StriderShinryu said:
Interesting. You comment on the sort of out of context minigame/QTEs that pull you out of the experience and this got me thinking of the QTEtastic Heavy Rain. If the QTEs were more well integrated into the game experience, as they supposedly are in HR, would that have helped maintain the immersion or was it more the fact that they were QTEs in the first place?
If they were less of a slap in the face, I don't think I'd have minded them all that much. I appreciate that in places they're in place to create tension or fear - trying to rev up a generator while Taken are in hot pursuit, for example. But the rest of
Wake's gameplay is so unobtrusive that to suddenly have a big green "A" staring you in the face is very jarring.
They didn't bother me at all in
Heavy Rain, largely, I think, because hitting controller buttons was intrinsic to the gameplay no matter what you were doing, QTE or not. The instruction to hit X didn't feel like it was suddenly coming out of nowhere, because you'd been doing that the whole time.