Yeah that's exactly what I thought. Come on Rockstar, this is L.A Bland, why is it so hard to make a Noire cover for your game?mireko said:It looks like a movie tie-in game.
[sub]And that's terrible.[/sub]
Better. Not blow me away amazing, or anything, but definitely better.therandombear said:This is the European version.
Much better tbh.
Dem sound like fightin' words missy!Susan Arendt said:Ha! That was my exact reaction: "Wow, this cover sucks. I bet the Euro version is amazing!"
Ok, all ye photoshop wizards in the audience (you know who you are). Give us a proper LA Noire cover. Best one gets a badge.
How is that better?Susan Arendt said:Better. Not blow me away amazing, or anything, but definitely better.therandombear said:This is the European version.
Much better tbh.
It's cleaner. Fewer images fighting for your attention.Mcface said:How is that better?Susan Arendt said:Better. Not blow me away amazing, or anything, but definitely better.therandombear said:This is the European version.
Much better tbh.
It's the same imagine cropped out and put in front of a building...
I'm surprised that the covers didn't go for the, y'know, *noir* style of low-set lights and high contrast. While we don't want every game to look like Limbo, you could easily turn a simple cover into a black-and-white masterpiece.Susan Arendt said:Better. Not blow me away amazing, or anything, but definitely better.therandombear said:This is the European version.
Much better tbh.
Not bad, but Europe one is still better. Replace the womans face with the building in the Euro version and I'll buy the gamecarnkhan4 said:That's what I was thinking, it's not very evocative of what it is...in fact, in my opinion it looks vastly superior just by gray-scaling it: