I think it's a real shame games with creative and unique premises like this (okay, it's not THAT unique, in fact I'm pretty damn sure another game was released featuring a psychotic Teddy Bear protagonist before around the Nintendo 64 generation of consoles, if anyone can remember it, please tell me) often get stuck with some really buzz killing flaws like bad cameras and weird bugs.
I especially think they REALLY shouldn't have made the screen so damn busy. I mean, this is a single player game, not a MMORPG like World of Warcraft or a sandbox like GTA, there's really no excuse for the interface being so freaking busy. A simpler interface may have made up for enough flaws to convince me to buy this... a more cinematic approach may have done this more justice, with it suppose to be like a horror hack 'n slash movie anyhow.
Also, I REALLY agree with darkfire613. In fact, I think if this game had a more limited budget and was forced to leave some stuff out to make it a 10-15 dollar game, it would've been allot less repetitive as well as more innovative, and could have made the most out of what little material it had to offer, instead of trying to stretch it all out for a full length game...
Sort of how I prefer shows that have a limited number of episodes and make the most out of their budget out of as few episodes as possible to come out on top with the most profit. The first example that comes to mind (though I hate to use anime as an example of excellence) FLCL, which only had 6-8 episodes and thusly used an animation budget that could have been spread over 8 seasons to make every second of it fantastic visually and the story as well polished as possible, while still keeping its goofy random vibe.