I recall that line-to-destination thing being used in Dead Space... was it patched in or something? I mean I only played it for two hours but I did follow a Isaac-issued glowing neon line to my objective a LOT...
GamesB2 said:The encounters seemed to go on for a really long time and overstayed their welcome...
I disagree. I love to be too scared to play a game. At the time it's not great, looking at the desktop icon and thinking "I want to play, but it's too damn scary!"; but ultimately that feeling rocks, especially when the game in question is actually really good but it scares you senseless. Take for example Amnesia. That game had me scared like a little girl every time, and I gave up at one part not because I couldn't do it due to skill but because I was too scared. I did it eventually, and the feeling remained throughout the game. I loved it, even though I was afraid. It's a strange thing.Anoctris said:See I don't understand this view at all.econael said:I wish for a game that makes me afraid to play it :[ ...
If a game could truly inspire fear and terror in you, the kind that makes you hug your knees in a corner while you rock back and forth mumbling to yourself, you wouldn't play it - so what's the point?
And if such a game was ever created I can only imagine that censors worldwide would jostle to change it. Hell, maybe even the designers might say "Hey fellas, I think we crossed the line here..."
Then we'd have to put up with all the winging about censorship again.
But then, there are those people out there that thirst for the horrendous and the terrifying (film, books etc), so I guess I should not be so surprised.
Different strokes for different folks.
Okay seriously, you can't just use this critique that one would give for, say, Call of Duty for something like Dead Space. Besides the repetetive combat, the game is SUPPOSED to look bland because it's a depressing as hell place to be. And as far as the story goes, DS2 actually does a much better job of really fleshing out the world your in and Isaac's character. Dead Space 1 was practically a giant fetch quest.mrhateful said:"I thought the game was not going to be good, i was completely wrong"
stopped listening there ><, really this is why i don't trust game reviewers and only trust zero punctuation.
Now i have played the game and it is really really bad, its basicly a brown fps with no story to keep you interreset, as suppposed to last time where there was a story line you were following, which was made interresting by the fact that you kept feeling like you had something to do.
Also if you like shooting the same dumb mobs in repettative combat then i say this game is for you.
Dead Space 2 manual states that since the events of the original Dead Space, the flamethrower technology underwent some advancements while Isaac was locked away for those years. One such advancement was the ability to allow a short, yet sustainable burst of flamethrower thrust and power in vacuumed areas. Also, many people discussed this on the Dead Space forums. One such argument was the following:Wang Wei said:Anyone else noticed the use of the flamethrower in a vacuumed room? If I remember correctly, you couldn't do that in Dead Space 1.
Most people in the Dead Space universe are Unitologists, the largest recorded religion in Human history, at least in the Dead Space universe. Unitologists claim that death is only the beginning, and that through death they'll all be united together in one large cause, or known as Convergence (to be fair, this is true in the games. Whenever a Convergence event occurs, a Hive Mind is born, which is a massive singular creature composed of thousands of victims. To complete this, they must give their bodies to the Marker. Many who go insane from the Marker's delusions and are religious end up believing it's a holy event, and "embrace" the damnations.dashiz94 said:Does this game use a lot of the horror tropes similar to the end of the video? I've always found that people "embracing" the monsters as incredibly creepy. Holding the baby necromorph like a human child and then viciously exploding? Fucking creepy...
I found Dead Space 2 to be one of the greatest singleplayer games I've played, and after reading that I really wanna try the multiplayer.Nizarras said:I began playing the multiplayer yesterday. It feels a bit like Left 4 Dead with players playing both Humans and Necromorphs.
One small complaint about it is that it doesn't have a tutorial for how multiplayer works. I understand most games typically don't, but I found the initial learning curve to be somewhat high. There are small descriptions for what each necromorph does, but there is a lot of information to take in the first time you play (especially when you just want to spawn and rip some humans apart). Each necromorph has a different respawn time. Additionally, there are numbers on the left hand side of the screen that would suggest reaching a certain level (more on leveling below) would unlock something new on that necromorph.
The controls for each necromorph can vary depending on the type with most having a standard right trigger melee swing (for 360 controls, I can't comment on PS3 or PC). But there are interesting "perks" to each necromorph.
Example:
.Jumping as a packer and attacking an opponent while in the air initiates an "execution" (the little quick time which has you rapidly pressing A)
While the manual contains some of the controls for these "perks", it never clearly defines the execution or conditions required for them.
One of the interesting notes about multiplayer is the leveling up system. While it is similar to most FPS games on the market (Call Of Duty, Halo: Reach) in that earning kills, assists and completing objectives net you experience which in turn levels you up and at certain levels you unlock new suits or weapons, it is different in that the new suits and weapons are blurred out with Marker letters and each time you unlock a new suit or weapon is like a box of chocolates, you never know what you'll get!
The last thing I'd like to mention that players should take note is the "infectious suits". The only way to earn these suits is to kill a player who already has that suit. As far as I can tell, these suits are just different colors, but it's interesting to show off the different suits you've earned.
I really liked the single player campaign, found it took the best aspects of the first game and made them better and the multiplayer is a nice touch that I think will attract a decent player base.
-Niz