I'd like to just point out - there is a skill involved in making the combat work. I dislike the fact that you can just infinitely block with a shield against anyone who doesn't have a stun attack, admittedly (though several do) - but no, Funk was actually saying 'find the cheapest tactic'. I'm capable of playing this game without being particularly cheap at all - though admittedly, once I was past about 8 in my weapons technique of choice (I'm presently playing the game through as a swordsman sorta guy) - the toughness really is somewhat lost to me, given that virtually every enemy in a singles environment can be fought off with block (dodge for stun attack), stun attack > combo hit, block, rinse lather repeat. That said, you can't instantly pull up a shield the second a wolf et al attacks you - it's silly to think that you can. Everyone's first reaction would be to clench their stomach after being gored by a bloody wolf, wouldn't it? Eh.BGH122 said:I agreed with this evaluation. The game just feels bad. No matter what the annoying little fanbois scream defensively, the combat is NOT in any way skilled. It's not a case of learning to play. It's a case of learning, as Funk rightly said, to cheat the combat system: continuously circling the opponent whilst blocking and then attacking once each time they rebound off your shield isn't skill, it's just boring and not particularly heroic.
The game also suffers from the exact same problems as Gothic 3: several months after its release, a fan on the Gothic 3 forums fixed the animations so that the player didn't get stunned from attacks. The mods and the community in general sung his praises for basically fixing group combat. But, lo, stun-locking is back. Get into a fight with more than one animal and you'll be hammered with chains of blows, each of which stun for a half a second. That is just terrible, terrible game design, especially considering the fact that packs of animals litter the game world.
It's a real shame because, from what I can tell from the eight or so hours I've played, it's actually got a really great world to explore with a tonne of quests and cool little storylines.
The parrying system is also quite abusable once you've levelled it up, but if timed properly, it can be used just as it's supposed to be. I was capable of fighting the higher level guys early, but it was very difficult - as such things should be. Admittedly, they should be more obvious with certain things in my opinion (for instance, a 'hungry sea vulture' is easy and lowlevelled for starting characters, a 'sea vulture' is the regular sort) but there is a definite technique to the game's combat system. An easy technique? No, not at all. But a technique is a technique, regardless. Some people say that Street Fighter is all about characters spamming fireballs - and then people kick ass with someone without a fireball. I'm rather fond of John Funk's reviews - and I can see where he's coming from. But I do think he's given this game a slightly harder service than I'd personally see as warranted.