Yes, score inflation is an issue. Good thing there are alternatives to the sites that suffer from it. Go there. Seriously. Go to the sites with the reviewers that do a good job and support them.I'm not going to go to every site and look at their scoring system. My point is that most sites actually score games based on 5 being average like IGN and GameSpot (the 2 biggest review sites). However, how they actually score games is where 7/10 is average. No other medium scores its art where 7/10 is average because that's a bad system. Then, you're only left with 7-10 being used for above average which causes everything to get bunched together.
You're reading too much into those scores. Unless both games were reviewed by the same reviewer there's a good chance that 5 point difference means nothing. You know how those scores come to be? "Hmm, this is something in the 80-90 region. 86 feels good. Let's go with 86."I didn't get the "averages" mixed up. Every game scoring above average is a problem. You pretty much look at review scores to see how awesome a game is instead if it's bad or good. Shooter B is getting an 83 so it's a bit less awesome than Shooter A that just came out and got an 88.
If you don't like this kind of silly scoring, go to sites that don't do it.
You're saying almost every AAA game is above average? Do you seriously believe that? The mathematical chances of that happening alone are basically impossible. The only AAA game I can recall scoring below average is Aliens: Colonial Marines and it was scored just slightly below average.
1. Again with the maths? This is not maths.
2. Your understanding of maths is not very good, is it?
Since triple A titles make up only a very small part of the industry it's actually not all that unlikely most of these games are above average even in a mathematical sense.
But again, this is not about maths! When is comes to reviews 'average' means something like 'unimpressive', noit 50% of the games out there are worse than this and 50% of them are better.
No, it doesn't take much money to make something good, but it certainly helps.Money doesn't make games that much easier to make enjoyable. STALKER didn't have a AAA budget and has the best AI still in a shooter. I bought Resonance of Fate on release, which came out the same day as FFXIII, and it has a better battle system and much lower budget. It doesn't take that much money to make an enjoyable game. A lot of AAA money goes to marketing and voice acting.
Look, if you're the type of person who is more into smaller games with a bit of quirk, I get that. I'm like that, too. But that doesn't mean that the games you don't like are necessarily bad or that you should dislike them for getting more attention than your favourites. That behaviour is very childish.
Yes, but there aren't many reviewers or gamers that care beyond 'OMG, it has a story!" and "It made me feel things and therefore it is amazing." Things like writing styles and narrative structures don't recieve much attention in game reviews. Most game critics are not equiped to review a game like that, and most gamers don't care they aren't.Games that focus on storytelling, character development, etc. still get basically the same scores like many RPGs (FFXIII, Mass Effect [all positive reviews], etc.) and games like The TellTale games and Heavy Rain. Heavy Rain has more critics liking it (93%) compared to Guardians of the Galaxy (90%).
Then stop focusing on triple A. Volume wise it's just a small part of the industry, not exactly representative of gaming as a whole. These games aim for a broad appeal and are made by skilled people. It's not wonder most of them are well-liked.I'm just focusing on AAA games for a reason to a show a point on how they're all basically rated the same. I realize there's a VERY FEW games out there that do get a variance of review scores, but those are very few and far between. I don't think I've seen a movie not have at least one reviewer not like it.
From a reviewers perspective you're going at it wrong. We (atleast, the majority of us) rate the game as an experience. Uncharted 2 singleplayer is the most important part of the game and if it's extremely enjoyable the game is very likely to recieve high marks. We don't deduct points for things that could have been better but don't bring the overall experience down. A lackluster MP attached to an amazing singeplayer experience will (or atleast, should!) by most be viewed as a dumb extra players can safely ignore.I played Uncharted 2 and loved it. However, just based on controls and MP, there's no way I'd even score it an 89, which is the lowest review. I'm asking for criticism to happen, not low scores just for the sake of low scores. You might say that MP isn't Uncharted's selling point and I'd agree but MP is there and even if you weight the MP quality for only 10% of the game, the MP just being average already puts the score at a 95. I'm being as generous as possible by letting MP only be 10% of the game and saying its average (when it was bad) and even then a 96 overall would be impossible.
Good example would be Spec Ops: The Line. The developer focused on the SP experience, because they had this story they wanted to tell. Publisher pushed for a multiplayer mode anyway, despite that not being what the game was about. Developer included an at best servicable MP to appease the publisher and that was it. Many reviewers picked up on that and focused on the campaign instead. Some didn't even mention MP.
Here's a radical idea: if you can't find anyone to agree with you, maybe you're the problem, not themI just said that's impossible in the video game medium due to lack of actual criticism. And thanks for ignoring all my valid points like you spend most of your time doing X in a game, X is executed below average, yet game still scores a 90+ (makes no sense).NiPah said:So find a reviewer that is annoyed by everything you're annoyed by and you should be set.