I have finished the single player in Black Ops and i have to agree.
I was halfway the game when someone interrupted me and asked me how i liked it. My only response i could give was that i was currently in dude-stan , killing some dudes, the same thing i was doing since the start, but i had no idea why i was killing said dudes. But this mission, i was killing world war one dudes instead of vietcong dudes.
I didn't really get the feeling with any of the characters involved and only by the end of the game was i able to tell the different characters apart.
I did however liked the boating section. It had a really good feel to it. The music was perfect at most of the points during the whole game. Correct pacing, stuff goes boom , music in the background , perfect.
The problem was that the game felt a bit too much scripted. I'm used to running infront of the NPC's in games and Black Ops seemed to hate me for it. A fine example of how this game is scripted a bit too much is the stealth level. After the chopper passes , you'll sneak past a cluster of guards and be faced with a single guard , standing in lights, with his back turned to you. So i jolly walk up to him and introduce him to ambassador Ice Axe. He promptly dies and then suddenly i get faced by a small army who have been alerted by ambassador Ice Axe's work. So i die , i restart the level and try again. Same outcome. This repeats a few times with me trying to find an alternative route. The solution ? Sit in a corner in the shadows and wait for my GM-npc to kill the baddie for me. Because the NPC obviously has special powers i didn't have.
The flikkering in between the different levels game a small headache. Its a nice touch to signal transition , but it was just painfull.
The plot twist (if you can call it a plot twist) was really obvious. Maybe i am spoiled in this , but they smeared it on a bit too much.
The escape scene from the gulag was nicely done. I actually liked that moment in the game and it did feel correctly paced and somewhat desperate.
A problem i had throughout the game was that alot of the scenes just reminded me of the other COD games. The mini RTS reminded me of the mission where you are given command of a gunship and cover the teams approach. The final scenes with the terrain shifts brought me back to the opening scenes of MW1. Shooting Castro (spoiler warning) reminded me of the end of MW. the many moments where you almost fall off something or get knocked off your feet were also done before.
All of these moments were new , innovating or important plot points in the other COD games. They were signaled with new and innovating game aspects. The first time you got the gunship command , you might have hated it , but it was something new.
in black ops on the other hand , they were just tossed in there, without really bothering to expand on it. The game really lacked "Oh My God" moments i'm used to the series. No matter how bad the previous few titles were , they dared to try new things or think big. I just didn't have that same feeling in this singleplayer.
This gives the whole singleplayer a very safe feeling. No thinking out the box , no playing a character dying form radiation poisoning , no shooting innocents in an airport, just very very safe shooting action against an really safe bad guy (a communist nazi-lover, if only he was a zombie , he would have been the safest bad guy out there.)