Ridiculous AI

Recommended Videos

ComradeJim270

New member
Nov 24, 2007
581
0
0
Also, I am playing Mass Effect at the moment, and I still find it amusing that when their weapons overheat, Krogan enemies become "Leeroy Jenkins in SPAAAAAAaaaaccce!".
 

Melty Blood

New member
Dec 22, 2007
195
0
0
Pokemon... Mother... Fucking... Puzzle... League... For the N64. In late hard and Very hard difficulties (And don't get me started on super hard), the opponent pulls off impossibly long chains with greater then human precision and speed, sending you cringing under about 3X the amount of space your screen has, thank god for time freeze during clears), clears off your chains like nothing, and basically every single battle must be done 100 times until the enemy is stupid enough to raise the stack to the top. Which is frustrating, especially when the final boss rears it's ugly head and you lose, you get sent back to the last stage, causing you to HAVE to get inhumanly lucky in order to win.

Nevertheless however, I still love that game for being inhumanly fun to play for a puzzle game.
 

MattyDienhoff

New member
Jan 3, 2008
341
0
0
Operation Flashpoint with the "super AI" difficulty setting enabled.

Basically it just bumps every AI unit's skill level up to maximum, maximizing their reaction time and proficiency with weapons. Doesn't sound like much, but it makes a huge difference. So much so, that a competent player who can take on an entire squad of AI in a pitched battle normally, will likely have trouble with 2 or 3 with super AI on.
 

EittilDratsab

New member
Dec 9, 2007
103
0
0
Halo 3 doesn't have the best AI, but sometimes the AI does something amazing.

I was shooting at a Brute with a gravity hammer when all of the sudden I get blinded by a Flare. Panicking, I threw down my bubble shield. Now, at this time, ANOTHER brute put down a radar jammer. Before my vision could be cleared up, I was properly pwnt by the Brute Hammer. My friend, being the ass that he is, watched. It could have been luck, but w/e.

F.E.A.R's AI is really good, imo. I enjoyed the game solely on the firefights. The scare scenes bored me.
 

clouddyl

New member
Mar 13, 2008
18
0
0
Oblivion has rediculous ai, how do all the guards in all the towns know oyuve bloody killed someone fucking instantly!?
 

ComradeJim270

New member
Nov 24, 2007
581
0
0
[HD said:
Rob Inglis]Apparently Far Cry is supposed to have ridiculous AI.
Haven't played the PC one, but in the Xbox one... those motherfuckers are crazy... they will HUNT... YOU... DOWN.
 

LukeD

New member
Mar 12, 2008
2
0
0
mspencer82 said:
I have to say the best A.I. I've experienced is in F.E.A.R.
From a technical point of view, F.E.A.R. is one of the most advanced AI systems going in gaming right now. The main thing that it does that noone has done before (or since I think?) is what's called online planning, which more or less means it can plan its actions based on the environment in real-time (more or less), whilst other games rely on offline planning, where the AI has set-piece maneuvers pre-determined responses to situations and chooses the most appropriate. I've never played F.E.A.R to any great length so I couldn't tell you how well its all pulled off, but advances in game AI (and more widespread applications) in the future will certainly be in part related to what F.E.A.R implemented.

End of the day though, there's a big difference between "smart" AI and "hard" AI. Its pretty easy to make AI hard, and by making it hard give the illusion of it being smart. Truly smart AI is much more complicated, but there's a lot of people, myself included, working on it at the moment :)
 

Spakkenkhrist

Regular Member
Mar 6, 2008
20
0
11
cool13011 said:
I've noticed that in every RTS (mostly DOW and EAW), the AI can manage everything at once.
This is partly why I don't play RTS games, also most AI seems to be able to 'see the matrix' whilst we just have to rely on what we can see and hear.

Does any in game AI actual have situational awareness or does it just mimic it?
 

bassie302

New member
Feb 3, 2008
134
0
0
I'd have to say Empire Earth. I always found it amazing how the AI could build all those towers around their island with only one villager mining for the stone needed. Just to figure it out I used a cheat to remove fog of war and saw the guy was actually having hardly anyone farming/mining etc. Yet when I nuked his rear the aftermath always states he gathered more resources. Now, being the guy that fortifies and builds a booming economy, exploiting every resource in sight till all that's left is a dead waste, I felt this was a bit strange to say the least. Edging close to the unfair I always wonder what the AI's villagers were injected with to become such supreme grinding bots.
 

THe1stHorsemanX

New member
Mar 13, 2008
4
0
0
Not sure how many of you have played it. IMO the hardest AI I have seen, at least in a RTS would be a supreme bot on Supreme Commander. I think I am somewhat of a good strategist, But those bastards kick my as again and again. I once tried me and 3 Challenging bots, vs 2 supreme bots (4v2) and it was only 15 mins in before they started launching nukes at me.
 

phirate

New member
Mar 13, 2008
1
0
0
If you're referring to the "vanilla" supcom, no, the supreme AI was a joke, killing a couple by yourself was trivially easy in comparison to regular online play.

FA changed things a fair bit though, I never tried a skirmish in it but I hear it got a lot harder. The essential problem with RTS AI opponents is their ability to multitask - as another poster said, they're simply omnipresent where a human can only do one thing as a time. As a consequence it's rare for them to create a situation you can take advantage of - human players can be drawn into over-extending themselves, making invalid force assessments or simply attention-overloaded by multiple simultaneous engagements. AI can't be beaten in this fashion, you have to rely on its failure to recognize a poor decision on its part.

Usually the easiest way to do that in a generic fashion is to find some way of building a position the AI likes to attack a lot - preferably not near your main base. At that point, you stack it up with force multipliers, then tech like crazy while the AI burns resource trying to take a point it doesn't realize is unassailable/far too costly. Figuring out how to do that for each individual game/ai doesn't usually take very long.
 

DennoCoil

New member
Mar 6, 2008
19
0
0
The one AI that really pissed me off recently was the Patrol Boats in Crysis.

Those little shits always seem to hit you from 500 yards away with its telescopic\x-ray vision with the pinpoint aim bot. And to throw you into a loop, you can't hit them unless you have a sniper rifle since it's always the RunNGun pussy tactics they use so much and the boat never sinks unless you use a rocket launcher which could be used for tanks or jeeps.
 

Spakkenkhrist

Regular Member
Mar 6, 2008
20
0
11
DennoCoil said:
The one AI that really pissed me off recently was the Patrol Boats in Crysis.
I fire my rifle from cover to lure them in, go to cloaked mode, and take out the gunner when they're closer. This usually causes the driver of the boat to come ashore, which is a nice little piece of A.I/scripting IMO as there's not much point in him driving around with a dead gunner.
 

Rannath

New member
Mar 13, 2008
3
0
0
Deus Ex on realistic. The AI doesn't get any harder really, but you get a hell of a lot weaker. The AI was decent (RE: they'd make some attempt at cover and run if you shoot them, if they know where you are they'll return fire). But it became alot harder if you died the instant one saw you. (Realistic mode: one shot one kill, more or less)

I might have just thought it was hard because my "strategy" for an fps is run in and shoot stuff. Apparently you need to be Snake, Sam Fisher, or Rikimaru(Ryu Hayabusa maybe) to beat the game on realistic.
 

Wormthong

New member
Jan 4, 2008
150
0
0
earth defense force 2017 op inferno
its not that its not posible its just that cover has no use nothing has any use becouse the spiders are cheaters(they shoot thru walls walk thru walls and jump 50000000 feet into the air just to land opon your head all at the same time and get you encased in spiderweb(witch aparently has the properties of wire with nitroglycerin on it becouse if you tutch it you almost instantly die oyea and they shoot like 500 gazilion wires at the same time in an area of about 300 meters in diamite killing everything inside(that is the players npcs have around 100000 life whilst you only have max 9999)
 

Anarchemitis

New member
Dec 23, 2007
9,100
0
0
It's amusing the notion of Easy AI in Battlefront. I can stand there and look at the enemy, staring At me for a good 8 seconds before they start to shoot me. Then They stop. Then shoot me again. Then I get bored and I Kill them. It's a wonder that they an even achive kills.
 

LukeD

New member
Mar 12, 2008
2
0
0
cool13011 said:
I'm surprised that no one has mentioned Star Wars The Force Unleashed.
I think it not being out yet is a big part of that - you can make as many claims as you want, but you need to put it in the public domain before people will take it seriously. As far as Euphoria goes, its reasonably uninteresting in terms of AI. I don't know specific implementation details for Euphoria, but the results you get could easily be duplicated by taking a Natural Motion style ragdoll and slapping a behavior-based system on top of it to pick which of the emotional responses to trigger. Its a good trick that will make for a very immersive game world, but its much more Artificial Emotion than Artificial Intelligence. That said, if there is actual AI in it as smart as what you are describing, then that is going to rock bells.

Edit - since Euphoria is NaturalMotion's own engine, this is probably a really good guess at how it works to drive the behavioural responses in The Force Unleashed.

To sum it up, current AI in RTS's have unlimited resources and cash, they are omniscient, omnipresent, and can manage everything they see at once.
I believe this is a hefty overstatement. The biggest flaw with the RTS genre's AI is most definitely the speed with which they can process data, react to situations, and issue orders but I think we are long past the time of flat-out cheating by computer-controlled opponents. I've been playing a lot of Sins of a Solar Empire lately, and whether or not the AI can be deemed to be "smart", its definitely not cheating in terms of resources or perfect knowledge of the world, and I can't think of a game I've played recently where I even suspected that to be the case.