Well, you know I was right with this article up until the notion came forth that having people talk about their in game chars other people might find interesting.
Honestly there is nothing more tedious to me than listening to listen to someone drone on and on and on about what they did with their avatar. Even if its a game I play.
I knew a guy who I worked with, who would drone on endlessly about his WoW toon, and how I should subscribe and join his server. I had played WoW before but I had nothing major in my backlog at the time so I figured I could kill some time. It did not take me long to realize that all he wanted to do was craft someone so he could have someone else to talk about his gear configurations, his PVP set, his tier 3 and various different stuff. Even playing the game I had no ambition to hear about his gear, or what raid he ran or any of that stuff, because it had no bearing on my personal experience. To me listening to him drone on endlessly about how awesome his druid was was such a grating experience. Basically the same sort of experience described when discussing pen and paper rpgs.
The water cooler experience, I sincerely disagree with. Just because you happen to play the same MMO as someone else does not mean your going to be personally interested in what they have to say about the game, unless there is a deeper connection that exists within the game such as being in a static group, same guild, or habitually playing together, and if that connection exists it ceases to be water cooler discussion.
ToR is potentially the same. On some levels you will not have vested interest in the affairs of someone who plays on a different server than you. However, to their credit, ToRs narrative depth and how that narrative plays out in a group context CAN allow you to be able to relate to someone elses experience who you are not directly invested in. I think wow fails to capture that given how much of its content is text based, and thus, contingent on ones imagination. But in TOR having cut scenes and being able to watch events unfold and alter the events depends on who in your group wins the roll lends it more to the same sort of discussion one could have about watching a tv show or movie, and explaining their impression of what happened. Thats simply something you wont be able to capture in text based format.Especially one where events essentially do not vary and cannot be altered.
But none the less. It boils down to the fact that really, no one gives a shit about your innane prattle, regardless of what the subject matter is.