Dawn of War's skirmish AI is truly weak. If you have an understanding of the build timing and the way the units interact with each other, the AI really won't give you much of a fight. It doesn't challenge me much (and I am by no means a talented RTS player) until it starts to get extra resources on the INSANE difficulty. If you had multiple people with an activated monolith and the nightbringer and LOST, you just need practice. The necrons are nearly impossible to stop once they get to tier 4 without ganging up on them. Not to mention in dark crusade the AI is literally broken: if you inflict heavy enough casualties on them in the first exchanges (2-4 minutes), they wont ever even try to leave tier 1, no matter how long the game goes on.The Reverend said:To chip in with the original DoW AI thingy, I didn't have a problem mopping the floor with the AI on any difficulty (I'm modest, me) Maybe you just suck.![]()
And Mario Kart Syndrome deserves mention. God, that was annoying. If it returns in the Wii MarioKart, Nintendo will get a strongly worded email from me. You hear me, Strongly!
As for genuinely infuriating AI, I would say any game that ignores the fog of war when making it's decisions. Xcom: UFO Defence & Terror from the Deep come to mind here. You're walking along keeping your eyes peeled for those dastardly extraterrestrials and BAM. Full on psi assault on a guy they don't have line of sight on. Even worse when they use the guided missiles: you can lose a whole squad. Advance Wars 1 for the GBA was the same way. The Fog of War missions against Grit were the worst: rocket artillary on units in the forests when there weren't any adjacent units all the freaking time.