Review: Dead Space 2

Susan Arendt

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Jan 9, 2007
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Review: Dead Space 2

The first Dead Space was just a warm-up getting you ready for this.

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comadorcrack

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High Five me Susan! No seriously.. High Five me. No I'm not kidding HIGH FIVE ME!
Look we're not getting anywhere until I get a high five. Seriously. Nothing.

But seriously. One of the first times I've read a review and completely agreed with everything.
Oh and Multiplayer is very Meh across the board

Soooo

HIGH FIVE ME!!!!
 

Chronologist

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I agree. Good review, it's an honest portrayal of the game. Bonus points for talking about how some people thought that the first game was not scary.

The first game freaked me out, but I didn't enjoy replaying the game due to the predictability of scares, so maybe I'll rent Dead Space 2. Thanks Susan!
 

Vault Citizen

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I don't know if you know this Susan (your review implied you didn't) but the method of habving a line point you to where you needed to be was in the first game too.

I have been corrected on what you meant. My apologies
 

emion

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hell yeah, was hoping she was the one going the review on this one...much more interesting listening to thought from a girls perspective... especially when you are a guy :p
 
Jul 22, 2009
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Vault Citizen said:
I don't know if you know this Susan (your review implied you didn't) but the method of habving a line point you to where you needed to be was in the first game too.
She's referring to how you can now choose where the line points you to. It was one of the best upgrades they gave the game.

The only problem I had with the hordes of enemies (especially in some of the much later levels) was that the encounters seemed to go on for a really long time and overstayed their welcome...

Still I really enjoyed the game, thought it was absolutely brilliant and the online is also a pretty good addition ^_^
 

Vault Citizen

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GamesB2 said:
Vault Citizen said:
I don't know if you know this Susan (your review implied you didn't) but the method of habving a line point you to where you needed to be was in the first game too.
She's referring to how you can now choose where the line points you to. It was one of the best upgrades they gave the game.

The only problem I had with the hordes of enemies (especially in some of the much later levels) was that the encounters seemed to go on for a really long time and overstayed their welcome...

Still I really enjoyed the game, thought it was absolutely brilliant and the online is also a pretty good addition ^_^
Oh then I misunderstood.
 

TwistedEllipses

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Susan's right about the initial shock of necro-morphs jumping out of places does wear off after a while and I was slightly aware that the first part was trying very hard to up the ante by leaving you defenceless, then practically defenceless (reminiscent of the start of resident evil 4).

The only thing I have to take issue with is that the objective lines were in the previous game...

EDIT: oh, she meant the ability to switch between bench/store/objective lines...
 

Mr. Socky

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I really enjoyed the multiplayer, but it's not for everyone. It's quite casual, and mostly revolves around running around murdering people in hilarious ways.
 

Susan Arendt

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GamesB2 said:
Vault Citizen said:
I don't know if you know this Susan (your review implied you didn't) but the method of habving a line point you to where you needed to be was in the first game too.
She's referring to how you can now choose where the line points you to. It was one of the best upgrades they gave the game.

The only problem I had with the hordes of enemies (especially in some of the much later levels) was that the encounters seemed to go on for a really long time and overstayed their welcome...
Thanks for clearing that up - I guess I didn't explain myself well enough about the navigation.

And yes, I completely agree about the onslaught portions going on too long. like on the drill, for example. That needed to be about two minutes shorter. Lost all sense of tension, just became a chore.
 

Stevo_s

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Jan 24, 2010
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First game scared the living shit outta me. I was thinking the new one wouldn't, cause like you said were used to those effing monsters.
I will be a cheap bastard and wait till this game is lowered in price to 20$.
Awesome review though its good to hear the navigation system is better :]
 

shintakie10

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I'll never understand how Dead Space is considered scary. Sure the first time I played one it was a bit scary...then it lost all tension when I realized I was completely safe whenever there wasnt that stupid music playin. Just walk walk walk...oh hey, creepy music. Guess I have to kill somethin now. Walk walk walk.

Havent really played Dead Space 2 yet, but if thats still a feature then definitly not goin to bother which is a shame cause I actually like the combat.
 
Jul 22, 2009
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Susan Arendt said:
Thanks for clearing that up - I guess I didn't explain myself well enough about the navigation.

And yes, I completely agree about the onslaught portions going on too long. like on the drill, for example. That needed to be about two minutes shorter. Lost all sense of tension, just became a chore.
No problem ^_^ I was pretty sure it was what you meant as I thought it was an excellent addition too!

And definitely!
My worst section was going through some kind of lab (I think) where you had to make your way down 3 levels. You instantly get swarmed by tons of enemies and the fight lasted around 15 minutes for me. It was one of the few things that quite annoyed me about the endgame.
 

Grey_Focks

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Excellent review, Susan. I don't have it yet, but I did play the multiplayer a bit, and I thought it was a blast. Maybe a bit too repetitive, (something adding new maps and upgrades occasionally can easily fix), and stasis is a bit annoying, but it was still fun. Unfortunately, it's biggest problem is that the community probably won't last that long, as multiplayer-modes in primarily single-player games seldom do.
 

econael

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I wish for a game that makes me afraid to play it :[
Sadly, it appears I cannot be scared by games (don't bother recommending titles, I've tried them all).
Takes away a lot from the game's atmosphere.
I appreciate all the improvements in Dead Space 2, it really is a better game than it's predecessor, but it gives me no reason to play it.
The delusions and the setting don't even make me uneasy, the jump-scares aren't scary, the fights aren't interesting to me....
There are awesome action sequences but too far spread out to keep me playing.
It's a pity.
 

Equality

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I've nearly finished and have really enjoyed Dead Space 2. I've played on Normal because I wanted to enjoy the story instead of being held up having to repeat sections over and over because of lack of health or ammo, but this has meant that there have only been a few moments in the game where I've even started to come close to running out of either - a real shame since it adds so much more to the tension as you have to coordinate switching between weapons, reloading, running, statis, and kinesis. Also I think the suits later on in the game let you carry far too much stuff. I'd definitely recommend a higher difficulty level.

There are several things I have really appreciated about DS2 - the lack of screen clutter since health and stasis are on his back and the ammo is shown when you raise the weapon, no loading times between levels (I think many games are spoiled by this - one of the things I remember from Mass Effect 2 on xbox was how long I seemed to spend waiting for a level to load, even moving between decks on the ship required loading times), the guidance option so no need to waste time on map reading ... I just think it's a shame that the save option was done so badly.

Saving at the points involves dropping out of the game and going to the playstation save screen where you save, wait and then get back into the game. For me it acted like an advert break in the middle of a film I 'm trying to enjoy.

I rarely replay through a game on a higher level, I don't care about trophies so there's no incentive there and I almost always trade in one game to make the next game cheaper, but this game definitely makes me want to try it again just to see how I handle some of the times when it swamps you with necromorphs. Great game.

EDIT - SPOILER finished the game last night and have to say the ending was an anticlimax - a few good moments before the inevitable boss fight, which then degenerates into the almost standard - shoot three times and it's over experience. Plus I finally tried the multiplayer and it was a real let down - like the recent Aliens/Predator game. I would have liked it more with a zombies in COD/left 4 dead approach instead of having to play as necromorphs.
 

Abedeus

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Agree with the review. I found the game a lot less stressful than FEAR or Dead Space, though. As in, while I jumped up at few times myself (like when all lights went out with an explosion of the steam pipes... THEN monsters jumped out when I thought the scene was just to scare me), but I kept on going. Seriously, on one point in FEAR and few times in Dead Space I just said LOL NO THANKS IMA GO BACK TO CRYSIS.

Also it's still fun to decapitate things and impale.
 

Senaro

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I think the reason the Necromorphs aren't nearly as scary is because Isaac now has experience dealing with these things. He had no idea what was going on in the first game, and it was all very new and confusing.

Bonus points to the puker for vomiting out of it's throat hole after getting it's head blown off. That's some real dedication.
 

Susan Arendt

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I began playing the multiplayer yesterday. It feels a bit like Left 4 Dead with players playing both Humans and Necromorphs.

One small complaint about it is that it doesn't have a tutorial for how multiplayer works. I understand most games typically don't, but I found the initial learning curve to be somewhat high. There are small descriptions for what each necromorph does, but there is a lot of information to take in the first time you play (especially when you just want to spawn and rip some humans apart). Each necromorph has a different respawn time. Additionally, there are numbers on the left hand side of the screen that would suggest reaching a certain level (more on leveling below) would unlock something new on that necromorph.

The controls for each necromorph can vary depending on the type with most having a standard right trigger melee swing (for 360 controls, I can't comment on PS3 or PC). But there are interesting "perks" to each necromorph.
Example:
Jumping as a packer and attacking an opponent while in the air initiates an "execution" (the little quick time which has you rapidly pressing A)
.
While the manual contains some of the controls for these "perks", it never clearly defines the execution or conditions required for them.

One of the interesting notes about multiplayer is the leveling up system. While it is similar to most FPS games on the market (Call Of Duty, Halo: Reach) in that earning kills, assists and completing objectives net you experience which in turn levels you up and at certain levels you unlock new suits or weapons, it is different in that the new suits and weapons are blurred out with Marker letters and each time you unlock a new suit or weapon is like a box of chocolates, you never know what you'll get!

The last thing I'd like to mention that players should take note is the "infectious suits". The only way to earn these suits is to kill a player who already has that suit. As far as I can tell, these suits are just different colors, but it's interesting to show off the different suits you've earned.

I really liked the single player campaign, found it took the best aspects of the first game and made them better and the multiplayer is a nice touch that I think will attract a decent player base.

-Niz
 

Susan Arendt

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econael said:
I wish for a game that makes me afraid to play it :[ ...
See I don't understand this view at all.

If a game could truly inspire fear and terror in you, the kind that makes you hug your knees in a corner while you rock back and forth mumbling to yourself, you wouldn't play it - so what's the point?

And if such a game was ever created I can only imagine that censors worldwide would jostle to change it. Hell, maybe even the designers might say "Hey fellas, I think we crossed the line here..."

Then we'd have to put up with all the winging about censorship again.

But then, there are those people out there that thirst for the horrendous and the terrifying (film, books etc), so I guess I should not be so surprised.

Different strokes for different folks.

Note: Not picking on you specifically, just this longing for something truly scary.
 

mrhateful

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"I thought the game was not going to be good, i was completely wrong"


stopped listening there ><, really this is why i don't trust game reviewers and only trust zero punctuation.

Now i have played the game and it is really really bad, its basicly a brown fps with no story to keep you interreset, as suppposed to last time where there was a story line you were following, which was made interresting by the fact that you kept feeling like you had something to do.

Also if you like shooting the same dumb mobs in repettative combat then i say this game is for you.
 

Elementlmage

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This is certainly a fun game, but it could have been so much more. I'm am still upset that in the opening scene they made a clear distinction between physical reality and mental reality. That one decision alone propelled this game from the realm of Existential masterwork, to "merely serviceable" storyline.

Clearly they should have been reading for Dostoevsky before finishing up the game! XD
 

mrhateful

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Anoctris said:
econael said:
I wish for a game that makes me afraid to play it :[ ...
See I don't understand this view at all.

If a game could truly inspire fear and terror in you, the kind that makes you hug your knees in a corner while you rock back and forth mumbling to yourself, you wouldn't play it - so what's the point?

And if such a game was ever created I can only imagine that censors worldwide would jostle to change it.
See kids this is what happends when people confuse horror with gore..

Horror is when you feel a sense of being alone in a terrorfying world, normally a good horror won't even have to show any truly censor worthy images.

Now gore is when you make the most strange monster with lots of knifes on it and lots of blood and then give your protagonist a gun to shoot its limbs off.
 

Bad Marmoset

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Good review, thanks Susan.

As you say, DS2 wasn't exactly scary but I was certainly uncomfortable and there was always a high measure of tension as you try to figure just how to bring down the Necros as efficiently as possible. As far as the jump scares, cheap as they might be, I found them quite exhilarating and they kept my heart beating at a suitably high tempo.
On the down side there were certain sections that overstayed their welcome but generally I felt the game held together well. I was also pleased with some of the characterisations including Isaac's and Elly's.
All in all a very good, if slightly short game. However, I am on my third run through so I'm definitely getting my money's worth. It's is also a game that I think I will probably come back to at a later date.
I played this game on the PC and found it be extremely impressive both visually and technically. Some of the scenes where you suddenly come to a window looking out over the Sprawl, or were actually outside the station, were gorgeously bleak. All visuals were done with great care and attention to detail. Thoroughly impressed from that standpoint.

Senaro said:
... Bonus points to the puker for vomiting out of it's throat hole after getting it's head blown off. That's some real dedication.
Yes, I was impressed with their dedication also. They were quite awkward at times, the bastards. The ones who like to hide, peer around corners and then charge were a nice addition too. And by nice I mean, utter bastards.
 

PopcornAvenger

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DS1 was a bit scarier, but DS2 really makes up for it with the thrilling cutscenes. There's one point early in the game - not to give it away, let's just say you're in a rather vulnerable position - that scene had me and a friend simultaneously jumping in fright, then laughing.

Oddly, I think the Necromorph's in DS1 were a bit more frightening, at least the basic model. Pasty white flesh and slack-jawed faces that seemed to have been lost in DS2.

I was pleasantly surprised by DS2 - while I liked the first, I didn't think it was stellar. It's a fun, thrilling game, though. Especially when I replaced the music with the theme from John Carpenter's The Thing :).

I agree the game got too repetitive in the later stages. The new objective pointer is truly great, but as a result you can completely miss what you're supposed to be doing or where you're going, you just trudge from objective to objective and push or pull stuff. The objective explanations are in logs buried in your inventory menu and easily missed.

Still looking for a friends/team for the multiplayer :/ . Makes me wish I'd bought the game from Steam.
 

mrhateful

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Abedeus said:
Seriously, on one point in FEAR and few times in Dead Space I just said LOL NO THANKS IMA GO BACK TO CRYSIS

When?, when the alarm went off with big sirenes and the monsters slowly walked over to you?
 

PopcornAvenger

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Bad Marmoset said:
Yes, I was impressed with their dedication also. They were quite awkward at times, the bastards. The ones who like to hide, peer around corners and then charge were a nice addition too. And by nice I mean, utter bastards.
The Force gun (I had the Zealot model) is almost too much of a "I Win" button for the entire game. They give a real subtle pointer (by leaving a bunch of ammo) that the Detonator is useful for those bald ostrich buggers, but I found the Force gun to be the solution to almost every Necromorph in DS2. If it wasn't for the fact that the Flame Thrower is so much phun :), I'd almost never switch weapons.
 

Sniper Team 4

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I hated the fact that Isaac didn't talk in the first game, especially when his girlfriend finally showed up in person. Drove me nuts. She's gushing her heart out and he simply stands there mute, not caring. Also, whenever anyone else would talk to him. Silence. Rude much, Isaac? Really broke the feeling of the game for me at parts.
So glad that they gave him a voice in this one. Can you try and save people in this one? That was another thing that bothered me in the first one. On the Valor, you find a Marine pinned to the ceiling. Perfectly alive and has a green rig, but he's stuck. Isaac simply stares at him and moves on. What the hell?
Going to pick this game up in a few days, when I get paid.
 

Susan Arendt

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Jan 9, 2007
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comadorcrack said:
High Five me Susan! No seriously.. High Five me. No I'm not kidding HIGH FIVE ME!
Look we're not getting anywhere until I get a high five. Seriously. Nothing.

But seriously. One of the first times I've read a review and completely agreed with everything.
Oh and Multiplayer is very Meh across the board

Soooo

HIGH FIVE ME!!!!
High Fiiiiiiiiiiive! *slap*
 

Susan Arendt

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Jan 9, 2007
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mrhateful said:
Anoctris said:
econael said:
I wish for a game that makes me afraid to play it :[ ...
See I don't understand this view at all.

If a game could truly inspire fear and terror in you, the kind that makes you hug your knees in a corner while you rock back and forth mumbling to yourself, you wouldn't play it - so what's the point?

And if such a game was ever created I can only imagine that censors worldwide would jostle to change it.
See kids this is what happends when people confuse horror with gore..

Horror is when you feel a sense of being alone in a terrorfying world, normally a good horror won't even have to show any truly censor worthy images.

Now gore is when you make the most strange monster with lots of knifes on it and lots of blood and then give your protagonist a gun to shoot its limbs off.
So you're saying that censors only target terrifying/horrible visuals, ignoring all other forms of stimuli that inspire fear/terror (or could lead to neurosis and disorders like I mentioned before)?

http://en.wikipedia.org/wiki/Horror_(emotion)

This explanation clearly defines that terror and horror effects are not soley restricted to visual stimuli alone.

I see the point you're trying to make, I agree that censorship of videogames in the past have been primarily based on 'gruesome' or 'realistic' visual effects, however I disagree that censors soley focus on them when considering the overall effect of the piece of media could have on a person.

One example is the renaming of drugs in Fallout 3. http://fallout.wikia.com/wiki/Med-X

Forgive me if that doesn't quite make sense, I'm tired.
 

Bad Marmoset

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PopcornAvenger said:
Bad Marmoset said:
Yes, I was impressed with their dedication also. They were quite awkward at times, the bastards. The ones who like to hide, peer around corners and then charge were a nice addition too. And by nice I mean, utter bastards.
The Force gun (I had the Zealot model) is almost too much of a "I Win" button for the entire game. They give a real subtle pointer (by leaving a bunch of ammo) that the Detonator is useful for those bald ostrich buggers, but I found the Force gun to be the solution to almost every Necromorph in DS2. If it wasn't for the fact that the Flame Thrower is so much phun :), I'd almost never switch weapons.
Yeah, you've got to love that Force gun, I had some great fun with that thing especially with some of the smaller Necros. However, I am trying a different combination of weapons this time around (3rd) and I am having to change my tactics slightly.
 

Wang Wei

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Anyone else noticed the use of the flamethrower in a vacuumed room? If I remember correctly, you couldn't do that in Dead Space 1.
 

MiracleOfSound

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Susan Arendt said:
And yes, I completely agree about the onslaught portions going on too long. like on the drill, for example. That needed to be about two minutes shorter. Lost all sense of tension, just became a chore.
Yes! Agreed. That bit was quite the pain in the butt. The final chapter's
Regenerator chase sequence
also went on far, far too long to the point where it just became annoying.

Still, amazing game in almost every way and one I know I'm going to play through 3-4 times. And it's sooo pretty!
 

Tonimata

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Am I the only one reminded of banelings by those little exploding babies?
 

Deathkingo

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Didn't they have that line thing in the first one? I mean, I seem to remember it. Maybe I'm just going crazy...maybe I'm seeing things that arem't there! OH GOD, I AM ISAAC!!!
 

Pikey Mikey

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comadorcrack said:
High Five me Susan! No seriously.. High Five me. No I'm not kidding HIGH FIVE ME!
Look we're not getting anywhere until I get a high five. Seriously. Nothing.

But seriously. One of the first times I've read a review and completely agreed with everything.
Oh and Multiplayer is very Meh across the board

Soooo

HIGH FIVE ME!!!!
HIGH FIVE =D
I've played through the game and I really like it, my favourite enemy is the Stalkers, just because of how they behave (but they also try to bullrush you if you let them) it's really fun =)
 

Delock

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mrhateful said:
"I thought the game was not going to be good, I was completely wrong"


I stopped listening there. Really this is why I don't trust game reviewers and only trust except for Zero Punctuation, which is a critic of a game, rather than looking at the positive to the same extent as the negative, in spite of the fact that the next paragraph will be me REVIEWING the game, and that this review was released well after the release, separating it from the biased (either towards it being the greatest thing ever or absolutely awful) reviews most games receive at launch .

Now, I have played the game, and it is really, really bad not for me. It's basically a brown and a large amount of grey and red fps Third Person Shooter with a more character driven story to keep you interested , as opposed to last time where there was a loosely connected series of accidents and problems on each of the decks you visited story line you were following, which was made interesting by the fact that you kept feeling like you had something to do having to solve every problem on the ship yourself, wondering when the real story was going to kick in, only for that to happen sometime after the halfway point, where up until then you were only given background and mythology .

However, if you like shooting the same dumb mobs in repetitive at points, but still quite pulse-pounding due to the focus on unconventional aiming combat, then I say this game is for you.
Anyways, thanks for that review Susan. I've been considering this for awhile now after I played a bit of it and loved it. I was wondering about the length and ending levels (especially after Dante's Inferno), and it seems that it's not nearly as bad as I feared. I'll see about playing the rest of it sometime then (be it buy or rental).
 

Abedeus

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mrhateful said:
Abedeus said:
Seriously, on one point in FEAR and few times in Dead Space I just said LOL NO THANKS IMA GO BACK TO CRYSIS

When?, when the alarm went off with big sirenes and the monsters slowly walked over to you?
No, in Dead Space when something suddenly jumps through the wall at me. In FEAR, during the nightmare/dream sections, they just freaked me out.
 

Andy of Comix Inc

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I recall that line-to-destination thing being used in Dead Space... was it patched in or something? I mean I only played it for two hours but I did follow a Isaac-issued glowing neon line to my objective a LOT...
 

TheEndlessSleep

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GamesB2 said:
The encounters seemed to go on for a really long time and overstayed their welcome...

To be fair to the game:

1) Not really a problem as the combat is amazing and it's fun to kill large groups of enemies, especially when you have a plethora of weapons on you at one time (really helps to mix up the combat)

2) Do shambling monstrocities formed from decomposing corpses ever really have a welcome to overstay?
 

The Rogue Wolf

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I was a little worried about Issac being given a voice this time through- not because I didn't want it to happen, but I was worried he'd be given a voice that didn't "fit" him. I was pleased with what I heard, though; Issac sounds like a confused and frightened but determined (and somewhat deadpan-snarker) human being who knows he's got to get things done in order to survive this. It helped me relate to him a lot better than when he was a blank-slate mute. Also, kudos to EA for fixing all of the PC port problems; the mouse control is exceptionally snappy and responsive and I never felt like I was wrestling it to aim where I wanted to.

Probably one of my chief complaints this time around was regarding some of the "cutscenes" where you suddenly had control of Issac but weren't made explicitly aware of it. I got myself splattered a couple of times just dumbly staring at the screen without realizing I was supposed to be doing stuff.

And a little spoiler aside:

Does EVERY remotely horror-themed game lately have to have a level in a creepy school? Though I have to say that the Sprawl's school is up there with FEAR 2 in terms of situational creepyness. I also had to laugh when I saw that they were doing a play based on Franz Kafka's "Metamorphosis".
 

theSovietConnection

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I think Dead Space and Dead Space 2 try for different kinds of horror. While the first one was all about the first encounter with a terrifying enemy, I don't think that is what 2 (in my opinion, at least) was, or at least should, have been about. I think 2 should have forgotten about the enemies themselves being scary, or at least not focus on it as much. I think it was/should have been about the psychological terror of a civilian station falling, along with Isaac's own condition. I remember reading it on here, and if I remember correctly, MiracleOfSound said it
the Sprawl fell too quickly.
If they had focused more on that, it could have added a whole new psychological level of horror to the game. Anyways, I've beaten it already, and am playing through again to unlock all the suits that I can. Definitely one I will be playing through a few more times.
 

Luke5515

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This review was spot on, and the game is still fun after the second and third play throughs.
On the subject of multiplayer, I really liked it and I feel like I'm going to be playing that more than anything else for a while. It's really fresh. They do need to make some more levels and maybe a few more classes and weapons. Oh well, it's really good. It feels like they set out to make it good, not just tacked it on like, in my opinion, Bioshock 2's multiplayer felt.
 

Natdaprat

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Anoctris said:
econael said:
I wish for a game that makes me afraid to play it :[ ...
See I don't understand this view at all.

If a game could truly inspire fear and terror in you, the kind that makes you hug your knees in a corner while you rock back and forth mumbling to yourself, you wouldn't play it - so what's the point?

And if such a game was ever created I can only imagine that censors worldwide would jostle to change it. Hell, maybe even the designers might say "Hey fellas, I think we crossed the line here..."

Then we'd have to put up with all the winging about censorship again.

But then, there are those people out there that thirst for the horrendous and the terrifying (film, books etc), so I guess I should not be so surprised.

Different strokes for different folks.
I disagree. I love to be too scared to play a game. At the time it's not great, looking at the desktop icon and thinking "I want to play, but it's too damn scary!"; but ultimately that feeling rocks, especially when the game in question is actually really good but it scares you senseless. Take for example Amnesia. That game had me scared like a little girl every time, and I gave up at one part not because I couldn't do it due to skill but because I was too scared. I did it eventually, and the feeling remained throughout the game. I loved it, even though I was afraid. It's a strange thing.

You can want to play a game that makes you scared to play it. It's hard to describe unless you feel it.
 

dashiz94

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mrhateful said:
"I thought the game was not going to be good, i was completely wrong"


stopped listening there ><, really this is why i don't trust game reviewers and only trust zero punctuation.

Now i have played the game and it is really really bad, its basicly a brown fps with no story to keep you interreset, as suppposed to last time where there was a story line you were following, which was made interresting by the fact that you kept feeling like you had something to do.

Also if you like shooting the same dumb mobs in repettative combat then i say this game is for you.
Okay seriously, you can't just use this critique that one would give for, say, Call of Duty for something like Dead Space. Besides the repetetive combat, the game is SUPPOSED to look bland because it's a depressing as hell place to be. And as far as the story goes, DS2 actually does a much better job of really fleshing out the world your in and Isaac's character. Dead Space 1 was practically a giant fetch quest.
 

dashiz94

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Does this game use a lot of the horror tropes similar to the end of the video? I've always found that people "embracing" the monsters as incredibly creepy. Holding the baby necromorph like a human child and then viciously exploding? Fucking creepy...
 

AcidMittens

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Not the greatest game but then again no game is perfect and no game will ever be perfect.
But as for my thoughts I like how they've made Issac a more relatible charater by adding a voice, you can sense his emotions. They've certainly made Issac more of a charater by showing his mechanic side where he has to hack computers and crawl through air vents. and for the game play it is quite enjoyable if you don't mind the similarity to the first game with some changes such as monsters, setting and new charaters.
 

Devil's Due

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Wang Wei said:
Anyone else noticed the use of the flamethrower in a vacuumed room? If I remember correctly, you couldn't do that in Dead Space 1.
Dead Space 2 manual states that since the events of the original Dead Space, the flamethrower technology underwent some advancements while Isaac was locked away for those years. One such advancement was the ability to allow a short, yet sustainable burst of flamethrower thrust and power in vacuumed areas. Also, many people discussed this on the Dead Space forums. One such argument was the following:

"The Flamethrower does not work in a vacuum, due to the lack of oxygen needed to sustain the flame. This is technically an error by EA, since in reality hydrazine - a hypergolic fuel - is typically used with a liquid oxidizer stored along with it, and can even burn without any oxidizer as a mono-propellant. Therefore, a hydrazine flamethrower could theoretically be made to work in a vacuum. (This error is corrected in Extraction.)"

So... it works. :) More flames for everybody!

dashiz94 said:
Does this game use a lot of the horror tropes similar to the end of the video? I've always found that people "embracing" the monsters as incredibly creepy. Holding the baby necromorph like a human child and then viciously exploding? Fucking creepy...
Most people in the Dead Space universe are Unitologists, the largest recorded religion in Human history, at least in the Dead Space universe. Unitologists claim that death is only the beginning, and that through death they'll all be united together in one large cause, or known as Convergence (to be fair, this is true in the games. Whenever a Convergence event occurs, a Hive Mind is born, which is a massive singular creature composed of thousands of victims. To complete this, they must give their bodies to the Marker. Many who go insane from the Marker's delusions and are religious end up believing it's a holy event, and "embrace" the damnations.

So yes, there's a few moments such as that, but most end up running their asses off from the monsters, usually to be cut down in the process. To be fairly honest though, that part of the exploding baby in the arms of the mother is possibly the worst part to watch in the entire game, so if you can overlook it, then you're fine. Until of course you reach "Step 4" of the dementia with the machine, as any of the players can agree, that part was just disturbing. Hope it helps, and do know that Dead Space doesn't shy away from sometimes disturbing content, just wanting you to know before you decide to try it out!
 

IBlackKiteI

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Nizarras said:
I began playing the multiplayer yesterday. It feels a bit like Left 4 Dead with players playing both Humans and Necromorphs.

One small complaint about it is that it doesn't have a tutorial for how multiplayer works. I understand most games typically don't, but I found the initial learning curve to be somewhat high. There are small descriptions for what each necromorph does, but there is a lot of information to take in the first time you play (especially when you just want to spawn and rip some humans apart). Each necromorph has a different respawn time. Additionally, there are numbers on the left hand side of the screen that would suggest reaching a certain level (more on leveling below) would unlock something new on that necromorph.

The controls for each necromorph can vary depending on the type with most having a standard right trigger melee swing (for 360 controls, I can't comment on PS3 or PC). But there are interesting "perks" to each necromorph.
Example:
Jumping as a packer and attacking an opponent while in the air initiates an "execution" (the little quick time which has you rapidly pressing A)
.
While the manual contains some of the controls for these "perks", it never clearly defines the execution or conditions required for them.

One of the interesting notes about multiplayer is the leveling up system. While it is similar to most FPS games on the market (Call Of Duty, Halo: Reach) in that earning kills, assists and completing objectives net you experience which in turn levels you up and at certain levels you unlock new suits or weapons, it is different in that the new suits and weapons are blurred out with Marker letters and each time you unlock a new suit or weapon is like a box of chocolates, you never know what you'll get!

The last thing I'd like to mention that players should take note is the "infectious suits". The only way to earn these suits is to kill a player who already has that suit. As far as I can tell, these suits are just different colors, but it's interesting to show off the different suits you've earned.

I really liked the single player campaign, found it took the best aspects of the first game and made them better and the multiplayer is a nice touch that I think will attract a decent player base.

-Niz
I found Dead Space 2 to be one of the greatest singleplayer games I've played, and after reading that I really wanna try the multiplayer.
Seem's odd for a game to have such a great campaign mode while having a (seemingly) good multiplayer.

Nice review, I slightly disagree with 4/5 but meh...
 

snowman6251

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I don't know what difficulty is being shown in the review. All I know is I put the game on the hardest difficulty available from the start and they are significantly more evil than whatever was being shown. They just stood there, letting her shoot them. Their hits did like no damage. I'm lucky to survive two hits from anything bigger than the pack.

Why do I keep doing this to myself? It could be so much easier! I might even have ammo! I've been going through chapter 10 (not sure if I got to 11 yet. I might have) on two ripper ammo and whatever scraps the necromorphs drop (used instantly).

Why do I always have this compulsion to make everything so difficult? For everyone else in my boat, what are we thinking!?
 

duchaked

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didn't play the first game cuz even if the series isn't supposed to be scary and only startling...I know I'd be freaked out of my pants

but Dead Space 2 does intrigue me...if I went through the events of the first game I'd need to be locked up in a mental asylum too =.=

like seriously
 

Dfskelleton

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I haven't bought it just yet, but I'm getting it some time. This was pretty helpful, thank you. I wasn't particularly horrified by the first game, although it did have some good atmosphere at points and a great story. Of course, I don't get scared a lot by games or movies. Although, Dead Space was particularly very very fun. I couldn't jump when a necromorph popped out at me: I was to busy laughing as I sawed his arms and legs off with a hovering blade of pain.
 

Ctrl Awesome

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i didnt find when Isaac had dementia moments scary like nicole appearing every so often i felt like oh shut up nicole nobody cares. i didnt like that you could change the objective line because i felt it was alot scarier when your looking at your map and your thinking is something going to jump out at you. Armour upgrades were boring just new suits plus you stop looking like an engineer -_- and if upgrade your weapon to the max e.g. the seeker rifle you dont need to blow off the limbs. The marker im confused about that i swear on the DS1 is was a null to stop the necros getting told what to do from the end boss ?. The jet pack made the anti grav bits boring i liked jumping from one platform to another and flamerthrower in space whaaaat -_- but i liked Isaac's voice because wasnt a macho space marine voice i just think DS1 was better like how the the first letter of every chapters name spelt out nicole is dead. soooo i think i was meh complete it about 5 times got 48 out 50 achievement.
 

Susan Arendt

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IBlackKiteI said:
Nizarras said:
I found Dead Space 2 to be one of the greatest singleplayer games I've played, and after reading that I really wanna try the multiplayer.
Seem's odd for a game to have such a great campaign mode while having a (seemingly) good multiplayer.

Nice review, I slightly disagree with 4/5 but meh...
So I'm curious, do you think it deserves to be higher or lower?
Also, I'd like to ask what you think it deserves out of 100?

Without team work the multiplayer can really feel one sided for the humans (necromorphs hurt, who'd have thunk?), but I suppose that was the case in Left 4 Dead as well.

Let us know how you find the multiplayer.
 

cerebus23

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Wonder how many people that thought dead apace 1 was not scary do not have 5.1+ surround sound?

I dunno if i would say the game was OMFG scary. But i would say the tension that the use of sound created in that game created was a bit nerve racking. Like when you could hear stuff crawling thru the ducts above you, or hear noses coming thru the ducts who knows form how far away, or girders creaking like they going to give away.

Biggest scare moments of ds2 was again the sound. The whole pop out stuff was never scary it was done to death in doom and etc, so us old school fps players just aim and shoot when stuff start bursting out of lockers, vents, ceilings, flooring, etc rather than go OMG mob number 1000 burst out of X i am so scared. But the nice quiet moments when a very LOUD sound came blasting out of your subwoofer and speakers, especially when you attention was drawn elsewhere.

Beyond that my biggest gripe with dead space 2 is just how predictable the plot was, i mean i loved the game it is a ton of fun and the lack of backtracking made it 10x better for me than the first one, but i could see almost every plot point from 10 miles away, the game just just too predictable in that reguard.
 

beema

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You don't really make a good case as to why you like this game so much. This review makes it sound mediocre at best. A supposed horror game that "never truly gets scary?" Well that's pretty pointless. I felt that way about the first dead space and still enjoyed it, but it's that not-going-the-whole-nine-yards factor that is making me pass on this game, at least for a while until a major price drop.
 

etherlance

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Am I a terrible person for laughing Really hard when I saw the mother explode in game?
 
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I got Dead Space used for like $20, so I am just going to beat that first and hopefully pick up a used copy of Dead Space 2 by then.

The game looks sick.
 

ZippyDSMlee

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The first game is better, the 2nd one is more action packed has smoother combat but lacks something.

The plot and story is good and is on par with the first if not more so since he's not a mute....but I wanted more scavenging more monster types and more scares there's not even fun lil ester eggs in this.... you could call it rushed but tis not that bad. Still not worth 50$ tho... better than average but the first one delivers a better atmospheric experience while the 2nd one is only tarnished by how easy it is... tho its heads above bioshock at least!
 

Susan Arendt

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beema said:
You don't really make a good case as to why you like this game so much. This review makes it sound mediocre at best. A supposed horror game that "never truly gets scary?" Well that's pretty pointless. I felt that way about the first dead space and still enjoyed it, but it's that not-going-the-whole-nine-yards factor that is making me pass on this game, at least for a while until a major price drop.
Well, that depends on whether being scared is intrinsic to enjoyment of the game. Take something like Silent Hill - if you're not scared, the game really is pretty pointless. It's all about the atmosphere, the overwhelming tension and feeling of dread...the game mechanics are there mostly just to give you something to do. Dead Space 2, on the other hand, doesn't have to genuinely terrify you in order for you to still have a good time with it. The combat and plot progression are enjoyable all by themselves, whether you're afraid or not.
 

senataur

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The line that is used to guide you was called the 'breadcrumb' and it was in the original. It played a key part in fact.
 

LGC Pominator

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that bit in the post credits sequence scared the everloving SHIT out of me susan! What the hell was going on there?!

well guess Im going to have to buy the game and find out...
 

Perfice

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mrhateful said:
Abedeus said:
Seriously, on one point in FEAR and few times in Dead Space I just said LOL NO THANKS IMA GO BACK TO CRYSIS

When?, when the alarm went off with big sirenes and the monsters slowly walked over to you?
That's a gross misinterpretation of the game. Only in the first two levels or so do the enemies EVER slowly walk towards you. I don't know why that's one of the biggest complaints for anyways since the monsters do that WAY more in EVERY Resident Evil ever made.
 

Perfice

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cerebus23 said:
Wonder how many people that thought dead apace 1 was not scary do not have 5.1+ surround sound?

...
The majority of people I've seen that don't think the game is scary simply have a different opinion. However the majority of people I've found on the escapist that have that opinion have it and LOVE to voice the fact that they do and say anyone who disagrees must be an idiot.
 

Susan Arendt

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cerebus23 said:
Wonder how many people that thought dead apace 1 was not scary do not have 5.1+ surround sound?
I know when I first sat down to play number 2, being a veteran of the first, I made sure I had my best headphones on (volume jacked up, I want to be scared), my lights turned out, curtains pulled, and my trigger finger ready. I have to agree with you on this, setting yourself up for the mood will definitely help with the immersion. When you hear in your headphones something scattering behind you, you tend to get a little paranoid and start looking around (in real life).

I know the absolute most terrifying part was:
during the elementary school/nursery level. Hearing soft melodic music and children laughing sends chills down my spine when you know the whole station is crawling with necromorphs. I've killed countless terrifying monstrosities across many vast and diverse games, but no matter what, I am not good with spooky children.
 

beema

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Susan Arendt said:
Well, that depends on whether being scared is intrinsic to enjoyment of the game. Take something like Silent Hill - if you're not scared, the game really is pretty pointless. It's all about the atmosphere, the overwhelming tension and feeling of dread...the game mechanics are there mostly just to give you something to do. Dead Space 2, on the other hand, doesn't have to genuinely terrify you in order for you to still have a good time with it. The combat and plot progression are enjoyable all by themselves, whether you're afraid or not.
Ok, true enough. But I don't find the plot in Dead Space to be all that gripping either. It's pretty cliched and predictable. I don't want to turn this in to a gripe fest about Dead Space -- it's still a good game. My main point was that you seemed to indicate that you really liked the game, but your review didn't adequately explain why. I was hoping there would be some points in there that made me go "ohh, cool, well that's something interesting." But like I said, this review makes the game seem halfway decent at best.
 

Susan Arendt

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beema said:
Susan Arendt said:
Well, that depends on whether being scared is intrinsic to enjoyment of the game. Take something like Silent Hill - if you're not scared, the game really is pretty pointless. It's all about the atmosphere, the overwhelming tension and feeling of dread...the game mechanics are there mostly just to give you something to do. Dead Space 2, on the other hand, doesn't have to genuinely terrify you in order for you to still have a good time with it. The combat and plot progression are enjoyable all by themselves, whether you're afraid or not.
Ok, true enough. But I don't find the plot in Dead Space to be all that gripping either. It's pretty cliched and predictable. I don't want to turn this in to a gripe fest about Dead Space -- it's still a good game. My main point was that you seemed to indicate that you really liked the game, but your review didn't adequately explain why.
Really? I think that passages like:

The weapons may be repeats, but The Sprawl is a fantastic battleground, offering many different kinds of creepy. Dead Space 2 mixes up the ambience by sending Isaac to expectedly unnerving locations like hospitals and engine rooms with more friendly locales like schools and shopping centers. The game never truly gets scary, but it'll certainly keep you feeling uncomfortable and will unquestionably make you yelp like a tiny dog more than once.

Isaac's newly-found voice adds to the tension by transforming him from a passionless bystander to a character we come to care about. This isn't his fight, this isn't his fault, but he's there, and he's going to do the best he can to help. When wave after wave of necromorphs forces Isaac into a corner, you're concerned about a person, not an avatar. It's a subtle difference, but an important one that elevates Dead Space 2 above its predecessor.

explain my reasoning pretty well.
 

Jeralt2100

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Susan Arendt said:
beema said:
You don't really make a good case as to why you like this game so much. This review makes it sound mediocre at best. A supposed horror game that "never truly gets scary?" Well that's pretty pointless. I felt that way about the first dead space and still enjoyed it, but it's that not-going-the-whole-nine-yards factor that is making me pass on this game, at least for a while until a major price drop.
Well, that depends on whether being scared is intrinsic to enjoyment of the game. Take something like Silent Hill - if you're not scared, the game really is pretty pointless. It's all about the atmosphere, the overwhelming tension and feeling of dread...the game mechanics are there mostly just to give you something to do. Dead Space 2, on the other hand, doesn't have to genuinely terrify you in order for you to still have a good time with it. The combat and plot progression are enjoyable all by themselves, whether you're afraid or not.
One thing I enjoyed about DS2, and it's something you mentioned a few comments up as sortof a negative, was the pacing. Horror games of any type thrive on pacing, but not always the same kind of pacing. DS2 doesn't often allow you the luxury of creeping through its levels for very long, it's constantly assaulting you with groups of necros forcing you to fight hard and skillfully lest you run out of ammunition completely. While that in and of itself isn't frightening, it does make the game uncomfortable to play. Not in a bad way, at least not for me, it just doesn't allow you to fall into a groove and coast. You conform to the pace it sets, rather than your own. A bit like playing L4D and dealing with the AI director, minus the randomness.
 

LordLoudmouth

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I dont know about the definition of "cute little baby" but i think if a baby got a giant sac on its back and looks zombified and makes the same sounds as a rubber glove against violin strings aint the definition of a cute little baby....oh the baby explodes too
 

Ohlookit'sMatty

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That little clip at the end where the rooms get s lovely new coating of blood was the only thing that would make me want to get and or play this game

-M
 

Susan Arendt

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Natdaprat said:
Anoctris said:
econael said:
I wish for a game that makes me afraid to play it :[ ...
See I don't understand this view at all.

If a game could truly inspire fear and terror in you, the kind that makes you hug your knees in a corner while you rock back and forth mumbling to yourself, you wouldn't play it - so what's the point?

And if such a game was ever created I can only imagine that censors worldwide would jostle to change it. Hell, maybe even the designers might say "Hey fellas, I think we crossed the line here..."

Then we'd have to put up with all the winging about censorship again.

But then, there are those people out there that thirst for the horrendous and the terrifying (film, books etc), so I guess I should not be so surprised.

Different strokes for different folks.
I disagree. I love to be too scared to play a game. At the time it's not great, looking at the desktop icon and thinking "I want to play, but it's too damn scary!"; but ultimately that feeling rocks, especially when the game in question is actually really good but it scares you senseless. Take for example Amnesia. That game had me scared like a little girl every time, and I gave up at one part not because I couldn't do it due to skill but because I was too scared. I did it eventually, and the feeling remained throughout the game. I loved it, even though I was afraid. It's a strange thing.

You can want to play a game that makes you scared to play it. It's hard to describe unless you feel it.
No no, I know that feeling all to well. Before Dead Space I felt the very same thing with the latest version of AvP (and the previous PC AvPs) because I have a deep seeded fear of H.R. Geigers Alien. The Marine campaign, particularly some of the early sections, were enough to inspire new nightmares.

But I was never so scared that I couldn't play it, although I will admit that I traded it as soon as I completed all 3 campaigns.

And I enjoy the thrill of a good scary movie, most people do, that's why they keep making them. It's the same reason crazy people climb cliffs without ropes - the adrenalin rush.

The person I was replying to claimed that they had never played a "truly" scary game. I just took that desire to the maximum. Given that we all have differing fears and thresholds to experiencing fear, I imagine this game would have to be genre breaking across all forms of media, so scary in fact (and I hate using this example) that like Voldemort from that terrible series of books/films, no one dares speak its name.

But what if there was a game that was so scary/terrifying it could reduce (most) players to states of extreme psychosis? Would the 'awesomeness' of such a thing outweigh the damage its capable of?
 

econael

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Anoctris said:
econael said:
I wish for a game that makes me afraid to play it :[ ...
See I don't understand this view at all.

If a game could truly inspire fear and terror in you, the kind that makes you hug your knees in a corner while you rock back and forth mumbling to yourself, you wouldn't play it - so what's the point?

And if such a game was ever created I can only imagine that censors worldwide would jostle to change it. Hell, maybe even the designers might say "Hey fellas, I think we crossed the line here..."

Then we'd have to put up with all the winging about censorship again.

But then, there are those people out there that thirst for the horrendous and the terrifying (film, books etc), so I guess I should not be so surprised.

Different strokes for different folks.

Note: Not picking on you specifically, just this longing for something truly scary.
I would love for a singleplayer game to evoke emotions like books, music or movies do.
I'd take any emotion really, even if it's terror, anything.
I watch people on youtube pissing their pants while playing Amnesia and I want that kind of intense fear too, but instead the game just bores me...
 

BlackAura

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IBlackKiteI said:
I found Dead Space 2 to be one of the greatest singleplayer games I've played
Yes! Loved it!

Nizarras said:
I know the absolute most terrifying part was:
during the elementary school/nursery level. Hearing soft melodic music and children laughing sends chills down my spine when you know the whole station is crawling with necromorphs. I've killed countless terrifying monstrosities across many vast and diverse games, but no matter what, I am not good with spooky children.
Loved this, too.
 

Susan Arendt

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Jan 9, 2007
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econael said:
Anoctris said:
econael said:
I wish for a game that makes me afraid to play it :[ ...
See I don't understand this view at all.

If a game could truly inspire fear and terror in you, the kind that makes you hug your knees in a corner while you rock back and forth mumbling to yourself, you wouldn't play it - so what's the point?

And if such a game was ever created I can only imagine that censors worldwide would jostle to change it. Hell, maybe even the designers might say "Hey fellas, I think we crossed the line here..."

Then we'd have to put up with all the winging about censorship again.

But then, there are those people out there that thirst for the horrendous and the terrifying (film, books etc), so I guess I should not be so surprised.

Different strokes for different folks.

Note: Not picking on you specifically, just this longing for something truly scary.
I would love for a singleplayer game to evoke emotions like books, music or movies do.
I'd take any emotion really, even if it's terror, anything.
I watch people on youtube pissing their pants while playing Amnesia and I want that kind of intense fear too, but instead the game just bores me...
Hadn't heard of that game until the recent threads regarding DS2 started appearing.

Unfortunately for me my PC probably wouldn't be able to run it even with everything turned to low.

After watching some of the videos of gameplay it doesn't impress me much, just seems like Thief but minus the fun of being able to hide-in-the-shadows/stalk and actually defend yourself. Haven't seen any vids where the player fights back so I'm assuming that the entire game is you taking turns walking/running away and hiding. Which doesn't appeal to me, I don't even like films involving the supernatural where you can't do anything but die.

To my mind, if something supernatural can kill touch you, you can kill touch it back.

 

Teimuraz

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This Game is going to be one of the best 2011 games. Its scary, its cinematic, its brutal, its awesome.
Anoctris, it's optimized very well, so there might be a chance that it will run properly on your PC. And you can kill anything there. Anything that will touch you will die in a matter of spent ammo. I really advice u to play this game. It's one of a kind.