Da Joz said:
I played the demo and it seems like its a fun game but it would get repetitive and boring pretty quickly for me.
The demo is a pretty good representation of the basic core game play. That's actually from fairly late in the game, so it's odd that there aren't any of the tougher bad guys in it. That's probably the longest stretch in the game that features the basic cannon fodder enemies.
The game builds upon that base extremely well.
There's also various enemies that you can't leash until you wear them down. All of the weapons you use are used against you, so every so often you'll find yourself wrapped up in a Flail Charge or getting hit by a Screamer round. There's even these mutants that are mostly immune to gunfire (you have to hit brightly colored weak spots). Mini-bosses, giant bosses, and some epic set-pieces.
Over-all, I think it's a pretty good melding of a throw-back shooter and a modern shooter. The ability to swap out weapons regularly (and fairly high ammo counts) means I feel comfortable experimenting with different weapons. The story is pretty light-weight, but it's got enough variables that I don't know exactly how it's going to sort itself out beyond the broad strokes. More importantly said story really doesn't get in the way of the action (the exception being some Gears-style slow walking).
And I'm liking Echo Mode a lot. I don't really do multiplayer, so most shooters are done in 6-10 hours, never to be played again. Dividing up the game into bite-size high-action chunks is a stroke of genius. Already I've spent a couple of hours playing around with them. And it's the first FPS in a long while that I plan on playing it again on a harder difficulty. Can't remember the last time I wanted to play a FPS a second time... probably Serious Sam.