Review: Epic Mickey

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The_ModeRazor

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Jul 29, 2009
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Well, no shit.
I don't own a Wii, and didn't really care about the game. But I was somehow expecting it to not be the second coming of MetalChrist.
 

pebbls

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Dec 4, 2010
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iv been playing for a few days and i agree about the control issues.. and as a player that likes to get ALL the treasure in a game, i hate that this game makes you choose certain paths meaning you eithr get this prize or that.. but you CANT get both.

another thing i dont like abt this game is that once you go through a door leaving one place you cant go back! you cant go revist worlds for the things you missed.. maybe later on in the game or when you complete it. but you can easily be exploring a world and go one way and get locked out leaving all the treasrue and other quest in that world behind giving you no other choice but to keep moving forward.

so im thinking that the goal of this game is to actually finish it with out having any fun or doing the things you wanna do..

i also agree with the whole kingdom hearts heartless deal.. wtf?? is there no other good ideas left for disney characters?? i wish they wouldv jus skipped this whole epic mickey game and released another kingdom hearts:D

on the whole this game is just something new to play and get frustrated with.. im glad it was a gift or else it would be going back to the store.
 

Rad Party God

Party like it's 2010!
Feb 23, 2010
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Well... that's certainly a dissapointment. Really, I didn't expect this to be all what Warren Spector promised it would be, mostly because of the technical limitations of the Wii itself, but I expected that, at the very least, would be a worthwile platfromer.

Reading and watching Pitts' review didn't dissuade me to play the thing. This is only a single person opinion, not excluding Susan's own opinion about the game. This may be just a rent as I'm very low on money right now, but I STILL want to play the thing to judge it by myself.
 

Deacon Cole

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Jan 10, 2009
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Should I be surprised this game turned out to not be as good as all the hype made it out to be?
 

Endocrom

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Apr 6, 2009
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That's too bad, I'll still probably check it out though. Hope 'The Reluctant Dragon' and 'Lambert the Sheepish Lion' are in it.

Also, does the plot remind anyone else of that episode of Tiny Toons, the one that mixed Field of Dreams with Bosco?
 

DayDark

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Oct 31, 2007
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I seriously never got why this was so anticipated. While everyone was all about the Epic Mickey, I pretty much struggled to figure out what exactly was so exciting. Not that I saw failure coming, more that I just didn't look at all.
 

Lvl 64 Klutz

Crowsplosion!
Apr 8, 2008
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I was debating between this and DKC Returns. So glad I trusted my gut and went with DKC. That game is pure platforming gold.
 

mr_rubino

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Sep 19, 2010
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Way to screw yourself on a sure thing, Disney. Fix the camera, put it on a real system, and try to make us forget this release as a mass hallucination. And don't focus group it to death with biker douches; I want evil rat Mickey.
 

Sp3ratus

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Apr 11, 2009
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KeyMaster45 said:
I'm going to reiterate what everyone said I was crazy for saying a few months back. It's still on the Wii, I see they haven't fixed that problem. I mean seriously how could anyone have expected better. The Wii is overall a god awful system not capable of supporting games like this and in the end only serves to hold back a game like Epic Mickey from being the truly awesome experience it should have been.

Motion controls be damned I didn't see a single aspect of gameplay in that review supplement that couldn't have been implemented like the gameplay in Super Mario Sunshine had this game been made for other systems. Which only serves to further my belief that Warren Spectre and Disney were full of it when they told everyone this game couldn't have been made on another system.

I really was tempted by this game to finally go out and buy a Wii, but hearing how poorly handled it was thanks to simply being on the Wii it's only cemented my reasons further to not buy such a turd of a system.

I remember bring told by someone here that it would be my loss for shunning the game simply for it being on the Wii. I take no pleasure in knowing now that I was right in my belief I wasn't missing anything.
Pretty much my thoughts exactly. I really, really would have liked this game to be good, but seeing this review, it's hard not to feel that this game on the PS3 or Xbox would have been a great improvement, tedious gameplay aside. I know that I, atleast would have checked it out, if it had come out on the PS3, but since it's as poorly executed as it apparently is, I'm not even going to consider finding/buying a Wii for trying it. Too bad, but not much to do about it, tbh.
 

Steve the Pocket

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Mar 30, 2009
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Remember that line from Extra Credits about how ideas are worthless on their own? This game is a good example of that. In fact, it's a good example of why designers need to be aware of that fact, because otherwise they tend to assume their brilliant game idea will automatically be good and that they don't need to put much effort into execution.

Nurb said:
Looks like the bottom line is:

A stupid gimmick has ruined a game with so much potential and such a wonderful story idea. Motion control isn't good for anything except niche titles and spesific kinds of gameplay. It's been proven with PS3 and Xbox motion control games being copies of every popular Wii game. There's only so much you can do with it, and trying to force it into games that might appeal to anyone but party gamers will ultimately hurt it.
How are motion controls to blame for the core mechanic (the paint/thinner thing) being flawed and poorly handled? Or the dodgy camera? Or the general heavy focus on story and Disney history trivia over gameplay? Or the stupid jumping puzzles? Did you just stop reading when you got to the part about Russ's hand cramping up? And then forget everything you had already read?
 

psivamp

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Jan 7, 2010
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Oh, how the mighty have fallen. Warren Spector, it appears you have failed.

I look forward to what other people are doing with one of your other creations, Deus Ex. It looks good thus far.
 

Xersues

DRM-free or give me death!
Dec 11, 2009
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Steve the Pocket said:
Remember that line from Extra Credits about how ideas are worthless on their own? This game is a good example of that. In fact, it's a good example of why designers need to be aware of that fact, because otherwise they tend to assume their brilliant game idea will automatically be good and that they don't need to put much effort into execution.

Nurb said:
Looks like the bottom line is:

A stupid gimmick has ruined a game with so much potential and such a wonderful story idea. Motion control isn't good for anything except niche titles and spesific kinds of gameplay. It's been proven with PS3 and Xbox motion control games being copies of every popular Wii game. There's only so much you can do with it, and trying to force it into games that might appeal to anyone but party gamers will ultimately hurt it.
How are motion controls to blame for the core mechanic (the paint/thinner thing) being flawed and poorly handled? Or the dodgy camera? Or the general heavy focus on story and Disney history trivia over gameplay? Or the stupid jumping puzzles? Did you just stop reading when you got to the part about Russ's hand cramping up? And then forget everything you had already read?
I am curious as well, if the PS Move would have been better. None of the games cramp my hand when I use it, but the Wii seems to be aggravatingly unresponsive many times.

Point is, if they used the higher end consoles, and picked a normal controller or motion control, they might have had more to work with. Why the hell they chose the Wii is beyond me. They probably could have done so much more.
 

Fusioncode9

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Sep 23, 2010
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Another review and another group of people who blindly follow one person's opinion rather than getting their own. Guys go play it at a friend's house, rent it, borrow it, buy and return, just try playing a game for yourself and have your own opinion.