This is probably the first actual good and objective review I've seen for this game. All the others I've read everywhere else basically boil down to, "It's like God of War, therefore it's not very original which is why we're giving it a 5.5 or 6.5." But I'm glad it was reviewed on its own merits for its presentation, gameplay and execution. Yes, inevitably comparisons to GoW are going to come up, but as Greg noted, GoW wasn't the first game of its kind either. It simply was one of the ones that did it best. There's a great article Moviebob just wrote about how there are no more original stories in movies anymore, but that doesn't really matter. What does matter is how that story is told. If people get caught up in noticing all the familiar plot twists in a story, they're not going to allow themselves to enjoy it. The same can be said about video games and the gameplay styles. Really, there's only so many types of games out there, and they all more or less use the same mechanics. So picking on Dante's Inferno because it's like God Of War to me seems somewhat unfair. What matters is how Visceral pulled it off, and having played it for a few hours myself, I'd agree with Greg that they pulled it off rather well.
I'd even go as far as to say Dante's Inferno isn't even like God of War. If anything, its storyline reminds me of an even older game. Let's see, you play a knight whose girlfriend has been kindapped by Satan. In pursuit of her you fight all kinds of monsters while going into and through what appears to be Hell until you finally rescue her. Hmm... Where have I seen this before? Oh yeah! Ghosts n' Goblins!
Does that make Dante's any more derivative? Of course not. If anything, Dante's feels more authentic because it acutally has the literary pedigree to back it up. In fact, I'm probably sure the designers at Capcom were a little bit inspired The Inferno itself when they made GnG.
So hats off to Greg for giving Dante's Inferno a decent and fair review. I hope that I find the rest of the game just as enjoyable.