Ok I see.Zechnophobe said:Basically instead of 'missing' you simply deal a very VERY small amount of damage. It might as well be zero for what it is.
You can turn the damage numbers on in the game, and you will see like, for example, 40 or 50... and then 1 and 2, and then 40 again. Those 1 and 2's are misses. They do not count for effects which require a 'hit' either. For example, rogues can get an ability that causes their crit chance to increase with more hits in a short period, but a miss will not increase this value.
I'm still surprised that it took the rpgcodex to pick up on this.
This is just bad game design. If you want an action RPG where every attack that makes contact causes damage thats either real or resisted in some way then thats ok, but you have to do two things to make is more than a simple button masher. You have to have the enemy avoid, dodge, slip and move like the ninjas in Ninja Gaiden. Not that effective but effective enough to make you miss. Also the attack speed and accuracy for melee or a targeting reticle in a shooter should improve with your character.
Rayne870 said:Also people complaining about hitting/missing in games should really be forced to play a Combat Rogue in WoW and raid with it. Like really the boss I'm attacking is MASSIVE and I miss?
chris11246 said:So what your saying is that you don't miss the giant dragon you just deal very low damage, which is just like missing only not as unrealistic. I see no problem.
Just because something is large doesn't mean it is easy to hit. I've dogged a few mosquitoes in my life lol. There is also a reach and attack advantage that makes an Ogre or Dragon difficult to hit. The fear of a deadly counter forces you to shorten shots. Thats not to underestimate the quickness or speed of an muscular Ogre or Dragon. Yes being able to land at will against a large creature just because its large is highly unrealistic and when they make up for it with bloated hp its not very fun IMO and even less realistic.The Wykydtron said:I always hated the miss mechanic in any game it was in. it's like the game is saying "What you think you can hit a huge Dragon at point blank range? LOL think again *****"
It was the reason i stopped playing Morrowind after 3 hours