RPG settings left unexplored

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Duck Sandwich

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believer258 said:
What about an urban setting, like today, only everyone has some sort of special powers? Wait, that's probably been done...
Yep. X-Men Legends.

EllEzDee said:
Pirate RPGs. Take to the high seas, modify your peg leg and eye patch, upgrade your cutlass, unlock a blunderbus at higher levels...We need a pirate RPG.
Skies of Arcadia is probably the closest thing to what you're describing.


Basically, the protagonist and his allies are Blue Rogues (good guy, Robin Hood type pirates) who have frequent run ins with an evil empire. The game's main method of transportation comes in the form of airships. You occasionally have turn based ship to ship battles where your ship and another ship (or sometimes a giant monster) try to blast each other into submission.

The Avernum/Exile series by Spiderweb Software has an intersting setting. Much of the series focuses on a group of people who didn't fit in (petty criminals, disliked politicians, etc.) who got banished to a huge series of caves by the rulers of the world, the Empire. In the 3rd installment, the game's setting is divided between the caves and the surface.
 

Weslebear

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Urban would be a really good mix up, especially if it had a good amount of both inner city and suburban areas surrounding that my idea is similar with the setting but it would be in an alternate reality, similar to the way Fallout has advanced tech but 1950s culture. My setting would be Urban but everything is back the way it was in days of swords and magic , proper medieval legends and myths.

Swords and sorcery fighting off gangsters with enchanted daggers sounds a lot of fun. Heroes patching themselves up with mashed up herbs and mystical fruits found in overgrown dingy neighbourhoods, dark alleys becoming ambush points for assassins and demons, shopping centres now great trading and feast halls where services are paid off with rare treasures and with goods in straight trades. Shops being possible fronts for a great evils lair or drug dens as dungeons to farm for loot. Police Stations or phone boxes as a place to find the latest mythical quest.

Okay my imagination ran a little there...

But you get the picture :3.
 

Delock

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What about a post apocalyptic wasteland inhabited by tribes emotionless warriors all fighting to reach a paradise, whose stalemate is ended when a mysterious force makes it so they suddenly are exposed to a full spectrum of emotions and can turn into demons that eat each other, suddenly changing the entire face of warfare there, only for it to turn out that the entire world was a computer simulation. You could also include a lot of elements from Hinduism in as well.

Too bad such a game doesn't exist...

Nor does a game about a boy who travels condensed versions of classic disney movies with a sword shaped like a key, or one blending fantasy and sci-fi by having the worlds fit a sort of fantasy feel while being interconnected by science fiction elements, nor something along those line only having it so the two elements are more as well, such as space ships looking like galleons and some of the worlds being heavy sci fi, or having a science fiction story where the standard setting of such is beset by ghostly monsters, rampant computer viruses, Elder Gods, and biblical figures all in a huge gambit by higher beings to save at least the upper realms of existence, and especially not one where a classic fantasy (minus tolkien elements) is under siege by demons that no mortal can beat so you take on the powers of demons yourself in order to become the right hand of this ancient evil so it can be seal away for good this time.
 

Caligulove

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I've always wanted to see a good RPG taking place during the Crusades, but doesnt really take one side in the fight, or turn it into some kind of sci-fi fantasy stuff like the Assassins v. Templars in Assassins Creed. lot happened around that time as well, not to mention the Viking Raids roughly a century before the crusades, hell, even something like Robin Hood, if you dont want to stray too far away from the comfortable medieval England setting that ALL fantasy RPGs do
 

Verlander

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World War 1

I don't know how, but there is an appeal there. There aren't enough very good WWI games
 

Leemaster777

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triggrhappy94 said:
Inside someone's body; kinda like the movie Osmosis Jones.
Well, there's Mario and Luigi: Bowser's Inside Story. Sounds kinda like what you mean.

And personally, I'd like a good superhero RPG. And before anyone says anything, I'm NOT talking about MMOs (I can think of at least 3 off the top of my head).

I mean something closer to Dragon Age, with great character customization, but a focused single-player component. There could be an online mode too, but I want single-player to be the focus.

The last superhero RPG I can think of that wasn't an MMO was Freedom Force.
 
Sep 14, 2009
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Serris said:
gmaverick019 said:
mm i'd love to see an RPG use a heaven and hell or light and dark atmosphere, where you can flip between either world at any given point, sometimes to continue on in the story or dungeon you would have to flip worlds (they are generally the same but one is based off of evil/dark morals and vise versa for the other, so the dark world is usually a firey red with spikey buildings and shit and everyone is generally evil to their counterpart ) and depending on your morals you spend more time/get more quests from the world that reflects you.
the legend of zelda, a link to the past?

OT: i think there's quite a few different settings available for RPGs. I don't think modernday is a very appealing setting for an rpg, because rpgs are traditionally the most escapist form of games (think back to those pen and paper rpgs).
i do like the idea of a more rpg-version of spore, where you really need to evolve (tweak your stats) to survive.
eh i dont consider zelda games rpg's, they are amazing don't get me wrong i just think of them as adventure games. the game i had semi envisioned would kind of be like a demon souls hybrid between that and fableish, except lots of rpg depth in skill building and leveling
 

someonehairy-ish

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voetballeeuw said:
Underwater? I can't remember any RPG underwater. I'm sure there are but not that many.
Weeell Bioshock has a few RPG-ish traits. But apart from that no :/
OT: I'd like to see an RPG set in the Oddworld universe. xD Its almost a mix of scifi-ish/zeerust and fantasy settings and its also nicely twisted. Some of the bizarre critters are awesome too, so I'd like to see a big open oddworld with extra critters, huge factories, marshes, underground areas, big mountains; with the contrast between the industrialistic, modern races and the local, 'nature' attuned ones. Could be pure awesomesauce.
 

Twaddlefish

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Verlander said:
World War 1

I don't know how, but there is an appeal there. There aren't enough very good WWI games
WWI RPG:

Day 1: Joined up.

Day 9: Sat in trench

Day 67: Sat in trench

Day 93: Christmas! Played football, lost.

Day 159: Sat in trench

Day 259: Still sat in trench

Day 325: Charged at enemy, got shot. Then gassed. Then shelled.

Reload? Y/N
 

someonehairy-ish

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Caligulove said:
*Viking Raids*
holy shitting hell yes xD I want a Viking rpg, played out as though all the norse myths are real. Would be sweeet. Your character could turn out to be a demigod or something. Hmm Fun fun fun someone steal this idea and make it pretty please :)

obviously add a lot more depth than that ^ ^
 

someonehairy-ish

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Madskull said:
How about an RPG where you play as a human impossible to die except in battle, starting in the ancient china and working your way through different periods as you're character grows in strength and wisdom, all the way to the modern city setting and beyond. Would be awesome, right?
awesome but bloody difficult to pull off. You'd need to build soo much stuff as weapons develop over the ages, not to mention all the maps, environments, armour... Also how would it have any kind of story? Unless you set up with a villain who is also immortal, so you're effectively continuously duelling it out through the millenia. That could work.
 

Acting like a FOOL

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OOOOHH! how about!...Maybe west Africa during the colonial era up to the civil war and decolonization...a fictional history mixed in with west African magic & mythology!
 

rankfx

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I had an idea a while ago for an RPG in an Xmen like setting, only without all the costumes, intergalactic politics, technology, etc. It'd be a bunch of mutants who have just discovered their powers and unraveled an Evil Plot with made science etc. So I guess it'd be modern day but with superpowers.
 

AnAngryMoose

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voetballeeuw said:
Underwater? I can't remember any RPG underwater. I'm sure there are but not that many.
Bioshock?

OT: I think we need more Pirate and Steampunk RPGs.
 

AnAngryMoose

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thethingthatlurks said:
Hm...how about a cyberpunk setting on a spaceship. The crew has gone completely insane, weird mutations and so forth, and escaped biological experiments. Not only that, but the player will learn more about the crew's lives via their journals. Oh, and the enemy should be an AI trying to contain the mutant/batshit crew members, only it is not the real enemy. If only there were a really famous game like that, one which everyone ought to have played...
(yes, make more of them, please!)
While you're waiting for that RPG watch a film called Pandorum. It's a bit like what you describe and it's awesome.
 

The Red Spy

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I'm possibly going to be called out with this (With several links to past games that I don't know about), but what about an RPG in Purgatory? I'm not thinking Silent Hill, but something completely devoid of human influence and inhabited by Jinn/Spirits/Walt Disney. Laws of physics would count for nothing, and progressing further into the Nether could leave your character slowly losing his/her/its strength as it distances itself from their entrance, allowing corruption to set in slowly. Over the course of the campaign you would (in true RPG fashion) find & recruit a number of individuals who exist within this plane.

Please note I've thought of this on the spot, meaning I don't know why the main character even ventures here or whether I'd send another character with them. They could be here for; exploration purposes (Scientific breakthrough allowing for travel to purgatory/another plane?), war against a hostile force (Although I think war has been over done countless times, and YOU are the one trespassing in someone else's home, so you could be interpreted as the aggressor), or entrance is found by pure chance/through some anomaly in nature... though that doesn't really work with the idea entirely.

The gradual corruption culminates in the main character losing their mind as the corruption physically manifests itself in your body, distorting it and altering your attacks, personality and power overall. You turn on whatever comrades you have recruited up to this point, killing one (or more) of them when you discover that your only entry point back home has been severed when those on the other end discover what has happened to you, and abandon you as a final method of quarantine. The main character loses all hope: condemned from his own home, terrified at what they are becoming with their final hope fleeing for their own sakes, away from this demonic thing.

Those you have recruited along the journey now side against you, angered or distraught at the death of one of their own at their friends (Your) hands. They now promise to alleviate your pain by putting you down and side against you. This is important now as you, the player, are given the choice of playing as either the former main character, who is now isolated from all other interaction but continues to grow in power, seeking to destroy anything he comes across and hunting down the former team, OR play as the now beleaguered characters you recruited, who grow in power and gain abilities as normal, but now have to face a foe who's power is increasing at a freakish rate, meaning you have to gather more forces to face him/her/it eventually (The forces you gather could be former antagonists, who's existence and homes are under threat from the former main character, and are now seen as protagonists).

Any constructive critisism is very much appreciated... though it'll serve no purpose. Please know that I've only thought this up whilst being sat in this thread and brainstorming it, so kindly keep your "OMG THTS SHIT" comments to yourself, thanks =D