I use the phrase "moral choices" because it sounds better than just "choices." I'm complaining because its an otherwise linear game that shoves in these choices not because its good for characterization or plot, but because it feels sort of like having freedom, but not really. I'm complaining that its like everything else about Starcraft 2, something forced in to milk money out of things, just like Gom T.V. and facebook connectivity.oliveira8 said:Nova isn't the right choice. If you go with Tosh you will discover that the Specters were fine all along. There isn't any moral choices in SC2 at all. Just missions that let you pick different rewards and different ways to solve that particular side mission.J.T.Hipster said:And then those b.s. moral choices that are announced so far in advance I thought I had clairvoyance. There's always this question that leads up to the obvious moral choice mission about an hour before you actually do anything, and then it cuts to a screen where you can pick between Character X and Character Y, with Character Y usually being the attractive female standing up for the side of justice, a.k.a. Nova (who is the right answer.) Why do we even get this? Jim Raynor isn't a custom character, this isn't Mass Effect. All it serves to do is hook in players with a semblance of personalization when its purpose is incredibly unclear. Oh wait, its probably for money.
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So yeah, you just complained about nothing really. ^^
Also Nova is the right choice because she is Nova. She's a character who is famous for not existing and any time a character is put in for fan service you need to pick them. Also, Ghosts have the snipe ability.
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Here's the ultimate problem with Starcraft II, at least my issue. Its not the plot, its not the graphics, and its certainly not the gameplay. The plot is mediocre, but so was the original Starcraft, and the gameplay is still tight because it hasn't changed much from Starcraft 1. The graphics are fine, and I guess they're better than Dawn of War 2, or at least they have less orcs in space, so that's not a problem. Its just the fact that instead of a glorious RTS game that would set the new standard for the genre, it was really just more of the same.
The fact that it took twelve years for this game to come out is the biggest issue. Twelve years is more than a childhood. If you started playing at the age of 8, much younger than you should have, you are now 20. 12 years waiting for a game to come and bring you something new to play, something innovative and fun that would last just as long as the original.
Honestly, Starcraft II isn't that. Its a game that felt like it was developed in 3 years, not 12, it felt like a game that wasn't quite as inspired or brilliant as say, Mass Effect was for RPGs. Starcraft II should have been a revolution for RTS games, like Mass Effect was for RPGs, but it wasn't. I shouldn't be able to go back to Brood War and go "This is still pretty fun," I should be wanting to get on Starcraft II as much as possible, but it just doesn't have that spark. It didn't live up to the standards that I expected, that others expected.
We're not exactly being unfair here. Twelve years is a long time, much longer that we've had to wait for any game I can think of, and what was released should have been flawless, but it wasn't. The single player is terrible, and while the multiplayer is good, that doesn't really justify it. Starcraft II is a good game, don't get me wrong, but after more than a decade, it should have been a great game. I mean, in the time it took to make it, the U.S. Highway System would have been built four times over. That's the scale we're talking about here.