Mickey's grunts when jumping or getting hit remind me of Lanky Kong from DK64.
Seriously, take a listen.
Seriously, take a listen.
Huh? Elaborate please. How was Okami frustrating?....at all? And why do I constantly hear of people throwing controllers in frustration? Can't we control our impulses? As a fan of Mega Man, DKC, and other such challenging games, I'm proud to say I have never thrown a controller....I don't even think by accident.mjc0961 said:Even more frustrating than Okami? That's quite a claim. Okami almost had my Wii Remote going through my TV, not because of letting go of the remote while bowling, but because of rage so hard I'd never experienced it before and haven't experienced it since.Russ Pitts said:The happiest place on Earth spawns the most frustrating game on the Wii.
I must say I honestly don't remember any camera troubles in that game at all.....and I've played through it a few times at least and am thinking really hard. Maybe in some goron rolling sequences?Lordofthesuplex said:The camera, yes, it's pretty much Majora's Mask levels of annoying. (Although that didn't stop that game from becoming a classic)
If you go by a school grading scale, 60% is a failing. Than again, I've always thought that a grading scale where you get most of the stuff right but still fail is stupid.Georgie_Leech said:Wow, from that review, I was expecting a lower score than 60%. It honestly passes in your book?
The only problem I saw with Majora's Mask, though it is a game stopping put down the controller and stop playing problem, is the absurd three days until the moon falls and having to go back over and over again between those days, usually doing the same things over and over to get stuff back that was lost.Electrogecko said:I must say I honestly don't remember any camera troubles in that game at all.....and I've played through it a few times at least and am thinking really hard. Maybe in some goron rolling sequences?Lordofthesuplex said:The camera, yes, it's pretty much Majora's Mask levels of annoying. (Although that didn't stop that game from becoming a classic)
Majora's Mask was also released a decade ago, I think it's safe to assume we would expect and have seen some improvement since then.Lordofthesuplex said:The camera, yes, it's pretty much Majora's Mask levels of annoying. (Although that didn't stop that game from becoming a classic)
I'm sorry, but that is one of the most ridiculous things I've ever heard. Did you even play the game? The only things that you lose when you go back in time are all your stocks of arrows, deku sticks, rupees, etc. I'm curious, what were those "same things over and over" that you were doing? The only times in the game where you needed to repeat anything were for extra credit side quests, like the Kaifi quest line and the frog choir, and even then, the ability to warp, control time, use newly obtained items, and being able to instantly replay bosses upon entering the temple made everything streamlined, fresh, quick, and fun.Sonic Doctor said:The only problem I saw with Majora's Mask, though it is a game stopping put down the controller and stop playing problem, is the absurd three days until the moon falls and having to go back over and over again between those days, usually doing the same things over and over to get stuff back that was lost.Electrogecko said:I must say I honestly don't remember any camera troubles in that game at all.....and I've played through it a few times at least and am thinking really hard. Maybe in some goron rolling sequences?Lordofthesuplex said:The camera, yes, it's pretty much Majora's Mask levels of annoying. (Although that didn't stop that game from becoming a classic)
Time limits such as that should never be put into games(I'm looking at you Dead Rising). It is unnecessary difficulty pandering. If they want to make a game hard, put in difficulty modes. I would say a majority of gamers what to take their time and enjoy a game, instead of rushing through it because of an arbitrary timer. Yeah old Mario games had a game timer, but the timer matched the amount of time needed to finish a level and then some. The only time I ran out of time was when I was messing around not actually playing the game normally.
Susan Arendt said:It's heartbreaking, no pun intended. There's this world that you're just dying to interact with - and then actually interacting with it is a nightmare. The camera is complete crap, the controls are aggravating at the best of times...I really, really want to explore the Wasteland, but actually doing it just plain sucks.