Excellent point. I might buy this game just to help them out. Also because I like the Heckler & Koch USP .45, and that is in this game.Testsubject909 said:I wonder if one should consider the state of the studio that has dished out this game.
That is. Loss of financial backing as well as loss of manpower, thus making the task of creating a refined videogame all the more difficult.
Think of it like this. What would happen of Breach could come out backed under a large company's name, coming out as a large name title as opposed to a smaller named game which one could now mark off as a sort of indie game (and by indie standard, it's pretty damn huge... Plus, they technically do count as indie, since they're a newly founded company with no clear backing, thus independent.)
Think. If this game had one more year of work on it, a full campaign and a team about two to ten times larger then they are right now rather then then salvaging material from a previously made game that's a few years old to begin with.
How polished would the game be? Also, consider the time when this game was meant to come out. At the time, this would've been quite gripping to many.
But, I doubt many would take that under consideration. Does it alter the facts of what Breach presents today? no, not really. But it adds context.
Drof said:Ah well there goes the Third from last Multilayer FPS To get excited about.. Only to be kicked in the face at last minute.
Now all i Have to do is wait for Homefront to come out and be a Battlefield Knock-off [not saying that it is] And Brink to come out and... be.. somehow rubbish?
Maybe Even The Almighty Bethesda aren't out of the reach of the collision detection faeries and the Lag Gremlins.
Wow, okay, seriously? I'm pretty sick of hearing this. Did nobody see Russ's preview of Breach? I'm not going to say it's a good game, but the level of destruction is far beyond BC2's shallow capabilities. In BC, the same walls come off the same way, every time; the houses (but only certain ones) collapse the same way, every time; the fences are the only things which respond dynamically. In Breach, you can shoot individual bricks out of walls; they have a structure on a cliff side with wooden supports, and if you take out the supports, the whole thing falls down. Seriously, if BC2 could support Breach's destruction while maintaining their graphical standard and huge levels, the game would have been a technological marvel (although Mortar spam would be even more overpowered).Telperion said:Huh...that's funny. I swear I could do just about all the same demolition things in BFBD 2.
Blowing up walls to kill enemies on the other side. Check.
Collapsing buildings on top of your enemies. Check.
Breach doesn't look that amazing, it doesn't play that amazing. I don't see what's so amazing about it.Mysnomer said:Wow, okay, seriously? I'm pretty sick of hearing this. Did nobody see Russ's preview of Breach?
Well the difference is that BC2's demolition is still pretty much scripted, whereas here it was supposed to be more realistic - shoot out brick by brick, plank by plank as opposed to BC2's buildings that pretty much just has a certain hitpoint limit before they collapse. But yeah, the overall look of Breach still seems to be pretty grim...Telperion said:Huh...that's funny. I swear I could do just about all the same demolition things in BFBD 2.
Blowing up walls to kill enemies on the other side. Check.
Collapsing buildings on top of your enemies. Check.
So its more like Red Faction Guerrilla, which, in my opinion, has even better destructible environment then this game.Mysnomer said:Wow, okay, seriously? I'm pretty sick of hearing this. Did nobody see Russ's preview of Breach? I'm not going to say it's a good game, but the level of destruction is far beyond BC2's shallow capabilities. In BC, the same walls come off the same way, every time; the houses (but only certain ones) collapse the same way, every time; the fences are the only things which respond dynamically. In Breach, you can shoot individual bricks out of walls; they have a structure on a cliff side with wooden supports, and if you take out the supports, the whole thing falls down. Seriously, if BC2 could support Breach's destruction while maintaining their graphical standard and huge levels, the game would have been a technological marvel (although Mortar spam would be even more overpowered).Telperion said:Huh...that's funny. I swear I could do just about all the same demolition things in BFBD 2.
Blowing up walls to kill enemies on the other side. Check.
Collapsing buildings on top of your enemies. Check.
You miss out on plenty of great games if the look is important enough to bold it for you.HankMan said:So this game is just Breaching off the genre? Meh
It doesn't even look as good as MW2