Ridiculously unfair stuff in multiplayer

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Caliostro

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Jan 23, 2008
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krazykidd said:
No one said this yet? Yay i'll be the first .

WESKER!
WESKER!
WESKER!

Really anyone that uses Wesker in UMVC3 doesn't care for a fair fight . Best tip i have recieved for dealing with wesker is , don't get hit ... EVER .
Your balance....MEANS NOTHING TO ME!

But seriously, Wesker seemed like a much bigger deal when UMvC3 first released. Then Zero... "One touch kill all". Shoutouts to Mihe's lightning loops. Also Morrigan on point with Dr.Doom's Hidden Missiles assist = super awesome lame Chris G mode. Soul fist, soul fist, soul fist, ad nauseam!

Wesker still has that "X-Factor lvl 3 can blow your entire team" factor, though.

Tohuvabohu said:
But it's nice when you're the one that shoots the random crocket.
No. It isn't. It basically feels like the game stole your kill and achievement. I don't need random crits to get kills. Only bad players do. I earn my kils.


Tohuvabohu said:
-Sagat. I guess not exactly 'unfair', but a royal pain in the ass and symbolizes everything I hate about Capcom 2d fighters. (TIGER SHOT. TIGER SHOT. TIGER SHOT. TIGER SHOT. TIGERTIGERTIGERTIGERTIGERTIGERTIGERTIGERTIGETIGETIGETIGETIGTIGTIGTIGTIGTITITITITI-)
I'll accept this if you play Zangief. Otherwise, most chars have ways around it. Hell, Zangief does too. Yes, it's an effective tool, but that's Sagat's thing. Most people complain about mindless spam tiger shots, and those are crazy easy to destroy. Unlike the previously mentioned Morrigan (especially with soul mirror, or however it's called, active) + Hidden missiles assist in UMvC3 where the fireballs are basically unpunishable and unavoidable. THAT is a royal ****.

@OP: My biggest gripes with online are:

a)"freemium" PvP games with premium items that give gameplay benefits. "Pay to win" can fuck off and die. I'll just buy a retail game with decent balance then.

b) "Random" gameplay variables, which can fuck off and die. Random in any ind of PvP game should cause the developer that suggested it to be instantly brutalized. No. Just no. Not ever. Random gameplay = kusoge.

c) Peer-to-peer and poor netcode in general. Most recent example is Space Marine. Very interesting "core". Borderline unplayable online due to peer-to-peer system + matchmaking... Which brings us to the last one:

d) Matchmaking. Fuck. Off. Server/room lists. Anything else is unacceptable. Only exceptions are co-op games. Matchmaking should be a bonus, not the core.
 

HellRaid

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JLML said:
Funny you mention that about SMGs. Since, you know, I've been playing APB for like, a shitload of time this weekend, coming to the conclusion that it's just stupid. Stupid, because an SMG will beat a shotgun at 1-5 meters. And I'm talking when aimed exactly at each other. And the shotgun is auto-fire. Heck, it's even worse when the targets are moving around, within that 5 meter distance, then the SMG is even more superior to the shotgun. We're talking like, 5-10 bullets from an SMG to kill. Whereas the shotgun can get 3 direct hits without killing. /rant
I think the problem there is that you're playing APB.

OT: In Tribes Ascend on Crossfire, it's possible for the flag carrier to camp in a room with only one entrance while a Brute or two can infinitely spam fractal grenades, preventing anyone from even coming near the room's entrance.

In fact, fractal grenades in general either last too damn long and/or do too much damage. Bane of my life as an Infiltrator.
 

Nuuu

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Jan 28, 2011
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Mad Sun said:
The KV in World of Tanks. When you see one, you know that you are royally screwed. It has the speed of a Soviet tank, the armor of a German tank, and the raw power of a French tank. It can one shot almost any tank below it, and several tanks above it, and the way matchmaking is set up, you'll see one in most games between tier 3 and 7 (it being tier 5). Glad to finally be away from it? That's okay, meet the tier 7 KV-3, an upgrade!
I've never actually had problems with the KV-3, mainly because the matching with it isn't as bad as the KV. in tier 3-5 battles, KVs are almost always on top, and like you said, they will one shot almost every other tank that isnt heavy or a fully upgraded, decently armored medium tank. Luckily they arent that bad to take out once you get to Tier 5+, but they still do a lot of damage.

Also a game called Rakion, it's a PvP third person game with 5 different classes, one problem is that there is no Gender Switch, and ironically the most annoying and OP classes are the Female ones. Females get to be Ninjas and Archers, Ninjas are the fastest but supposed to be "Lowest damage per hit" but when they grab you, they do the MOST damage and commonly instantkill you, which is a bit of an inconvienence in that game. With archers, if you get caught in an area with 2 archers, you can easily be stun locked to death by them rotating shots at you, and they are just a pain to kill because they can also throw stuff at you and run.
Might i also add that this game is Pay-to-win? Many servers have actually banned cash players because the best armor and weapons are from real money.
 

him over there

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Dec 17, 2011
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Playing Kirby Air ride city trial and then the other guy completes a legendary machine... instant rage quit right there.
 

Stomperchomper

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Nuuu said:
Mad Sun said:
The KV in World of Tanks. When you see one, you know that you are royally screwed. It has the speed of a Soviet tank, the armor of a German tank, and the raw power of a French tank. It can one shot almost any tank below it, and several tanks above it, and the way matchmaking is set up, you'll see one in most games between tier 3 and 7 (it being tier 5). Glad to finally be away from it? That's okay, meet the tier 7 KV-3, an upgrade!
I've never actually had problems with the KV-3, mainly because the matching with it isn't as bad as the KV. in tier 3-5 battles, KVs are almost always on top, and like you said, they will one shot almost every other tank that isnt heavy or a fully upgraded, decently armored medium tank. Luckily they arent that bad to take out once you get to Tier 5+, but they still do a lot of damage.
Play that game all the time, stopped getting trouble from KV's at tier 4, but that might be because I mostly play as a Tank Destroyer.
 

Terrible Opinions

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HellRaid said:
JLML said:
Funny you mention that about SMGs. Since, you know, I've been playing APB for like, a shitload of time this weekend, coming to the conclusion that it's just stupid. Stupid, because an SMG will beat a shotgun at 1-5 meters. And I'm talking when aimed exactly at each other. And the shotgun is auto-fire. Heck, it's even worse when the targets are moving around, within that 5 meter distance, then the SMG is even more superior to the shotgun. We're talking like, 5-10 bullets from an SMG to kill. Whereas the shotgun can get 3 direct hits without killing. /rant
I think the problem there is that you're playing APB.

OT: In Tribes Ascend on Crossfire, it's possible for the flag carrier to camp in a room with only one entrance while a Brute or two can infinitely spam fractal grenades, preventing anyone from even coming near the room's entrance.

In fact, fractal grenades in general either last too damn long and/or do too much damage. Bane of my life as an Infiltrator.
Eh, it ain't that bad on Crossfire.

Now, Raindance flag standoffs? Those are god damn miserable. Sure there's only one entrance to the room on Crossfire, but it's a very small room. You can bounce a grenade magazine or a mortar shell in and everything inside is boned. But Raindance? The Raindance generator room is huge, so you can't bounce a shot in, and there's that really awkward drop that makes you so easy to kill before you can even see what and where the enemies are.
 

TheSapphireKnight

I hate Dire Wolves...
Dec 4, 2008
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Oh man, The M26 Mass/Dart underbarrel. dear and fluffy lord that thing is ridiculous. You thought the USAS with 12g was ridiculous? You haven't seen anything yet.

The glitch gives it the same damage PER PELLET as a normal round from your primary with ridiculous range and accuracy with a heavy barrel. Its a USAS that can do OHK multikills from range.

I don't care if consoles would have to wait, this needs to be sorted out on PC asap.
 

Stainlesssteele4

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Jul 5, 2011
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endtherapture said:
Dota 2 can be really unbalanced and annoying, anti-mage can be overpowered pretty much the whole game.
Dota 2 is the closest thing to a perfectly balanced game ever made. It boils down to skill, which, unfortunately, not many people (including myself) have.

OT: Any mechanic that replaces player skill with luck. I'm not talking about crits, although they don't belong in some genres, they have a niche in the rpg world. I mean things that literally replace one's ability to preform with something like temporary invulnerability, ammunition spewing weapons, explosives, environmental factors, or just other unfair minutia.

That and games trading balance and power creep for samey, under powered carbon copy weapons.
 

octafish

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Apr 23, 2010
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Cowabungaa said:
My own contribution would be the Ice Climbers in Super Smash Bros. Okay they're not that overpowered perhaps (though they're awfully quick for such a hard-hitting duo), but the fact that one of them can damage you while you can't damage her just strikes me as so damned unfair. That shit just ain't right.
Aircross said:
Say it all with me now!

RANDOM NUMBER GENERATOR

TF2, 95% ubercharge, A WILD CROCKET APPEARS!
And that's why a good team plays with Pyro's, and uses Snipers for that job instead of Soldiers. I just love ruining a Medic's day with a well-placed headshot. No need for randomness.
xptn40S said:
Unfair stuff in multiplayer?

The first thing that came to my mind was Battlefield 3.
Indeed. I'm not sure whether it's because of the reason you stated, but 9/10 games I join has one team being completely pancaked by the other. There just barely seems to be room for some sort of middle ground, like, ever. That's why I barely play BF3 these days.
anthony87 said:
Noshahr canals on Battlefield 3.

If you're on the side that spawns on the carrier then prepare to have a whale of time trying to even make it to the docks as you're being sniped by soldiers, a tank or two and there's an enemy helicopter spawncamping and blowing up your helicopters. What do you do if your helicopters get destroyed?

....You take a boat. A little shitty thing that's just begging for a tank to blow it out of the water provided one of the snipers don't headshot your as you're driving it.

Very unbalanced map is basically what I'm getting at.
That used to be the case, but the BF3 community has really discovered the fixed AA gun on the carrier, letting the US team dominate that map's airspace relatively easy, ruining the RU's team's day. I've seen it happen so damned often. I mean really that gun can even pepper point B itself.
Not just B, it can tear apart the waterside warehouses, fire all the way down to the bridge near D and rake the entire length of railway line on the water side of C, and there is NOTHING you can do about it. I hate Nosehair as the RU.
 

infinity_turtles

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I'll join in on hating freemium pay to win content.

But everyone talking about Wesker in UVMC3, I've never really seen him as that much of a problem. At first sure, but once I got used to him he was never an issue. Now that think about it though, that may have something to do with me playing an odd-team so they don't have any experience against my set-up. (I run Shuma, X-23, and She-Hulk.) A Wesker that wasn't wondering what the hell I'm doing might be a bit more of a problem. Now Zero or a level three X-Factor Strider using Ouruboros? I hate running into those.
 

Rooster Cogburn

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FilipJPhry said:
erttheking said:
Gonna have to go with the Banshee in Halo Reach. It can be countered with a Scorpion or a Falcon, but on the maps where they aren't around that thing can be a real pain in the rear, dive bombing people and fliping around like the pilot has ADHD which makes it impossible to hit with anything other than a SPARTAN laser, and can instakill you with ease. Oh yeah, can the Guass Warthog.
Yes. Fuck guys to take the Banshee at the beginning of every game and proceed to use it for the rest of it. I even see people wait until they respawn so they can get dibs on them. It is one of those very rare instances where I'm tempted to team kill.

Also, this is most likely beaten to death, but the Ghost perk on Black Ops. Also using Lesnar on UFC. You're really just going to keep it on the ground game? Speaking of wrestling, people who use Randy Orton on WWE 12. His Punt finisher is unblockable! Totally unfair.
The Banshee is actually pretty weak to DMR fire if you can't get something bigger. It's still a pain, but it seems like people don't hit it with their DMRs because they don't realize how effective it is. Just make sure you're near an interior location in case he comes at you.

Arnoxthe1 said:
In the hands of a pro, the Sniper Rifle in Halo. If you don't have anything to at least harass him with, you're dead.
Definitely. You don't have to be that pro, and the sniper is easily the best weapon at all ranges and virtually all situations.
 

Doom-Slayer

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Jul 18, 2009
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Any rocket/grenade launcher weapon in modern realistic fps's. Last I checked rocket launchers and grenade launchers were anti-vehicle and for clearing buildings. The ammos so heavy, bulky and expensive you simply cant use it for anti-personal, might as well make us a bald headed giant russian dude with a minigun if your going for that realis..oooh..
 

Mycroft Holmes

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RJ 17 said:
1: Marine Grenade Launcher. Timed and Proximity mines are alright, but Spider and EMP grenades are ridiculously overpowerd.

2: Marine rocket launcher's homing mode. Yeah, once you get a lock, the target is dead. Period. You could pull the trigger from across the map and watch the tart run behind three buildings and jump into a tunnel...the rocket will follow the target's exact path and blow'em up, laughing as it makes as many 90 degree turns as it wants.

3: Marine Smart Gun. Soooo your aim never leaves me if I'm on your screen, you just have to hold down the trigger? There's a word for that in other games...it's called using an aim-bot.

4: Predator Shoulder Cannon. 2 charged shots that never miss and you're dead? Yeah, that's pretty over powered.

5: Just to be fair I'll go ahead and say the spear gun because a camping pred is 100% invisible to marines and there's really not much they can do about a pred with a speargun that knows how to aim it.
I played AvP2 a lot. And absolutely none of these things bothered me. They all had work arounds. For all locking weapons with traveling projectiles you just had to bunny hop sidestep and they would miss 100% of the time. People almost never used the smart gun because it ate through ammo quickly and did almost no damage, which meant that whoever was using it usually had a very short lifespan. EMP weapons didn't hurt marines; any alien would easily pounce away by the time they shot, any predator should be ambushing and not give them the chance to shoot. And if a predator camps with a spear gun they will die very fast to aliens. If for some reason you are playing without the games best race, there's a reason players are given 500 bullets of pulse rifle ammo. Predators hide in predictable spots, shoot a few shots at all the obvious places until you hit something, and then lay waste to it.

I played 90% of the time as an alien runner, and consistently scored the highest in the game.

teebeeohh said:
mass talons or dryads/the other druids in WC3, i hated those
This is annoying as hell, as I play Orc. And every single Nightelf does it at higher levels. The only real work around is to just avoid them and base raid as much as possible while denying expansions.

Also in regards to wc3. Basically everything about Undead in wc3 is stupid. For example, with level 2 unholy aura standing on blight, the entire undead army has faster regeneration than a fountain of life, and once that aura hits level 3 it becomes retarded. Meaning that you can basically never attack the enemy base.

shrekfan246 said:
Goddamn blood mages in Dragon Age: Origins. I may just not understand the intricacies of the mage class in that game, but it seems like enemy blood mages are about 50-100% more effective than any mage on my team, all while doing less collateral damage to their allies than I would to mine. I hate fighting blood mages so much. They always seem to manage to root three of the four people in my party, them blow them all up with a Fireball that also knocks them over, finishing with a super-powered Chain Lightning that chains to the entire party because, as previously stated, they were all knocked down by the fireball so they couldn't move away or anything, all while two or three of their buddies and/or a boss monster is wailing on my team too. Oh, and the Fireball puts on a flame damage-over-time effect too.
Origins wasn't a multiplayer game. lol. Check the thread title brody. But yes you're right blood mages were OP as hell. They have a spell that straight up stunlocks everyone for a long time in a medium sized circle and does high damage. Actually leaving on blood magic is stupid though, just that one spell is OP.
 

MPerce

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The Banshee/Scorpion in Halo 3. Such a *****.

In Reach they toned the Banshee down quite a bit by making it a lot less agile and easier to kill with small arms fire. Scorpion's still an asshole, though. I mean, come on, Bungie. I'm on the Elite team in Invasion and I'm supposed to kill a tank that has an ultra accurate infinite range super fast insta kill cannon.....with my purple turtle tank that slowly lobs globs of plasma?
 

ThePenguinKnight

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Unfair?

Pretty much every aspect of any competitive MMO ever made. You aren't rewarded for your skill, you're rewarded by simply being lucky or spending absurd amounts of time and possibly real money to purchase the best equipment you can. The best example of this I can think of is WoW, you could have everything perfectly mapped and configured on your UI with carefully chosen talents and some 12 year old who got lucky and has to much time on his hands could crush you with absolutely no effort, it's bullshit.
 

Bat Vader

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Mar 11, 2009
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From what I hear about the Dark Souls Multiplayer I think it will be best if I play in offline mode when the game hits the PC in August.

Spawn camping is most likely the most unfair thing a person can do in a multiplayer game.
 
Sep 14, 2009
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Tohuvabohu said:
Daystar Clarion said:
Aircross said:
Say it all with me now!

RANDOM NUMBER GENERATOR

TF2, 95% ubercharge, A WILD CROCKET APPEARS!
Fuck random crits.

Whoever thought that was a good idea has no concept of game balance.
But it's nice when you're the one that shoots the random crocket.


-Sagat. I guess not exactly 'unfair', but a royal pain in the ass and symbolizes everything I hate about Capcom 2d fighters. (TIGER SHOT. TIGER SHOT. TIGER SHOT. TIGER SHOT. TIGERTIGERTIGERTIGERTIGERTIGERTIGERTIGERTIGETIGETIGETIGETIGTIGTIGTIGTIGTITITITITI-)
haha i will admit that i got a random crit rocket on the bridge on 2fort that got 3 kills..i had a bit of a grin >:) although i do understand that in a moment where you are 1 v 1'ing someone and they get a random crit it can be very off putting in the game.

also, highly agreed about sagat, if anything he was harder to me than bison by far, i'd spend 4-5x more retries on him than bison i'd probably wager. fuckin tiger shot + tiger uppercut spam constantly...if only i was like the computer and could do one keystroke to activate each power ability rather than 3-4 well timed button combo's.
 

Abedeus

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Sep 14, 2008
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Enigma and Heart of the Oak items in Diablo 2.

"Oh, Barbarian and Sorceress have very strong skills unique to them, one increasing health, mana and other stats, the other has instant teleport? LET'S GIVE ALL CHARACTERS A CHANCE TO GET THAT!"

And suddenly PvP became "who has Enigma" instead of "who has better gear and plays better". Best gear won't help you against a hammerdin teleporting onto you from off-screen and drops a barrage.

Bigby's spells in Neverwinter Nights - ridiculous damage, bypass resistance from what I remember, and have huge saving throws for damage. Also Implosion, it ignored Death Resistance, Harm was just stupid in original game (so was Heal, both disregarding the rules about 15x level heal/damage) and I'm not sure they changed it, but there are luckily mods for it.

Stop Time is obviously overpowered but it's the same in the original version.

Smiting Prayers in Guild Wars until it was nerfed to ground in PvP. Good reasons, poor execution.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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krazykidd said:
The Wykydtron said:
krazykidd said:
The Wykydtron said:
krazykidd said:
No one said this yet? Yay i'll be the first .

WESKER!
WESKER!
WESKER!

Really anyone that uses Wesker in UMVC3 doesn't care for a fair fight . Best tip i have recieved for dealing with wesker is , don't get hit ... EVER .
Ah I was going to mention Wesker in my OP. But hey I, and many other people have raged against him enough I think, i'd end up sounding like a broken record XD

This will just about sum up how everyone who has ever played UMVC3 feels about Wesker anyway

There is not enough rage for wesker , until his health is nerfed . Let him keep his damage and his speed , and his godly assist , and his self OTG and his teleports . Just for the love of god , give him the same amount of life as strider or akuma.
Or better yet, nerf his health down to Phoenix levels and watch as everyone drops him near instantly nyahahahaha! Usually i'd hate to see the bullshit nerf Phoenix got happen anyone else, but for Wesker... I'd have to make an exception XD

Oh just off topic for a sec, i'm still waiting for a Phoenix Wright to make an appearance in a tourney at some point... Seriously it's like nobody plays him except me. Apparently a character actually having quite a high learning curve equates to being low tier. Who knew?
It's not the learning curb . Phoenix wright is only good after he gets all his evidence . And then you still need to get hit by him . Hes actually very easy to avoid . Since his movement sucks . Too much preperation needed, but if you manage to actually do it hes nigh unstopable . Also is his level 3 unblockable? Or it hits anywhere as long as you are touching a button? I guess you COULD make a team revolving around him , but it's pretty unreliable.

I'd love to see a phoenix wright , hsien-ko, strider team though . Plus another downside to phoenix write is ... Hes nOt wesker.
Getting evidence is easy for me unless i'm fighting someone like Deadpool, fuck Deadpool! Though them playing Keepaway against PW is going to come back and bite them in the long run. Since with the Maya assist I get enough time to get my evidence, switch to X-23 and either go for a TAC into Objection! or DHC from Rage Trigger into PW's Maya hyper for the easiest Objection! you have ever seen XD

Basically my team is PW and X-23 with Vergil hanging around in the back just in case something horrible happens...

His lvl 3 is blockable but they press a button, any button and you unleash zero frame, omnidirectional ownage upon their faces. Fun fact: lvl 3 X-Factor Ace Attorney will kill 99% of the cast from full health. It makes the last character on the enemy team a joke to deal with.

Basically once you learn your way around his crap mobility (by spamming the Maya assists, naturally) it becomes so easy to get the evidence, switch mode and then let X get one combo on them to land the Objection!
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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NameIsRobertPaulson said:
The Wykydtron said:
krazykidd said:
The Wykydtron said:
krazykidd said:
No one said this yet? Yay i'll be the first .

WESKER!
WESKER!
WESKER!

Really anyone that uses Wesker in UMVC3 doesn't care for a fair fight . Best tip i have recieved for dealing with wesker is , don't get hit ... EVER .
Ah I was going to mention Wesker in my OP. But hey I, and many other people have raged against him enough I think, i'd end up sounding like a broken record XD

This will just about sum up how everyone who has ever played UMVC3 feels about Wesker anyway

There is not enough rage for wesker , until his health is nerfed . Let him keep his damage and his speed , and his godly assist , and his self OTG and his teleports . Just for the love of god , give him the same amount of life as strider or akuma.
Or better yet, nerf his health down to Phoenix levels and watch as everyone drops him near instantly nyahahahaha! Usually i'd hate to see the bullshit nerf Phoenix got happen anyone else, but for Wesker... I'd have to make an exception XD

Oh just off topic for a sec, i'm still waiting for a Phoenix Wright to make an appearance in a tourney at some point... Seriously it's like nobody plays him except me. Apparently a character actually having quite a high learning curve equates to being low tier. Who knew?
Well, it's not that he has a high learning curve, it's that for him to truly be useful, you need to not attack for a while. In a game based around killing your opponent in a single hit (*COUGH* FilipinoChamp *COUGH*) not attacking sounds like a bad idea to me.

It's why I sold the game. Got bored of either instantly winning or losing based on who happened to win a game of footsie.
Protip: you can attack through Maya's shield. That is all you need to know to get about 1 to infinite free combos on the guy

"Oh he's sitting behind his shield tiem to go and grind against it!" logic is so common.

People not knowing the little nuances behind PW gets them killed half the time. Also Order in the Court is a free get out of random hyper free card. The self induced hitstate makes you go though any attack, you can be OTG'd if they're playing Wesker though...

Basically once they're sick of your Keepaway beams and throw a Shinku or something at you it's just "nope, not giving you the damage! Back to the good old Keepaway!"