Mertruve said:
Yes, this was the gist of quite a lot of the Torchlight feedback. Yes, you can certainly hold the mouse button down to keep attacking an enemy, but my concern was about needless energy loss, and keeping the mouse button depressed is still a far worse solution than just clicking once to keep attacking an enemy until they die.
Uh, I didn't hear any complaints about constantly clicking on enemies in Modern Warfare 2 (holding the mouse down button is also required if you have an MG!).
This. I mean seriously, one of his major complaints about a PC video game was it required too much clicking? I'm sorry, did the pain from all that terrible duress of holding down a button with a tenth-pound of force get to you?
He also claims that he'd never change his mind after attacking a certain enemy, but certain attacks have debuffs attached, or perhaps you have an area spell you want to use. There are a variety of reasons why you might not want to continue attacking the same enemy continuously, and there is an easy system to do it if you did.
In the review he even complained about how the game had too many hotkeys you could set.
I'm finding again and again that Yahtzee is popular not because he makes meaningful reviews, but because he is "hilariously" negative about everything, warranted or not.
He wants games to be new and fresh. When they are, he complains about how they're different. When they aren't he complains about how they're the same.
Sorry all this free entertainment doesn't meet your exacting standards.
Somebody can't take criticism anywhere near as well as they can dish it out.
If you're going to be an insulting prick, yet still be popular, you can't act like everybody who disagrees with you is just being whiny. Well... you CAN, but that goes back to the insulting prick part.
I've come to realize that many of your pedantic criticisms come from a need for content to fill your rapid-fire reviews combined with your obsessive compulsive need to nitpick everything that could possible be annoying in a game and magnify it to a different level.
This combines to produce a rating system that judges nearly all games in existence to be garbage. Seeing as your target audience is gamers, who play these games, and may *gasp* even like them, you might be surprised they have opinions of their own. But all odds against it, they do, and some of them might even complain that your judgment is lacking important facts! Given that you only have enough time to play these games for a few days before making your judgment, they may even be right!
I hardly think that disagreeing with you amounts to imposing "exacting standards." But I could be wrong.