Ridiculous AI

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richasr

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Dec 13, 2007
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I started playing Dark Crusade again with some friends today and while I enjoy playing it i've noticed the AI is much more difficult to battle against than in Dawn of War.

We played on Standard difficulty and witnessed in awe how the computer players almost immediately had big armies of Space Marines knocking on the door to our bases within 2 minutes of the game being started. The sheer speed with which they build is nothing compared to the power they seem to have.

We tried being all Necron, 3 Necron armies against 3 Space Marine armies, Monoliths galore and yet we still got beaten for whatever reason. We're used to playing DoW on Harder difficulties than this and winning, it's crazy and unexplained!

Does anyone have any freakish AI stories or just plain hate AI that developers have come up with?
 

richasr

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Dec 13, 2007
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I do like how they made the AI more intelligent, it just seems as they it's also able to do a lot more than you actually can, such as build extremely quickly, it's quite odd and infuriating at times.
 
Mar 11, 2008
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Wasn't there that instance in HoMM IV (or whatever UbiSoft's revival is) where the computer players would harness zero-point resources and hax themselves extra resources per round?

Although, if you want purely insane AI, you arguably can't beat Earthbound...
 

L.B. Jeffries

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Nov 29, 2007
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I'm confused. You mean like the game doing something really clever in response to an attack I was making or just a game kicking my ass because it's super efficient?

RTS AI's can certainly whip me because they're fast but I've never seen one not be highly predictable. You could make an argument for Halo campaigns but I kinda write that off to months of game testing. Those guys have mile high design documents about placing Stealth Brutes in just the right spot after 78% of all testers ducked in the same spot for cover.

I dunno man, can't really think of a time an AI outsmarted me and I thought "Well played Robot!" Maybe that's just the nature of the beast though. Go ask Deep Blue what he thinks.
 
Mar 11, 2008
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L.B. Jeffries said:
I dunno man, can't really think of a time an AI outsmarted me and I thought "Well played Robot!" Maybe that's just the nature of the beast though. Go ask Deep Blue what he thinks.
Deep Blue won't talk to me after I beat it at Muay Thai.
 

CannedPwnage

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Jan 2, 2008
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Soul Calibur 3 had some crazy AI, anybody who's had to fight that girl with the sword in the umbrella at later levels knows what I mean.
 

Erana

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Feb 28, 2008
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Follow these steps to see lackluster programming at its finest:

1. Become a werewolf on Morrowind
2. Stand near the weak civilians
The big problem, I guess, is that they weren't programmed to be horror movie victims, but I'd have to say that the fearful AI is some of the worse I've seen.
 

Scolar Visari

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Jan 8, 2008
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Rainbow Six Vegas on realistic has the most unbalanced AI possible. These terrorists have near perfect accuracy and can detect you from miles away.
 

josh797

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Nov 20, 2007
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F.E.A.R. hs some of the best AI ive ever seen. they are smart and use tactics like angles and flanking and hole loads of human type things. they even knock down things to get cover. its redicullous. I often feel like im playing against humans in that game. some of that game gets boring, however the fighting is purely brilliant. Im always nervous when i go into a fight, and the only reason i win a lot of them is because the computer flinches when it gets shot and i dont. heh talk about unbalanced. And if i cant see them im never quite sure, cause they might be behind cover, or they might be running up the stairs behind me, and god help me covering fire is scary shit.
 

The Rogue Wolf

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I remember playing Off-Road Challenge for the N64 (pretty sure that was the one) and the AI drivers on there were absolutely infuriating. Take, for example, the seventh-place driver. If you passed that driver to take seventh place, he would do anything in his power- ram you, cut you off, skirt the most dangerous cliffsides and hills- to knock you out so that he could regain seventh place.

And that was it.

You never, ever saw him try for sixth. None of the drivers bothered- they picked their assigned places and guarded them with their lives, but never ever tried to move up beyond them.

I remember coming in second on no less than three races, after spending the entire race in a flawless run in first place, because the guy who was "supposed" to be in first came blasting out of nowhere at Warp Factor WTF.
 

The Reverend

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Jan 28, 2008
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To chip in with the original DoW AI thingy, I didn't have a problem mopping the floor with the AI on any difficulty (I'm modest, me) Maybe you just suck. :p
And Mario Kart Syndrome deserves mention. God, that was annoying. If it returns in the Wii MarioKart, Nintendo will get a strongly worded email from me. You hear me, Strongly!
 

EnzoHonda

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Mar 5, 2008
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I've always disliked when the AI does something that I can't do. This always happens in RTSs without a "pause and issue commands" function.

My first experience with unfair AI (that I can remember) happened when I was playing Street Fighter II on my SNES. You know the moves that you could only do by holding in one direction for two seconds then pressing in the other direction? Guile always kicked my ass because he ignored that rule, but he was a little ***** if you actually tried to play as him.
 

WingedFortress

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Feb 5, 2008
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I recall having alot of fun with Perfect Dark's AI on the N64, and always hope that a multiplayer game will take a leaf out of their book and throw a feature like that in.

And tonight actually, I was commenting on how I kind of like the AI for army of two. Nothing special, but at least they have the brains to keep moving from cover to cover.