Why thank you. Nice review, I forgot to say. I got caught up in bashing the combat.Susan Arendt said:Yeah, I think that sums it up quite well, really.-Stranger- said:And it feels like they wait even longer this time around. Not only that, but counter kills are even easier to pull off, so any challenge there was pretty much left the room as soon as you were allowed to carry a weapon. Oh, yeah, and the strafe ability is useless. Sure, you can get behind your opponent and finish him with one quick stab, but when you compare how often that actually works to how often you'll get hit in the face trying, it hardly seems worth the effort.CrazyHaircut94 said:It's like they're trying to work up the courage to attack. "Okay, I can do this. I will attack now. I will attack now. I will... Oh, that guy's going in. I guess I'll go in after."-Stranger- said:Well, you do, but not even close to as often. Besides that, the Desmond sections are much more fun, as they now consist of more than walking around 2 small rooms.Susan Arendt said:I think you'll care more about Ezio than you did about Altair, but you don't actually go back to see Desmond in between levels.DaxStrife said:The gameplay of AC always bores me, but I muck through it for the story. I didn't give two craps about the jerk in the last game, I just played through the levels to get back to Desmond. How long are the levels in this one compared to the first game?
This is my main issue. The game often demands more precision than the controls allow. When you're jumping across the rooftops in any direction you want, it works great, but when you're confined to a narrow corridor, platforming your way across beams and broken architecture, it can get more than a little infuriating. Also, while I really liked the combat in the first one, I thought it sucked pretty hard this time around. Disappointing, considering how they improved every other aspect of the game. The combat in particular seemed like it had a lot of potential to be great, if they had just made the enemies smarter, but this did not happen. In fact, they may have gotten dumber.CrazyHaircut94 said:I found them fun, but the controls made them somewhat painful. When I want to jump to the right, Ezio jumps left into a haystack. When I want to jump right-forward to a platform, he jumps down to the right. Thanks, that's what I want, repeat the last half hour of getting up where I was.Kermi said:Once I got tired of throwing money on the ground, I found drawing my sword to be an effective technique. One minstrel ran up to me, I quietly draw my sword, and he dropped his lute and changed direction.CrazyHaircut94 said:I too have a compulsion to stab the minstrels. Seriously, whenever they run by they just disturb me.
Little touches like that fill in the gaps nicely, for me. If anything the thing I like least is finding the seals. I'm finding the jumping puzzles a bit tedious.