*activates flame shield*
So did they fixed the simplified sound bite feeling dailog/script from BS 1 and create a more flowing narrative? BS is cliched with a few good bites tossed in here and there, so I am not to worried about things being worse......
So you admit the art deco and shiny turns off error and under development detection eh?
The odds and sods machine was a bit annoying and really not needed since you should trip over or buy ammo 99.999% of the time, it would have been nice that instead of using it for farming/creation but allow for deeper weapon modifications... but I am regressing quickly here...
So they let you drill a LS in the open? sorry I could not help it...hehehehe....ahem, are the LS still indestructible?
You lost me what games have borrowed from BS again? BS tends to do the borrowing.... and frank'en'genre game... er...thing.
"Compared to the heart-breakingly perfect narrative design of the original game" lul wut?
The point of a death mechanic is not to kill you but make death a gameplay element...... and I see they fail to even try to do something with it....yet again....
*eyes glaze over as you rave over how pretty rapture is* did they add some vertical levels this time or are they all small and flat again?
Swap out "innovative shooter" with shallow and contrived for what is suppose to be a innovative game please.....
*flame shield implodes turning into a crispy lil furry thing*
*puff puff* and I did keep the rage and loathing away from this post as well >< *turns to ash*