RedEyesBlackGamer said:
Irridium said:
RedEyesBlackGamer said:
Not true. Make a good game that has broad appeal and the money will follow. Persona 4 and Shadow of the Colossus are examples of good games that didn't have broad appeal and they made meager profits.
The ICO/Shadow of the Colossus collection topped the sales charts for about two weeks, knocking Gears 3 off the top.
As for Persona 4, well the fact that we got a forth game in a series kind of proves that the series turns a large enough profit for them to keep bringing them to the US.
Same with all of Atlus's games actually. They don't ignite the charts true, but they turn a profit.
Aaaaand you ruined my post. My point still stands. The original SoC didn't sell well at all if I remember correctly. And see the above post. Besides, "sell well" for Atlus means around 40k in sales. Not the millions that the big boys make.
True, it didn't sell well when it first came out. Same with ICO. However, I'm willing to bet that's because nobody, not even Sony, made any noise about them then. This time, ICO/Shadow of the Colossus had a rather large cult-following that's been talking about how great these games are for years. As a result, more and more people kept hearing about them and how great they are, and I'm willing to be gladly picked up the HD collection to see what all the hubbub was all about.
Same with Demon's Souls/Dark Souls. Demon's Souls came out with 300,000 in the first few months. Didn't have much marketing or talk about it, but as time went on, more people bought it, and talked about it. I'm willing to bet Dark Souls sold better thanks to the success of Demon's Souls, the marketing push it's gotten (I've seen commercials for this game everywhere to the point of annoyance), and because of how much everyone's talking about it.
With Persona, it's been a while since 4. I wouldn't be surprised if Persona 5 sells
very well thanks to the amount of love it gets on the internet. You don't see as many people talk about it like with Shadow of the Colossus/ICO or Demon's Souls, but those who do talk about it love it, and say as much. Over time, that build, more people play it, talk about it, and get it heard.
I suppose the overall point I'm trying to make here is for publishers to put resources behind new and interesting products. A good example is Assassin's Creed. Ubisoft marketed that quite a bit, and it became one of the best, if not the best, of their franchises.
Almost every new IP and original game that flounders is because there's barely any marketing support from the publisher. It also doesn't help that they put it in the holiday release period against all the huge AAA sequels.
Give a new, interesting IP a marketing push, release it at a time where there isn't much coming out(like, say, summer), and see if it doesn't turn a profit. Sony/Activision did this with Infamous/Prototype, and both sold well enough to warrant sequels. Both released at close to the same time as well.
You also mentioned Beyond Good and Evil. That came out the same time as Prince of Persia. Both were new IP's, but one was marketed more. Which one sold very well and went on to become a franchise?
Also, Catherine recently passed 500,000 copies sold worldwide a month or so ago.
There are markets for new, unique, odd, and niche games and/or IP's. You just need make noise about them so people know that they're coming out. No, they won't make millions, but they will turn a profit. And who knows, if you stick with one long enough, put resources behind it and really push it, it might just become the multi-million dollar franchise you want it to be.
You also mention the above post. Damn near all those games had either very little or no marketing push behind them.
Beyond Good and Evil - covered that
Grim Fandango - now a classic and one of the most talked about point-and-click adventure games. If Lucasarts put it on Steam and/or GoG they'd make a very large, easy profit. Not sure if let down by marketing since it came out in the 90's when I didn't have
Mad World - Wasn't marketed much at all. Game was also pretty "meh", so there's that.
Okami - Classic talked about all the time and loved by almost all who play it. Let down by marketing.
Psychonaughts - Barely marketed.
Shenmue - This one's a case of a budget that gets wildly out of control. Still, if it were given an HD re-release or released on PSN/XBLA I'm sure it'd see great sales like Crazy Taxi and Sonic Adventure.
System Shock 1 and 2 - These are actually the most requested games to be added to GoG. If they were added, they'd sell stupidly well. Much like Planescape: Torment. Again though, came out in the 90's like Grim Fandango, not too sure what kind of marketing push it got. Don't expect it to be much.
Baten Kaitos - I'm definitely chalking this one up to bad marketing since this is the first time I've ever heard of it. After reading a bit about it, I really wish I did know about it.
Eternal Darkness - Frequently talked about classic that didn't get much marketing. I don't see a discussion about gamecube or horror games where this one doesn't come up.
Yeah, almost all had lousy or no marketing. Grim Fandango and the System Shock games actually were successful though, since back then you didn't need to sell as much to turn a profit. And if they were released on GoG and/or Steam, they'd make huge amounts of money thanks to the insane amounts of praise you hear for them all over the internet.
Wow, that was way more text than I intended...