Slycne said:
TB_Infidel said:
Harvesters slow down the game and reduce army sizes.
Again, please tell me how this mechanic is better then what is in place in every other modern RTS. As you have given the game such a glowing review, how do you feel this mechanic is beneficial or at least, why it does not slow gameplay and why?
Well I can't speak for Tito, but I still enjoy the mechanic of harvesters because it widens the breath of strategies available to you. If resources are only coming in from a static source, then most of your focus is on the two armies fighting it out. As soon as one army gains the advantage then that player just has to lean on that until he wins.
When you introduce harvesters, you then allow for strategies like economy raiding. So maybe I made a poor choice with my main army, took bad losses and had to retreat, but I was able to sneak some units into his base and cripple his economy by killing his harvesters or forcing them off the minerals.
This is why they have static resource points spread around the map at strategic locations to encourage fighting, or force fighting, at certain parts of the map. This was the case in all the RTS's I have talked about. Economy raiding is also possible in these games, the pace is merely faster, more fun, more exciting, and just as tactical, possibly more.
Nunny said:
>in Reference to the above posts<
Graphics are poor? Tell that to all the people whome had thier graphics card melt.
Starcraft 2 even puts more pressure on my system then every single game you have mentioned as being better, only exception is a mod for TW.
That's like saying the 195 Nvidia drivers were out of this world for every game because they melted GPU's -.-
Before making a really inane comment, look up why cards are melting because the last I checked having an uncapped FPS isn't the sign of good graphics, it's the sign of a technical screw up of monolithic proportions.
Greg Tito said:
Why is "slowing down the game" bad? Why does forcing the player to make strategic decisions on how many harvesters vs. army size make the game automatically bad?
You keep asking for people to to explain "why" something works for them, but it's just as hard for you to justify your feelings. I found the game challenging and fun. I enjoyed making tough decisions in the upgrade systems as well as on the battlefield. The story, while hokey at times, totally sucked me in. I felt like I was building an army and making allies as I gained power and progressed.
You apparently didn't.
The harvester problem isn't a problem for me. You dislike that style of RTS, and that's totally cool. That's why there are different games out there, to cater to different tastes. But you can't just say that a game is complete shit because you didn't like it.
I personally don't like memoirs or non-fiction books. Does that mean that all books that I don't like are bad and shouldn't have been made? No.
If I wanted to merely optimise resource harvesting I would play SimCity, not an RTS.
A slow start is never fun and entertaining...and with the amount of harvesters you need (which you will be able to find out the optimum amount from any forum) it merely limits the size of your army.
Yet again, I have repeatedly explained why it is bad in comparison to every other major RTS in the last 5 years. It is slow, looks worse, less tactical, and has less customisation of game settings. Although the upgrade system is good, how does this make up for the numerous flaws StarCraft 2 has which every other game had fixed?
I'm going finish this post by saying that not one person has explained why it is fun after having all these flaws bar ' It is fun cause I say so derp', and that when I have shown substantiated evidence to back up my points, people merely ignore them eg bad graphics - do you still think it is good in comparison to everything else I showed you? I'll take your silence as 'No, it is dated, my bad'.