I honestly disagree with about 95% of your review. The only parts I can agree with are the voice acting (which can be changed to japanese if you hate it that much) and the towns, which are small and don't really provide much outside of a couple of short side missions.
I don't understand how you found the RPG elements are confusing though. You get exp from defeating enemies and can place it in two different stats for Sonic and five for the Werehog. Simple!
The Werehog bits were not that bad. They are long (on the first go, anyway) and the combat is a bit too repetitive (you can often get by on random X,Y combinations). But the platforming aspects of the levels are exceptional. Anytime I died it felt like my fault, unlike Sonic 2006.
The daytime levels are a lot of fun. Outside of one level having some annoying frame rate issues, they run at a smooth clip. They focus on speed which is Sonic's bread and butter and as you level up and earn new abilities, new paths and shortcuts become available. The only times I had trouble with the controls is when Sonic starts moving from a dead stop, he accelerates way too fast.
I've played the game to completion, and often had trouble choosing between it and Fallout 3.
It honestly sounds like you had a chip on your shoulder writing this review. It sounded like you were ready to just hate it before the game even started. I rarely defend a game but after seeing so many reviews like this (and IGN and Gamespot) I just had to say something.
I don't understand how you found the RPG elements are confusing though. You get exp from defeating enemies and can place it in two different stats for Sonic and five for the Werehog. Simple!
The Werehog bits were not that bad. They are long (on the first go, anyway) and the combat is a bit too repetitive (you can often get by on random X,Y combinations). But the platforming aspects of the levels are exceptional. Anytime I died it felt like my fault, unlike Sonic 2006.
The daytime levels are a lot of fun. Outside of one level having some annoying frame rate issues, they run at a smooth clip. They focus on speed which is Sonic's bread and butter and as you level up and earn new abilities, new paths and shortcuts become available. The only times I had trouble with the controls is when Sonic starts moving from a dead stop, he accelerates way too fast.
I've played the game to completion, and often had trouble choosing between it and Fallout 3.
It honestly sounds like you had a chip on your shoulder writing this review. It sounded like you were ready to just hate it before the game even started. I rarely defend a game but after seeing so many reviews like this (and IGN and Gamespot) I just had to say something.