, and still didn't like it...I don't know what to say.RobfromtheGulag said:Snip
Oh, you still haven't gotten the true ending? I thought that review wasn't positive enough. Once you see the conclusive ending, I think you might want to review the game again.Susan Arendt said:This was one of many games I brought with me on my recent vacation to a remote cabin in the Smoky Mountains. I ended up not touching any of the others - once I started 999, I couldn't bear to put it down. I still haven't gotten the "true" ending.
No, my opinion won't change. The game definitely needs a notepad function, or some other way of dealing with doing the puzzles over and over again. The option to skip text you've read a dozen time is fantastic, but there needs to be something similar for the puzzles.psychic psycho said:Did you get the "true" ending. If you didn't I can see how you feel that way. The fewest amount of playthroughs needed to see it is two; and that's if you know the exact paths. It may seem cheap to require players to replay the game, but it ends up making total sense why it's needed. If you did see the true ending, and still didn't like it...I don't know what to say.RobfromtheGulag said:Snip
Oh, you still haven't gotten the true ending? I thought that review wasn't positive enough. Once you see the conclusive ending, I think you might want to review the game again.Susan Arendt said:This was one of many games I brought with me on my recent vacation to a remote cabin in the Smoky Mountains. I ended up not touching any of the others - once I started 999, I couldn't bear to put it down. I still haven't gotten the "true" ending.
Sorry about that, I didn't mean that the review was premature or anything. Everything you said in it was valid. That was really just me trying to hype up the ending to make sure you got to see the ending. It's quite an experience.Susan Arendt said:No, my opinion won't change. The game definitely needs a notepad function, or some other way of dealing with doing the puzzles over and over again. The option to skip text you've read a dozen time is fantastic, but there needs to be something similar for the puzzles.
Also, reviews aren't based solely on personal enjoyment; while I happen to adore this game, I recognize that it's certainly not for everyone. Now, if we did half numbers, I might give this a 4.5, but as we don't, a 4 it is.
Oh, don't worry, I'm dying to get it, I'm just reluctant to look it up, and I've played through so many times that I'm a bit burnt out.psychic psycho said:Sorry about that, I didn't mean that the review was premature or anything. Everything you said in it was valid. That was really just me trying to hype up the ending to make sure you got to see the ending. It's quite an experience.Susan Arendt said:No, my opinion won't change. The game definitely needs a notepad function, or some other way of dealing with doing the puzzles over and over again. The option to skip text you've read a dozen time is fantastic, but there needs to be something similar for the puzzles.
Also, reviews aren't based solely on personal enjoyment; while I happen to adore this game, I recognize that it's certainly not for everyone. Now, if we did half numbers, I might give this a 4.5, but as we don't, a 4 it is.
Not to mention that playing through to see the alternate endings is kinda, you know, the point of a visual novel. If you're not going at it with the goal of unlocking all the endings (yes, even the Bad ones) and learning all the secrets, you're really not playing the genre correctly. Which would be a shame, because 999's true ending uses that aspect of the genre - and the duel-screen nature of the DS - to great narrative effect that enhances an already solid and engaging story.psychic psycho said:Did you get the "true" ending. If you didn't I can see how you feel that way. The fewest amount of playthroughs needed to see it is two; and that's if you know the exact paths. It may seem cheap to require players to replay the game, but it ends up making total sense why it's needed.
Nice, I wish I could say that myself. I caved in and looked it up after 3 straight playthroughs without getting an ending I didn't see.Susan Arendt said:Oh, don't worry, I'm dying to get it, I'm just reluctant to look it up, and I've played through so many times that I'm a bit burnt out.
I couldn't say it any better myself. It's a story that can only be told through videogames. It utilizes the DS so masterfully to tell it.GeminiStar said:Which would be a shame, because 999's true ending uses that aspect of the genre - and the duel-screen nature of the DS - to great narrative effect that enhances an already solid and engaging story.
Honestly? These posts smack to me like GBC gamers grumbling about the GBA after it was announced, or GBA gamers after the DS was announced. Or PSP gamers when the PSP2 is announced, for that matter.Halley M said:I'm playing Ghost Trick right now and it's damn damn good. Not 999 good, but damn good. But I agree with you, the 3DS is going to ruin everything and I'm bitter because a) I just got a DSi XL and thus those regular-sized ones are WAAAAY too small for me now and I've seen nothing about a 3DS XL yet and b) I'm legally blind in one eye so the 3D might not even work for me which makes the whole novelty of the stupid thing moot. And it looks like a ripoff.standokan said:This probably is one of the last good games to come out on the regular ds, god I hate the ds 3D, especialy because I bought a new ds not too long ago.