Ridiculous AI

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ReepNeep

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Jan 21, 2008
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The Reverend said:
To chip in with the original DoW AI thingy, I didn't have a problem mopping the floor with the AI on any difficulty (I'm modest, me) Maybe you just suck. :p
And Mario Kart Syndrome deserves mention. God, that was annoying. If it returns in the Wii MarioKart, Nintendo will get a strongly worded email from me. You hear me, Strongly!
Dawn of War's skirmish AI is truly weak. If you have an understanding of the build timing and the way the units interact with each other, the AI really won't give you much of a fight. It doesn't challenge me much (and I am by no means a talented RTS player) until it starts to get extra resources on the INSANE difficulty. If you had multiple people with an activated monolith and the nightbringer and LOST, you just need practice. The necrons are nearly impossible to stop once they get to tier 4 without ganging up on them. Not to mention in dark crusade the AI is literally broken: if you inflict heavy enough casualties on them in the first exchanges (2-4 minutes), they wont ever even try to leave tier 1, no matter how long the game goes on.

As for genuinely infuriating AI, I would say any game that ignores the fog of war when making it's decisions. Xcom: UFO Defence & Terror from the Deep come to mind here. You're walking along keeping your eyes peeled for those dastardly extraterrestrials and BAM. Full on psi assault on a guy they don't have line of sight on. Even worse when they use the guided missiles: you can lose a whole squad. Advance Wars 1 for the GBA was the same way. The Fog of War missions against Grit were the worst: rocket artillary on units in the forests when there weren't any adjacent units all the freaking time.
 

St1gar

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Feb 28, 2008
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The DoW and CoH AIs are so horrible it's offensive. Relic certainly gets off at making their AIs infuriatingly useless. I blame the Dawn of Skirmish team.
 

GrowlersAtSea

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Nov 14, 2007
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In defense of Relic, the Company of Heroes AI has thrown me off before with it's absolutely bizarre tactics, namely Puma Spam.

What a strange unit to choose to build, non-stop for an entire game. For those who don't play Company of Heroes the Puma is akin to a Light Tank almost, it can be out before tanks, can run around, does well against Infantry, and upgraded, can at least inflict a little damage on heavier armor.

It doesn't sound like it would be that big a deal, but the first time I saw it, it really confused me. People tend to spam more logical units, usually all-purpose Infantry.They caught my Infantry off guard and shredded a number of them, and ate my early armor too. But once Rangers or heavy armor comes to play the Pumas are really inferior (and an absolute joke to British emplacements). It's just such a strange unit to chose to spam, and never stop, but if you play a game like 2 vs 1 or 3 vs 1, it can actually be surprisingly effective.

Most of the ridiculous AI's I've seen have been in first person shooters, where setting the difficulty up high results in every soldier being snipers with virtually every weapon. A cheap way to increase difficulty I've always thought, but appears in a lot of games.

For RTS games, really the last one I played that really was ridiculous was an old cheating 3rd Party AI from Total Annihilation, the Bloodthirsty AI. I just found it really, really hard, it cheated (it had special extractors that gave huge incomes) and it would literally stream units from maybe a minute on and just keep it up in larger and larger numbers. I only beat it a couple times, I was usually just overcome with the absurd amount of spam the thing was capable of.
 

Sackwak

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Dec 20, 2007
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Definetly Mario Kart. 150CC races. No matter what you can throw,drop,fire at the CPU Opponents, the first 3 will always be right next to you in a few seconds or just as you take a sharp turn near a pond or lava pit or something they use the lightning bolt and you go slipping into the pond and end up dead last on the final lap.
Gaahh..
 

sma_warrior

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Jan 23, 2008
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Mario Kart ISNT so much AI as rigged gameplay - if you're in first, your kart max speed drops while in last your kart max speed increase. It's just wrong, especially if you make the N64 Rainbow Road jump right at the beginning of the 1st lap successfully only to have the other cars catch up by the end of the 3rd, no matter how good you can drive.

I know this for a fact because me and my mate one day switched to the HUD which displayed speedometer - sure enough when I was winning I couldn't go as fast as he was when in last.
 

Choukou

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Jan 23, 2008
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The level of Halo 3 where you're underground in the flood's sort of base or whatever it was. I was playing it on normal and I'd been playing it for around 6-7 hours straight, it was around 5 in the morning, and either the AI was unbelieveably good, or my brain was fried because it took me bloody ages to get through that level! After a while I just started running through it, ignoring the floods of enemies, to get to the checkpoints.
 

devilondemand

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Anyone play Puzzle Quest? That game cheats like there is no tommorrow. It will always drop just the right gems for the computer controlled characters to rack up those massive chains.
 

richasr

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Dec 13, 2007
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L.B. Jeffries said:
I'm confused. You mean like the game doing something really clever in response to an attack I was making or just a game kicking my ass because it's super efficient?
I mean AI in anyway being ridiculous such as... the lower league players with no strength on FIFa 08 barging straight past someone like Patrick Viera (it happens) and then crossing the ball with pinpoint accuracy on their weak foot onto their striker's head for an amazingly placed goal.

Stuff like that, or just really difficult computer bosses/players.

Back to the Dark Crusade thing, i'm not entirely disagreeing with who said I might suck, I think I do ok but i'm not amazing, my friends however play it a lot. Maybe we didnt attack quick enough or whatever but we found it increasingly difficult to even get a barracks/temple( when we were playing as chaos) without being attacked right off.

Ah well, not complaining too much, its a challenge and will have to try and beat the damn computer later on.
 

Yan-Yan

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Jan 13, 2008
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josh797 said:
F.E.A.R. hs some of the best AI ive ever seen.
I would kind of question that, personally. I played the game, then replayed it on Hard. And really, the A.I. in that game is not a whole lot better then other first person shooters I've played.

Yes, they do use cover fire, flip a table to make cover, use flanking attacks and rarely sit in one spot unless they have cover or cover fire to move. But they don't do those things intelligently. There were numerous times where I realized that what seemed like A.I. was really scripted movements. And scripted movements feels like a step back from A.I. because instead of making that cover from the table because it needs the shield, it does it because it was spawned there solely to do that, then shoot you.

So to me, F.E.A.R. doesn't have great A.I., it just mimics great A.I.

Though sometimes, that is enough to ignore the difference and enjoy it.
 

Melaisis

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Dec 9, 2007
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Dynasty Warriors. Any of them, really. Ranging from idiocy such as one of the last levels on 2 or 3 (I forget) where you could just literally snipe Lui Bei down to one health without anyone noticing, to how invincible they seem compared to your own allies: "ANOTHER AMBUSH!? What do you mean 'you're struggling'!? I'm on the other side of the pissing map!"

All enemies in Quake 4 were omniscient, too.
 

dontlooknow

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Mar 6, 2008
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The Hitman games! The AI has two modes - it begins as thick as two planks of wood nailed to a dyslectic potato, then switches to I-can-see-you-through-walls-and-hear-you-breathing-from-eight-miles-away-and-I'm-coming-to-stick-bullets-up-your-nose mode whenever you run past a 'please walk' sign. dont know about blood money though...
 

fix-the-spade

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Feb 25, 2008
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Far Cry on realistic.
The first level you get the sniper rifle. Merrily started taking pot shots at a large group of mercenaries in the distance. Obviously they started running away and I settled on two who had grouped together but were making themselves very small and hard to hit.

Suddenly the immortal line "I'm gonna shot you in the face!!!" blasts out of the right hand speaker. I look round just in time to be gunned down by at least four mercs from the original group.

Not only had they run away when the shooting started, they doubled back and somehow sneaked across the quarter mile between me and them without being spotted. They'd also got into position behind me before opening fire.

Probably luck, but it scared the bejesus out of me.
 

ZippyDSMlee

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Sep 1, 2007
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richasr said:
I started playing Dark Crusade again with some friends today and while I enjoy playing it i've noticed the AI is much more difficult to battle against than in Dawn of War.

We played on Standard difficulty and witnessed in awe how the computer players almost immediately had big armies of Space Marines knocking on the door to our bases within 2 minutes of the game being started. The sheer speed with which they build is nothing compared to the power they seem to have.

We tried being all Necron, 3 Necron armies against 3 Space Marine armies, Monoliths galore and yet we still got beaten for whatever reason. We're used to playing DoW on Harder difficulties than this and winning, it's crazy and unexplained!

Does anyone have any freakish AI stories or just plain hate AI that developers have come up with?
Could be worse...could have Bioshock class AI... god I been Turok evolution on the PC some(yes PC version) the AI is that antiquated....... BS rant aside WC3 didn't have great AI... WC2 was killer WC3 not so much....

But if you are having trouble with the game on normal...try easy it might suck to do that but games can be built with fcked balances more these days and wit lil options to fix them easy is about all you get....or toss in a cheat to help make it more fun.
 

Cooper42

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Jan 17, 2008
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fix-the-spade said:
Far Cry on realistic.
Not you, the AI in FarCry seemed exceptionally smart. Many games (Stalker, I'm looking at you) allow you to take up a sniping position, and pop AIs off as they run chicken-headidly around.

FarCry made sniping much more realistic. You took a shit, maybe two, and then legged it. They'd be on your tail straight away.

AI flanking maneuvers in FarCry always kept me on my toes, especially because of the silly amounts opf cover, which they were genrally pretty good at using. Then again, the play arenas were so open that the usual problems AI have in linear shoters (corners, doorways, enclosed spaces) weren't so important.

Shame the game went to pot halfway through and stupid mutants started getting involved...
 

Razzle Bathbone

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Sep 12, 2007
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devilondemand said:
Anyone play Puzzle Quest? That game cheats like there is no tommorrow. It will always drop just the right gems for the computer controlled characters to rack up those massive chains.
(raises hand)
I quit playing that game after about 20 minutes when I realized what it was doing. The gems on-screen are worth less points than the ones off-screen. You can't see the off-screen gems, but the AI apparently can. That game is dead to me.
 

Nickolai

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Feb 22, 2008
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As I mentioned in my review of Ghost Recon Advanced Warfighter 1, the Ghost Recon series has some of the most spotty, piss-poor AI I've ever seen in a game. I've seen individual zerglings with more IQ points then my crack(head) team of soldiers.

The defining moment was when they charged through an enemy position when I specifcally told them to flank the darn thing. They died, I cried, my controller was very nearly smashed into the ground.

I know that AI is arguably the most complex part of a game, but if I hear my men cry out "Taking fire" when there is a perfectly good wall they can hide behind less than six inches away, the F-bombs you hear will be mine.
 

Terramax

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Yan-Yan said:
josh797 said:
F.E.A.R. hs some of the best AI ive ever seen.
I would kind of question that, personally. I played the game, then replayed it on Hard. And really, the A.I. in that game is not a whole lot better then other first person shooters I've played.

Yes, they do use cover fire, flip a table to make cover, use flanking attacks and rarely sit in one spot unless they have cover or cover fire to move. But they don't do those things intelligently. There were numerous times where I realized that what seemed like A.I. was really scripted movements. And scripted movements feels like a step back from A.I. because instead of making that cover from the table because it needs the shield, it does it because it was spawned there solely to do that, then shoot you.

So to me, F.E.A.R. doesn't have great A.I., it just mimics great A.I.

Though sometimes, that is enough to ignore the difference and enjoy it.
I question F.E.A.R.s AI too. It's supposed to be clever, yet the locations are so small and uninspired the game tactifully CAN'T show how clever the AI is/ should be.

They always hold in the same area too. You can't lure them into another section of the level. Complete bull if you ask me.