Hooray Susan is back! I missed her friendly, friendly voice. It puts me in mind it puppies and teddy bears.
Wow... I honestly did not mean for that to come out as hostile as it did, sorry about that.Susan Arendt said:Wow, going to hell for lying, eh? No, the enemies don't literally take it in turns to attack you every single time (not that I claimed they did), but it certainly happens often enough to sap much of the enjoyment out of the combat.Krythe said:Ok, this person definitely did not play the game through to completion. Block&counter is a good way to die fighting brutes and seekers, unless you have the hidden blade equipped, in which case combat takes forever.
The enemies don't all take turns attacking you; this reveiwer is going to hell for lying. Much the contrary, there are some times an enemy will attack you when you're in the middle of an attack animation against another enemy and can't do a thing about it (again, this happens much more often late game). Which is a shame because I didn't think the first AC's combat had anything wrong with it.
And lastly, the video of the truth I wouldn't say is very confusing once you actually unlock the whole thing. The dialogue more or less clears it up when paired with the game's ending. What makes it confusing is that in the initial steps, there's no sound and it's fragmented.
All in all, it's pretty obvious that this reveiwer just played the first couple hours and not the complete game.
As for saying the video of the truth makes sense once you've seen all of it...well, duh. Of course it does. You seem to be confusing my desire to not provide spoilers with not knowing what I'm talking about. The confusion of piecing together "the truth" is in fact part of what makes it enjoyable...just like any good mystery.
Couldn't the difference be contributed to time period? I'm in no position to argue, but I'd expect something like that.Viruzzo said:Being born and raised in San Gimignano, I was very disappointed in seeing that it's very different from the actual town. Monteriggioni is even worse, it has nothing in common with the real one (even though I can understand the poetic license needed to fit in the "SimCity" part).
San Gimignano is based around its tourism, and so it's very well preserved (as is Monteriggioni), but more than that, in AC2 it's much smaller (I'd say 1/3 - 1/4 the actual size) and many places are missing (the "castle" in particular, and the main road). The most recognizable thing (aside from the towers) it's the duomo plaza, and near there's a smaller version of "piazza della cisterna" (where there is a well as should be).DayDark said:Couldn't the difference be contributed to time period? I'm in no position to argue, but I'd expect something like that.
Thing is, the Italian version is completely dubbed (as is common in blockbuster games). What I can tell you is that the video they released in the beginning (in Venice, with the flying machine) was terrible: basically they used an italo-american accent, and the Italian phrases were odd (they sounded more botched translations than Renassaince vulgar Italian). The difference in accent is great, because what is (as I understand it) usually seen as Italian accent in anglophone countries is actually a derivation of Sicilian dialect and accent from the immigrants in the USA; for example, the famous "capisc'" is definitely not the correct Italian pronounciation. Add that every italian region has a very different dialect, all of which are, of course, modern: ancient Italy was divided and has seen a lot of different dominations, hence a lot of different influences (also, being a mercantile country at the center of a sea helps) and (wildly!) different dialects and accents.DayDark said:Anyways, since you know your way around the language, I was thinking how you found the ingame Italian speech, or accents? I personally feel it sounds great, and contributes to the atmosphere, but then again I have no understanding of the actual language.
You are absolutely right that I should've mentioned that. Though the puzzles themselves didn't bother me (felt very Prince of Persia, which I happen to love), the "hey, look over HERE!" camera was enough to make you want to kick puppies. Again, not a game-breaker when contrasted with the game's overall quality, but definitely an aggravation. Glad you mentioned it.Krythe said:Wow... I honestly did not mean for that to come out as hostile as it did, sorry about that.Susan Arendt said:Wow, going to hell for lying, eh? No, the enemies don't literally take it in turns to attack you every single time (not that I claimed they did), but it certainly happens often enough to sap much of the enjoyment out of the combat.Krythe said:Ok, this person definitely did not play the game through to completion. Block&counter is a good way to die fighting brutes and seekers, unless you have the hidden blade equipped, in which case combat takes forever.
The enemies don't all take turns attacking you; this reveiwer is going to hell for lying. Much the contrary, there are some times an enemy will attack you when you're in the middle of an attack animation against another enemy and can't do a thing about it (again, this happens much more often late game). Which is a shame because I didn't think the first AC's combat had anything wrong with it.
And lastly, the video of the truth I wouldn't say is very confusing once you actually unlock the whole thing. The dialogue more or less clears it up when paired with the game's ending. What makes it confusing is that in the initial steps, there's no sound and it's fragmented.
All in all, it's pretty obvious that this reveiwer just played the first couple hours and not the complete game.
As for saying the video of the truth makes sense once you've seen all of it...well, duh. Of course it does. You seem to be confusing my desire to not provide spoilers with not knowing what I'm talking about. The confusion of piecing together "the truth" is in fact part of what makes it enjoyable...just like any good mystery.
Still, it just seemed odd to me to be cricizing minor aspects like those when there were so many more pertinant criticisms; like the jumping-puzzles-with-randomly-changing-camera-angles designed by Satan for example.
Yeah, the changing camera angles are what annoyed me the most. Especially during a chase event, I think it was desiigned that way though to make it more frantic. I would get about three feet from a dude and then SKOOTCH camera angle change, sending me flying in an unintended direction. Enzio also has a thing for kicking guards in the head while he jumps over them too.Susan Arendt said:You are absolutely right that I should've mentioned that. Though the puzzles themselves didn't bother me (felt very Prince of Persia, which I happen to love), the "hey, look over HERE!" camera was enough to make you want to kick puppies. Again, not a game-breaker when contrasted with the game's overall quality, but definitely an aggravation. Glad you mentioned it.Krythe said:Wow... I honestly did not mean for that to come out as hostile as it did, sorry about that.Susan Arendt said:Wow, going to hell for lying, eh? No, the enemies don't literally take it in turns to attack you every single time (not that I claimed they did), but it certainly happens often enough to sap much of the enjoyment out of the combat.Krythe said:Ok, this person definitely did not play the game through to completion. Block&counter is a good way to die fighting brutes and seekers, unless you have the hidden blade equipped, in which case combat takes forever.
The enemies don't all take turns attacking you; this reveiwer is going to hell for lying. Much the contrary, there are some times an enemy will attack you when you're in the middle of an attack animation against another enemy and can't do a thing about it (again, this happens much more often late game). Which is a shame because I didn't think the first AC's combat had anything wrong with it.
And lastly, the video of the truth I wouldn't say is very confusing once you actually unlock the whole thing. The dialogue more or less clears it up when paired with the game's ending. What makes it confusing is that in the initial steps, there's no sound and it's fragmented.
All in all, it's pretty obvious that this reveiwer just played the first couple hours and not the complete game.
As for saying the video of the truth makes sense once you've seen all of it...well, duh. Of course it does. You seem to be confusing my desire to not provide spoilers with not knowing what I'm talking about. The confusion of piecing together "the truth" is in fact part of what makes it enjoyable...just like any good mystery.
Still, it just seemed odd to me to be cricizing minor aspects like those when there were so many more pertinant criticisms; like the jumping-puzzles-with-randomly-changing-camera-angles designed by Satan for example.
I'm used to seeing a Buy/Rent/Don't Bother emboldened at the end of the review. I just noticed that there wasn't one this time around.Susan Arendt said:"Yeah, the first one was aggravating, I know, but don't hold that against this one. You'll find a lot to love, I promise. Assassin's Creed 2 is the best kind of sequel."Lord Krunk said:Huh. First official review I've seen on the site that doesn't actually tell me whether to buy it or not.
Seems overall positive though.
That seems like a pretty clear recommendation to me...
Ill agree on that, Altair was more of a Non charecter then anything, Kill, listen to people, kill ect. With Ezio, you get to know him more.Susan Arendt said:I think you'll care more about Ezio than you did about Altair, but you don't actually go back to see Desmond in between levels.DaxStrife said:The gameplay of AC always bores me, but I muck through it for the story. I didn't give two craps about the jerk in the last game, I just played through the levels to get back to Desmond. How long are the levels in this one compared to the first game?
Yea the special edition including all the content from the original gam including retarded xbl error messages with the added bonus of a ton of bugs resulting from the port that had an entire 5 minutes of work put into it and ubisoft's signature hardware wrecking drm Starforce. Oh, and you get to spend 6 months to listening to very vocal console tards spoiling every single detail of the plot.Charcharo said:Looks okay. When is it out for PC... march? Damn *&6)! So is there a special edition for PC?
I actually screamed at the screen when he failed to jump in the right direction for the 8th time in a row. What did I scream? "Are you from the same retardation tree as Faith you idiot!?" Because the similarity of the "I don't wanna" of his jumping style was so oddly similar.CrazyHaircut94 said:I found them fun, but the controls made them somewhat painful. When I want to jump to the right, Ezio jumps left into a haystack. When I want to jump right-forward to a platform, he jumps down to the right. Thanks, that's what I want, repeat the last half hour of getting up where I was.Kermi said:Once I got tired of throwing money on the ground, I found drawing my sword to be an effective technique. One minstrel ran up to me, I quietly draw my sword, and he dropped his lute and changed direction.CrazyHaircut94 said:I too have a compulsion to stab the minstrels. Seriously, whenever they run by they just disturb me.
Little touches like that fill in the gaps nicely, for me. If anything the thing I like least is finding the seals. I'm finding the jumping puzzles a bit tedious.
But I loooooove the black armor you get later. It's so fu***** awesome!
I think i have to agree with you on that...the assassinations felt very...scripted? i think that's the correct word i am looking for.laryri said:I actually liked the first one more. The assassinations seemed very on-rails instead of the more free-form assassinations of the first.