I would have to disagree with Mr. Funk's criticism of Blazblue Continuum Shift's lack of characters on two reasons:
1) programming hi-def 2D characters is much more difficult than programming 3D ones, which is why SSF4 did 2.5D as opposed to 2D
2) The majority of new characters for SSF4 aren't really new characters in and of themselves. Besides Juri and Hakan, all of the other new characters have made previous appearances in previous SF games. Thus, I consider these characters to be old returning characters, not new ones. Therefore, a more accurate description for SSF4 would be two new characters and eight old returning characters.
1) programming hi-def 2D characters is much more difficult than programming 3D ones, which is why SSF4 did 2.5D as opposed to 2D
2) The majority of new characters for SSF4 aren't really new characters in and of themselves. Besides Juri and Hakan, all of the other new characters have made previous appearances in previous SF games. Thus, I consider these characters to be old returning characters, not new ones. Therefore, a more accurate description for SSF4 would be two new characters and eight old returning characters.