Russ Pitts said:
Review: Tron: Evolution
The movie tie-in game goes through an evolution of its own into something pretty damn good.
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I'm so relieved to see a
good movie tie-in, so that people (especially developers) will remember that it
can be done. Nearly always, it's a question of timing. You've got to time it to release with the film... or with the DVD... or with some other product. And having that strict a schedule has destroyed more than a few of these tie-ins, especially if the project gets started too late in the game.
One of the
best examples of game and movie tie-ins, in my opinion, was
Enter the Matrix. The gameplay wasn't groundbreaking or anything, but the live-action cutscenes and story helped fill in interesting (but not
essential) information between movies, and the acting was far and above the usual quality for video game cutscenes. Being based on a computer-world anyhow, it was a great candidate for this type of synergy. This could be one of the things that made
Tron a good candidate as well.
Above all, though, the cardinal sin of a tie-in is
walking you through the movie you just paid to watch. Basically, you bought a low-quality DVD during which you occasionally press A. Rarely does this give you the feeling of participating in the epic story of the movie, because:
1) It's hard to generate a sense of uncertainty during a game, because you've likely seen the movie. You know not just
that you win, you know
how and when, too. Without adding to that story, or presenting a new story (whether an in-betweener, prequel, or continuation), you cover familiar ground... usually in bland, familiar ways.
2) The enemies are, individually, not as cool as they can be in the movie. In order to pad the content to an "appropriate" length, you've got to pump out countless "fodder" enemies. In some settings (notably,
The Matrix and
Tron), this can actually work. In most? It just feels like cramming the game with packing peanuts.
3) I don't want to be the
movie. I want to be the
hero. This is especially true of superhero games. When I buy a Spider-man game, it's not because I want to walk through a Spider-man movie or comic book. It's because I
wish I was the damned Spider-man![/b]. This is where games like Spiderman 2 and Hulk: Ultimate Destruction did it right. Yes, you can play the story out, but for the most part it's, "Okay. Here you are. You're (INSERT HERO), and you've got these powers. Go for it!"
4) Rarely do they contain any innovation in terms of gameplay, which baffles the hell out of me. What safer place could there be to try something new? You've got a reasonably-solid IP to back you up, your audience has somewhere to "tie anchor," so this is the best place to hit them with something new and maybe slightly experimental!
At the core, I think what makes a good movie tie-in is one that gets you excited about the characters and/or world... rather than one that simply takes advantage of the excitement generated by the movie. Games that use the context of the movie to provide new story, new styles of play, and new ways to explore the characters and settings for themselves. A bad tie-in says, "Live the movie!" A good tie-in says, "Hope you enjoyed the movie! Now it's your turn!"