Review: Metro 2033

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chenry

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Oct 31, 2007
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I actually thought that Metro 2033 was one of the best story-driven FPSs in recent years. Certainly better than the multitude of Super Solider driven modern war shooters.

The story was interesting and well-told. The environment was deeply enthralling, both the frozen, nuclear-blasted over-world and the claustrophobic and grimy underworld.

The fact that Military-Grade ammo is both money AND bullets is sort of the point. It's not a downside to the game, it's a feature. You're given the choice of either saving it for more powerful guns, or using it to survive a fire-fight. It's not so much no-win, as an active choice on the part of the gamer. It's a win-now versus win-later scenario; instant gratification or gratification later-on.

Although I did find that the automatic shotgun was woefully underpowered. Hitting anything with that felt hollow, like I was either missing or it didn't even work. The double-barreled Duplet shotgun was much more effective, especially when giving both barrels at point-blank.

I also thought the stealth elements of the game were really well done. You're not a super-soldier, so sticking to the shadows with the spear-gun or super-bb-gun worked really well for me.

I'll admit the game's not perfect though. The shooting tends to feel a little on the hollow side. The enemies seem to just absorb the rounds rather then react to them. Especially with the aforementioned shotgun. Occasionally the enemy will stumble after getting hit, but most of the time they seem impervious until they actually die.

And on the x360, the controls kind of suck. The inventory could have used a lot of work. For only having like 6 or 8 items, it can be hard to select them.

OH. And play the game in English. I know the voice acting isn't very good, but when you play it in Russian, the game doesn't subtitle EVERYTHING that's being said. You can miss some really important stuff. In one level I got stuck and frustrated because one of the conversations you can listen-in on actually gives you the trick to beating the level. But it's all in unsubtitled Russian, so I missed it. VERY FRUSTRATING.
 

dochmbi

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Sep 15, 2008
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I love Metro 2033, it is graphically impressive and has some very nice, well directed and intense scripted events.
 

Ardenon

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Sep 7, 2009
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Disagreeing with the review. This game offers much what no other game can't to this date. Like it was said, the review was based too much on own opinion and less on facts. I've played it and enjoyed every moment of it. You won't see me complaining about a failed shotgun fire because if I was forced to move out of cover just to get close and make a good shot, well then I'd be prity damn dead. In my opinion, the best part that stands out is in fact that you are no super powered Gordon Freeman, but more human. You can't even take more than 2 hits (on hard difficulty) in crucial body parts without dying, which is sometimes a personal slip up while stealthing, or a bad looking out of cover timing. Dislike it if you want, but it only brings you more to reality, which is most games are trying to do nowadays. You can see full game play on youtube and still make a good judgemen, but still can't beat the actual gameplay experience.
 

dududf

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Aug 31, 2009
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Woodsey said:
Oh, and for the love of God if a game's primary platform is the PC then can we please review it on that?
For christ sakes this.

The Experience changes console to console, it's not rocket science.

Besides that I disagreed with the review heavily, emphasis on the line "It seems like you should be able to run and gun..." was a clear sign that he's never played S.T.A.L.K.E.R. Game.
 

Shjade

Chaos in Jeans
Feb 2, 2010
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I think I have to jump on the "don't bash the review" bandwagon. While he may have had a different experience with and opinion of the game than some of you did, the review itself is fairly informative and sounds like it covers its bases pretty well. It's not like he's bashing the game; he describes its various elements and notes potential flaws with them given what he disliked/had trouble with himself.

I haven't played the game and this review still makes it sound interesting to me, despite being a fairly negative review. A review is "bad" when it doesn't really review the game at all. Such a review doesn't convey any useful information to a reader with which to base a judgment on whether to try the game or not. As long as the review is informative, even if it's giving a negative score, a reader can make a judgment call on the game. Granted I'm still not going to get it, but I never planned to - I don't have an appetite for a first person shooter right now other than some L4D/2 with a few friends now and then. The review at least put this game on my radar as a possible point of interest.

If you blindly follow a review's score without considering the actual content described and how it might suit you differently from the reviewer who played the game, that's not the review's fault. That's a problem with the audience.

Oh, sidenote: to the guy who first posted about this game having the best stealth ever - have you played Thief? Just curious.
 

Crunchy English

Victim of a Savage Neck-bearding
Aug 20, 2008
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I don't think bashing the review is necessarily bashing the Reviewer. Certainly I don't want to start a monstrous flame attack on Mr. Westbrook, I normally agree with his sentiments. But I kind of panic when I see a 2-Star review and words like "laughably" "Sucking" or "Too Simple". I want people to PLAY this, and the worst offense of all is the parting words: "but you won't miss much if you skip it."

That's... I mean, that's just wrong. I feel very strongly that that is a downright false statement.

I don't mean to jump on the Reviewer, if I thought any portion of the staff here at the Escapist were anything but consummate professionals, I'd read something else. This is about warning gamers that Mr. Westbrook's review isn't as bottom-line as its being presented. This isn't Golden Axe: Beast Rider or Rogue Warrior, this is a game that some, maybe even most, may not like but those who do will have found a real gem.
 

BehattedWanderer

Fell off the Alligator.
Jun 24, 2009
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Kazaa, a resounding 'Meh' for a game that didn't even get the publicity to be called as much. Good for the gaming world, then.
 

Ashtaron

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Apr 5, 2009
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There are many, many things wrong with this review but seriously, "based on Xbox 360 version of the game"? It's screaming "PC game" at you from the very beginning.
 

ninja51

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Mar 28, 2010
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I actually love this game. ya it has flaws, but this review seems like the reviewer got pissed, and never stopped being pissed through the game. I understand the game is ment for a small minority of gamers, but this was a rant not an actual critical review.
 

Brian Hendershot

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Mar 3, 2010
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Yeah I loved the game. To me it was a bland grey FPS shooter done right. I mean I wish there was more physiological aspects of the game, I really felt like the game was trying to convey it more then it actually did. As for enemies or the stealth I really didn't have a problem. The game allows you to sneak past all the enemies, often though you have to wait and observe. The game is also very specific about were you have to hit people to get them to die with one shot.

Good review, I just don't agree with it.

Though the fucking amoebas at the end of the game warrants it the loss of a star or two.
 

Christemo

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Jan 13, 2009
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let me just say that the 360 version has a lower framerate, worse graphics, worse sound quality, pretty much worse everything. if Logan knew what he was talking about, he should´ve played the PC version, which is far superior.
 

Makszi

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Apr 1, 2010
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I'm starting to lose faith in The Escapist's reviewers... First they mutilated Just Cause 2 (which is a fucking incredible game) and now this too, it'd be really cool if they had people who play a variety of video games to review video games instead of amateurs who don't like the games because they are bad at them.
 

kibayasu

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Jan 3, 2008
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Maybe I'm just that good, but I've played through Metro 2033 a few times on Normal and Hard and when I wanted to run and gun I did so just as easily as stealthing. Killed every Communist and Facist in "Frontline?" Done it. Didn't kill anyone in "Black Station?" Done it. Some of the video clips used in the supplement seemed dreadfully contrived as well. Standing out in the middle of three or four guys and not even hiding behind a wall when you have to reload? Even in Serious Sam you still have to occasionally hide behind things.


And those damned Librarians will still occasionally attack you even if you stare at them.
 

MadCat55329

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Nov 18, 2009
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I'd like to jump on the bandwagon and say that I had a much different experience with this game than the reviewer did, while certainly not an incredible work, I found that Metro 2033 provided me with something that I've been missing from comparable first person shooters recently. I played the PC release and found a game that to me seems more like a throwback to games like Half-Life than it feels like a game from the current generation, which to me is a good thing, possibly because I'm a curmudgeon and hate everything new.

Between a relatively understated narrative, reliance on iron sight aiming, and a near constant tension caused by the all-or-nothing stealth approach to the firefights against other humans I found myself enjoying Metro far more enthralling than your standard Modern Warfare or Gears of War-style affair. I may have simply been in the mood for a survival-horror game at the time.

While I enjoyed the mechanics and atmosphere of the game, the AI was really nothing to write home about, and many of the environments, while breathtaking are not necessarily imaginative places in which to shoot men in the face. Overall though, Metro 2033 is probably a game that's both interesting enough and short enough to come back to again in a year or a few months, which for me is far more than I can say for Red Faction: Guerrilla which I received with this one in a bundle deal on Steam.
 

VanBasten

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Aug 20, 2009
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Shjade said:
If you blindly follow a review's score without considering the actual content described and how it might suit you differently from the reviewer who played the game, that's not the review's fault. That's a problem with the audience.
It's nice that you're idealistic, and I wish that were the case, but most people just focus on the score, see 2 stars out of 5, which translates to 40% or the equivalent of an utter crap game by today's ratings standards(basically anything under 80% these days gets classified as crap). It sucks, but that's just the way it is. And it' s selling this game way short.
 
Jan 23, 2009
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I loved Metro 2033, for PC. Apparently its a different game on Xbox. I wish reviewers would mention that.