I was with you until you called the Leona Lewis song stellar.
Terrible, horrible, awful review. How do you sleep at night?
Terrible, horrible, awful review. How do you sleep at night?
I didn't say the Leona Lewis song was stellar. The soundtrack was stellar overall, even taking into account the Leona Lewis songZombie Nixon said:I was with you until you called the Leona Lewis song stellar.
Terrible, horrible, awful review. How do you sleep at night?
Oh and watch out for Tropical Storm!! (This is a reference to Nuklearpower.com's 8-bit theatre)Ghostwise said:Hurricane and Sleet will be in 15. Alongside Choco, Molar, and Despair.
And if linearity was a black and white issue your statement might have merit. This might come as a surprising reveal, but a grey scale exists between total freedom and walking down a a single hallway. XIII leans towards the single hallway, where as in the past Final Fantasy games have existed somewhere in the center leaning towards linear. If you can't see that then I would recommend examining the thickness of the your own skull first.Warachia said:ALL FF GAMES ARE LINEAR. Get that through your thick skulls.
This game is extremely linear even by Final Fantasy standards. Get that through yours.Warachia said:ALL FF GAMES ARE LINEAR. Get that through your thick skulls.
And then there was X-2.John Funk said:This game is extremely linear even by Final Fantasy standards. Get that through yours.Warachia said:ALL FF GAMES ARE LINEAR. Get that through your thick skulls.
Even in FFX, arguably the most linear other than this, you could still explore; there were still towns, there were still different pathways to go down.
Squall for oneFurrama said:Besides Cloud and Lightning, I don't remember anyone else being named after weather effects... Snow doesn't count, because he licky boom boom down and all of that. And then you take into account that Lighting was designed by the staff to be a female Cloud then it makes sense.
It's not the Real-timeness that needs to be turned off its allowing you to actually do more than spam attack... I mean the RTB in FF VII-X were pretty good for control... (ie you could actually choose more than auto-attack)Furrama said:I'm also waiting for them to turn off the real time battle system on these games again. I like having more control in that regard- the story can be a strait as a board for all I care.
I find it extremely sad that many cannot examine the old to understand the new. If you look at older FF games, (the ones I'm using are 1,2,4,5,7, and 9) they are just as linear, you can wander off the path to a hidden treasure chest, but that is all that is waiting for you. you cannot influence anything, aside from names, equipment and combat, and all of these ff games have mainly only 1 corridor you follow through to make it to the end of the stage. Those are past FF games, and I would like to know what you werwe expecting if not more of the same.Slycne said:And if linearity was a black and white issue your statement might have merit. This might come as a surprising reveal, but a grey scale exists between total freedom and walking down a a single hallway. XIII leans towards the single hallway, where as in the past Final Fantasy games have existed somewhere in the center leaning towards linear. If you can't see that then I would recommend examining the thickness of the your own skull first.Warachia said:ALL FF GAMES ARE LINEAR. Get that through your thick skulls.
Tidus for another kinda... ya know.. tide, water.Dakeyras-Way said:Squall for oneFurrama said:Besides Cloud and Lightning, I don't remember anyone else being named after weather effects... Snow doesn't count, because he licky boom boom down and all of that. And then you take into account that Lighting was designed by the staff to be a female Cloud then it makes sense.
Oh yeah, Squall. For some reason I keep thinking that's a ground birdDakeyras-Way said:Squall for oneFurrama said:Besides Cloud and Lightning, I don't remember anyone else being named after weather effects... Snow doesn't count, because he licky boom boom down and all of that. And then you take into account that Lighting was designed by the staff to be a female Cloud then it makes sense.
When most of the dungeons are quite literally LINES I think calling the game "Agressively Linear" is fair.John Funk said:This game is extremely linear even by Final Fantasy standards. Get that through yours.Warachia said:ALL FF GAMES ARE LINEAR. Get that through your thick skulls.
Even in FFX, arguably the most linear other than this, you could still explore; there were still towns, there were still different pathways to go down.