TB_Infidel said:
-Harvesting minerals ISNT fun. What IS fun is being able to drop a zealot or 3 behind the opponent's mineral line, obliterating their workers which completely shuts down their economy which equates to GG.
-Slow build speeds? How is that a flaw? That's like dissing a shooter because you have to reload a gun. Build speed atm is just about right. Slow enough to prevent all out rushing being a foolproof tactic, fast enough to be flexible to counter enemy units.
-Erm. The graphics are really nothing to complain about in my opinion. The only complaint I have is that the Z units all look the same when you've bunched em up and it's a bit harder to micro, but unit type select fixes that to a degree.
-Fixed game speeds? Isn't that normal? Don't know of too many games that let you change game speeds on the fly.
-No cover : Like I said before, Blizzard tried but just couldn't get the system to work without stuffing up everything else
-No morale : I actually love the morale system in DoW, but its absence in SC2 isn't a huge gaping flaw in my opinion.
-Melee mechanic : You have ranged units, you have melee units. Mix and match and there's no need for a melee mechanic.
-Small mirror maps allow for BALANCE. And Starcraft has a ridiculously mind boggling variation of tactics.
RUSHES: proxy 2 gate, proxy BBS, 4/5 pool, early game doom drops, DT rush, the list goes on
keep in mind this is only EARLYGAME
as the game goes on, the possibilities grow and don't stop growing.
We're not saying SC2 is superior to every other modern RTS. They're just different. It's like comparing Cod4 to Quake 3/ Live. Sure, they're both shooters but otherwise they're completely different.