Wow, I'm surprised at how good this looks, to be honest. Now I have to decide if I should pick up this or Lost Planet 2. It'll probably be this, because I don't really have a lot of scary games in my library.
By the way, is Dragon Age any good?Monshroud said:Nice review Susan... I am hoping to pick up Alan Wake in a couple of weeks when my girlfriend is done playing Dragon Age.
As I mentioned previously, the spoilers are not story related and are very, very minor - you'll see the names of Episodes, for example. I prefer to overwarn than underwarn, however.The Random One said:ARGH SPOILERS IN THE REVIEW WHYYYYY
I was very interested in this game, although from the trailers it looked like it might end up as a well-meaning failure, like Alone in the Dark (although I haven't played that and suspect I would enjoy it if I did). I'm glad it turned out OK. I might have to buy it if it's not available at my rental.
Yeah, its just that I only have enough money for one game. So I cant decide between a good story but not extremly much replay value, or a fun game that you can infinitely mess around on.Susan Arendt said:Depends on what you mean by "longish", really. I also don't know how long the single-player mode of RDR is, so comparing the two is pretty apples and oranges. They're just such different experiences.Tdc2182 said:I watched the review a few hours ago and I dont remember hearing anything, but did you mention how long a playthrough is? If it is a longish game I might choose this over Red Dead.
This game looked shitty with multiplayer(remedy made a april fools joke vid about it).Why does every game have to have multiplayer anyway?It's that mentality that has ruined great games(bioshock 2 anybody).Abriael said:From what I've seen so far, to be honest, Alan Wake looks like an underdeveloped, undersized (7-8 hours and no multiplayer? please... what's with this silly trend of providing less and less content for our 60 dollars?), repeatitive, sub-hd attempt at an interactive B-movie with a sub-par story and characters that share the same personality as a cactus.
They cut it down to the bone, and as a result there isn't enough meat left to justify a purchase.
No reason to spend money on it when there are games out there with better stories, much better characters, a truckload more content (for the same price) and better action. Yakuza 3 is an example, but there are plenty more.
Might want to read the whole sentence: "7-8 hours and no multiplayer" = very little content for the price of a full game. At the very least multiplayer options help adding some value when the single player is short.masakoz said:This game looked shitty with multiplayer(remedy made a april fools joke vid about it).Why does every game have to have multiplayer anyway?It's that mentality that has ruined great games(bioshock 2 anybody).
Depends. If the core gameplay is satisfying enough, it'd be worth replaying on the hardest setting(which should also unlock more tidbits and exposition about the story IIRC)Abriael said:Might want to read the whole sentence: "7-8 hours and no multiplayer" = very little content for the price of a full game. At the very least multiplayer options help adding some value when the single player is short.masakoz said:This game looked shitty with multiplayer(remedy made a april fools joke vid about it).Why does every game have to have multiplayer anyway?It's that mentality that has ruined great games(bioshock 2 anybody).
For sure I don't want or need multiplayer with every game, but this trend of providing very little content in games is getting tiresome. I don't mean that every game needs 60-70 hours worth of content like Yakuza 3, but at the very least 15-20 should be the norm, and much less than that should definitely be frowned upon.
All this time in development to deliver less than 10 hours of gameplay is simply a new definition of lazy.
Harder difficulty (which is just some changed statistics), collectibles and things that can be accessed only during the second playthrough can't be considered a viable replacement for actual content.Zombie Nixon said:Depends. If the core gameplay is satisfying enough, it'd be worth replaying on the hardest setting(which should also unlock more tidbits and exposition about the story IIRC)
For me it just makes me angry. There is no way I would buy a 360 for any one game particularly at this stage in it's 'life'. I can only hope they put this out on the PC. Given the way it was developed turning their backs on PC gamers is infuriating.Yossarian1507 said:So yeah, Alan Wake is the first game, that makes me feel bad for not owning X360. I so want to play that...
I guess it depends on how much you enjoy each hour of play. While I sunk many hours into WoW many of those hours kinda sucked. If something is very good I am willing to splash out on it a bit more. Like a nice meal now and then. That was my attitude with Monkey Island 5. Sure it was not as long as many games but I enjoyed some of the moments more.Tdc2182 said:Yeah, its just that I only have enough money for one game. So I cant decide between a good story but not extremely much replay value, or a fun game that you can infinitely mess around on.
But thanks for the review anyway. The Escapist is one of the more trustworthy sites for games.
I don't see any reference to the game's length in the review. I've heard people say the game clocks in at around twelve hours, which is at least decent. And the free DLC should add an hour or two on top of that(I'm not a fan of DLC, but if you spend $60 on Alan Wake you are getting it). Also, I'm pretty sure the developers restarted on Alan Wake from scratch in 2007, so the game's really only been in the works for three years, tops.Abriael said:Harder difficulty (which is just some changed statistics), collectibles and things that can be accessed only during the second playthrough can't be considered a viable replacement for actual content.
Quite the contrary, they're gimmicks developers use in order to artificially increase the gameplay without having to add any real content. In other words a the easy way out for lazy bums that can't manage to make a game that offers a decent amount of content for it's price.
"satisfying core gameplay" isn't antithetical to content. There are plenty games out there with satisfying core gameplay that encourage multiple playthroughs and that last much more than Alan Wake for each single playthrough, so this simply isn't an excuse.
Delivering less than 10 hours worth of actual content after 5 years in development is simply ridiculous, to be honest. Giving it a full score is the perfect way to encourage lazy developers to cut their games to the bare bones in order to save development money and resources and still sell them for the same price, or even worse, shift content away from the actual game in order to juice us further with DLC epiosodes (like Remedy seems to be doing).