Again. Let's take the Pentagon cutscene as an example. (...) Total elapsed time: over 20 minutes.
Anyone want to do a comparison with how long it takes
Half-Life 2 to give you a gun and something to shoot it at?
As regards the notes on the rocket base section: really, how does that differ from the Chernobyl segment of the original
Modern Warfare that the critics raved over, where basically you did
exactly what the NPC told you to do or died? If you didn't get killed yourself, he usually did. You can hardly claim a Simon-says sequence is some unique low for the series when both preceding games have done exactly the same thing, and I have some issue with any claim that it's worse than
MW2's boring-ass rock climbing sequence.
chemicalreaper said:
And that's why FPS games will never advance anywhere. Companies don't want to take risks and develop interesting characters or intricate backstories or plot lines, they'll never really innovate, because people like you just think, "Wait, what the fuck? There's a story? Screw that, I just want to shoot stuff."
Actually, I think this attitude is worse than the alternative. Imagine if a movie suddenly shifted into a series of text screens partway through, because, say, the big payoff is that the scenes are actually being told from the perspective of a tree and if it were being shown visually, it wouldn't work.
It would be stupid.
It would not be valid to argue that the people who object are just morons who can't stand a story without the bright flashy moving pictures.
It's the same when a game stops all gameplay to tell a story with a non-interactive sequence; if you can't tell your story within the confines of the game, it's not a story that belongs in the medium. You don't pick up a movie because you wanted to read a book, and you don't pick up a game because you want to watch a movie.
The sooner games stop trying to ape the conventions of movie storytelling and focus on stories that can be told through gameplay, the sooner we'll see actual progess in the medium. Until then we'll keep getting shambling chimeras that are part game and part movie, and keep stopping the game so the story can happen. It's not a
game when
Half-Life 2 locks you in a room with nothing to do so that it can dump ten minutes of exposition on you.