Review: BlazBlue: Continuum Shift

Senaro

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Aiddon said:
Well, Platinum and Makoto fit that bill, not so much for Valkenhayn as he's hardly done anything plot-wise except being Rachel's butler. Still, looking forward to him and what he'll do in the next installment (whenever that's out)
Don't forget that Valkenhayn is one of the Six Heroes, just like Hakumen, Hazama, Jubei, Platina, and Nine. It's only natural he'd be expected to fight at some point.
 

Ken_J

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Thick said:
The review mentioned a character who's existence is a spoiler...who is it? =)

Also, I'm no expert on the lore, but that multi-personality chick came out of nowhere, right?
Not quite with Platinum she fills a void of the sixth hero of the six heroes.
 

Darchrow

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Nov 18, 2009
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I loved almost all the new tracks, Nightmare Fiction, Endless Despair and Condemnation Wing were awesome and have me maxing out the BGM to 100 and everything else at 50.


I've liked what they've done with the story line where its a lot easier to get 100%, no need to lose every battle and if you do get the alternate (bad ending) you get a free gag show with professor kokonoe who tells you what you did wrong. Also all characters BUT Hakumen have a funny ending (Gag Reel) which for some characters aren't that good, some with a slightly sad ending (lambda) but most are very entertaining.

I enjoyed this game's story mode a lot more than CT and the addition of legion mode and challenge mode does help me improve my skills at my character more without having to humiliate myself online.
 

Firia

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Sep 17, 2007
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I have the original release of BlazBlue on my PS3, and I'm curious of continuum shift is something I can DL as DLC to compliment the game, or if I have to go purchase a whole new release. ;_;
 

CloggedDonkey

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Nov 4, 2009
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Am I the only one who thinks that the girl in the blue uniform with the two pistols that would make Dante ashamed (shown from the thirty second mark to about the forty-four second mark) is hotter than hell?

OT: Hmm, never saw much in the BlazeBlue games (not one for fighters), but the need for a new party game at my house after the death of a Rock Band guitar and the neat character designs might have me giving this a look.
 

The Wooster

King Snap
Jul 15, 2008
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Firia said:
I have the original release of BlazBlue on my PS3, and I'm curious of continuum shift is something I can DL as DLC to compliment the game, or if I have to go purchase a whole new release. ;_;
It isn't unfortunately (which is bullshit in my opinion but there's plenty of people who'll argue it deserved a full release) but it only retails for $40.
 

Syntax Error

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Sep 7, 2008
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I don't know anything about BlazBlue, other than it's the spiritual successor to GG, which means it rocks (no pun intended) by default but DAYM! The soundtrack is pure eargasm!
 

yanipheonu

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Jan 27, 2010
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Guys this game is so good, easily mty favourite figher of this gen.

Also, this is easily the best story I've ever seen in a fighter (which isn't saying much but still). Lots of great plot twists, and great character interaction (when Hakumen met Tsubaki, :0 it was heart touching DAAAAAAAAAWWWW), and the ending sets up a sequel I REALLY want to see, since a lot of crazy stuff is sure to happen!
 

Arisato-kun

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NameIsRobertPaulson said:
I own the game, I love the game, I got it on release day. However, as good as the music is, Daisuke Ishiwatari hasn't been as good as before. Nothing made compares to the high-speed "Suck a Sage" from Guilty Gear or the haunting you're-gonna-die-and-like-it echoes of "The Midnight Carnival". Still petty thought. Great game.
I can see what you're saying and can agree that Guilty Gear has a stronger soundtrack overall. But I think there are some songs that really go above and beyond what Guilty Gear presented. I personally consider Condemnation Wings and Howling Moon as the finest pieces Daisuke has composed. Add Nightmare Fiction, Gluttony Fang and Reppu to the list and you have some solid tracks that could stand up to whatever GG has to offer IMO.

Not to say that I'm not a fan of GG's music. Just presenting my opinion. I will always love Holy Orders, Suck a Sage and Awe of She.
 

Aiddon_v1legacy

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Nov 19, 2009
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Valkenhayn has been officially announced, even showing his sprite:

http://www.famitsu.com/game/news/1238639_1124.html
 

SageRuffin

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Dec 19, 2009
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CloggedDonkey said:
Am I the only one who thinks that the girl in the blue uniform with the two pistols that would make Dante ashamed (shown from the thirty second mark to about the forty-four second mark) is hotter than hell?
I once made a joke when footage of Noel (the girl with the blue uniform and two pistols you're talking about) dropped about her being the legitimate love child of Dante and Bridget from Guilty Gear [http://www.creativeuncut.com/gallery-03/art/ggx2-bridget-03.jpg].

The only thing(s) I don't like about this new installment is some of the aesthetic changes (the new manga-esque art style removes the intensity of some of the characters [how am supposed to be afraid of someone nicknamed the "Grim Reaper" and he looks like that], and the new HUD design), and the new challenge mode reminiscent of the impractical-ass combos from the SF4 series. Other than that, both BB games are probably my favorite 2D fighters (next only to SF3:3S).

Edit: Hmm... the pic doesn't wanna pop up. Dammit...
 

Ken_J

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Jun 4, 2009
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Mokoto is down loadable now, and she kicks ASS! (She can punch you through the MOON!!). But, she doesn't have an arcade mode or story so not as kick-ass. Also Yahtzee would like her, impact, her drive, is basically a quick-time event.

And for those who are saying 'well that didn't take long.' that's true for use we had to wait a week and a half but the Japanese had to wait a month.
 

-Seraph-

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May 19, 2008
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SageRuffin said:
The only thing(s) I don't like about this new installment is some of the aesthetic changes (the new manga-esque art style removes the intensity of some of the characters [how am supposed to be afraid of someone nicknamed the "Grim Reaper" and he looks like that], and the new HUD design), and the new challenge mode reminiscent of the impractical-ass combos from the SF4 series. Other than that, both BB games are probably my favorite 2D fighters (next only to SF3:3S).
Really? you found the new HUD bad? it's a lot clearer and the placement of the character meters is better. Looking at Hakumens magatama (my main) is way easier. The only aesthetic I didn't like the them changing the announcers voice to some kid....thing; I liked the older woman voice better, it just fit.

Although my biggest gripe (although it's not TOO bad) is how they altered the burst system. While with this minor change it looks like they are steering it closer to Guilty Gear, I don't like how bursts no longer destroy your barrier gauge. Now that may sound crazy to some, but I liked how barrier bursts where a 'get out of jail free' card against that lethal combo when you are near death. It was also a good way just to shrug the guy off and start pounding them too, but it carried serious consequences. I liked how if you used burst you no longer had a barrier and you took more damage so its one of those things you gotta use wisely.

Now they did alter it so the loser of the previous round gets an extra burst, but the risk factor of using bursts is pretty much gone. I dunno...just the bursts from the first game worked well in my opinion and they didn't have to make it easier.

Now once again...where's my PC version AKSYS!!
 

SageRuffin

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Dec 19, 2009
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-Seraph- said:
SageRuffin said:
The only thing(s) I don't like about this new installment is some of the aesthetic changes (the new manga-esque art style removes the intensity of some of the characters [how am supposed to be afraid of someone nicknamed the "Grim Reaper" and he looks like that], and the new HUD design), and the new challenge mode reminiscent of the impractical-ass combos from the SF4 series. Other than that, both BB games are probably my favorite 2D fighters (next only to SF3:3S).
Really? you found the new HUD bad? it's a lot clearer and the placement of the character meters is better. Looking at Hakumens magatama (my main) is way easier. The only aesthetic I didn't like the them changing the announcers voice to some kid....thing; I liked the older woman voice better, it just fit.
I don't think it's so much bad as just unnecessary. The old HUD worked fine I think, though I do like how the Heat gauge was redesigned (especially in Jin's case, but not so much for Haku-men). And the new announcer is quite that grating, though I'm still debating whether or not to get one of the character system voices instead. :/
 

Ken_J

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Jun 4, 2009
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SageRuffin said:
-Seraph- said:
SageRuffin said:
The only thing(s) I don't like about this new installment is some of the aesthetic changes (the new manga-esque art style removes the intensity of some of the characters [how am supposed to be afraid of someone nicknamed the "Grim Reaper" and he looks like that], and the new HUD design), and the new challenge mode reminiscent of the impractical-ass combos from the SF4 series. Other than that, both BB games are probably my favorite 2D fighters (next only to SF3:3S).
Really? you found the new HUD bad? it's a lot clearer and the placement of the character meters is better. Looking at Hakumens magatama (my main) is way easier. The only aesthetic I didn't like the them changing the announcers voice to some kid....thing; I liked the older woman voice better, it just fit.
I don't think it's so much bad as just unnecessary. The old HUD worked fine I think, though I do like how the Heat gauge was redesigned (especially in Jin's case, but not so much for Haku-men). And the new announcer is quite that grating, though I'm still debating whether or not to get one of the character system voices instead. :/
I like the new HUD and come to think of it the old announcer fit better, not that thrilled with the new one. However one thing I don't like is the fact that the took out the right stick function which made it waaay easier for new players.