Rumor: Bethesda Teases Next Fallout With New Website - UPDATED

SajuukKhar

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A-D. said:
-No FEV (Supermutants, Deathclaws, probably Ghouls)
Ghouls are created by radiation only, Avellone switched sides and agrees with Tim Cain.

Anyways, Fallout games set outside the U.S. would be terrible because how bad the rest of the world is, Tenpenny left Europe to come to the C.W. because Europe is JUST much of a hell-hole that the C.W., and America by comparison, is seen as a great place.

There would be less of civilization in general in other lands, it would just be roving gangs of raiders and cannibals.

00slash00 said:
I don't recall hearing about Europe though. It definitely seems like its a part of the story worth exploring,
"Allistair Tenpenny came to the Capital Wasteland from Great Britain to seek his fortune, so that alone tells you that the U.K. was also hit in the war. And if he came to U.S. to succeed, that says a lot about how screwed up Europe must be. So we just allude, a little bit, to the state of the rest of the world. We like to leave a lot to the players' imaginations, and somebody like Tenpenny serves as a catalyst for those thoughts. " ? Emil Pagliarulo
 

A-D.

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SajuukKhar said:
A-D. said:
-No FEV (Supermutants, Deathclaws, probably Ghouls)
Ghouls are created by radiation only, Avellone switched sides and agrees with Tim Cain.
I know this, i was going by Fallout 1 on that and Ghouls were created because the Vault didnt close completely, hence massive radiation. I simply put them in the list because their creation is also too specific to have it happen twice at random. Supermutants are pure FEV dips and Deathclaws are a combo of the aforementioned radiation+FEV combo. As are most critters in the wasteland aside from Floaters, Wanamingos and Centaurs, Wanamingos being a special case since they are a secret weapon project thing. And by the time Fallout 4 would be set, they have all died out anyway.
 

SajuukKhar

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A-D. said:
I know this, i was going by Fallout 1 on that and Ghouls were created because the Vault didnt close completely, hence massive radiation. I simply put them in the list because their creation is also too specific to have it happen twice at random.
Except tons of Ghouls, as in all of them in the CW, and the Midwest, formed the way way the necropolis Ghouls did. The creation of ghouls happened all over the world.

A-D. said:
and Deathclaws are a combo of the aforementioned radiation+FEV combo. As are most critters in the wasteland
Actually they aren't, wasteland monsters such as Mirelurks, Radscorpions, Yao Guai, etc. etc. are pure radiation based.

When the West-Tek facility was hit by nukes, and the FEV containers broke, the massive radiation mutated the FEV, which made it lose its mutagenic properties, while everything is infected with this kind of FEV, it doesn't cause mutations itself.

Normal FEV causes sterility in all subjects, yet every mutant animal from Radscorpions to Yao guai can breed.
 

A-D.

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SajuukKhar said:
A-D. said:
I know this, i was going by Fallout 1 on that and Ghouls were created because the Vault didnt close completely, hence massive radiation. I simply put them in the list because their creation is also too specific to have it happen twice at random.
Except tons of Ghouls, as in all of them in the CW, and the Midwest, formed the way way the necropolis Ghouls did. The creation of ghouls happened all over the world.

A-D. said:
and Deathclaws are a combo of the aforementioned radiation+FEV combo. As are most critters in the wasteland
Actually they aren't, wasteland monsters such as Mirelurks, Radscorpions, Yao Guai, etc. etc. are pure radiation based.

And even if they weren't, when the West-Tek facility was hit during the war, it shot tons of FEV into the air, and the airstreams carried the FEV all over the world. It wasn't just america, it spread across the globe.
Actually, the Midwest Ghouls relocated there after Necropolis was wiped out, which is canon. As for the DC Ghouls, well some would fit due to the subway system, so again it makes sense there. However i highly doubt that most of the world has systems similar enough for this to happen. I.e. it has to let the radiation in, but has to keep the pressure-wave and heat-wave out, both are very hard to pull off, which means there are no Ghouls "all over the world" because their existance, or creation is very specific since you have to be really close to a nuclear bomb detonation while being shielded just enough that you dont die instantly. Bakersfield was a freak accident, its not something you could technically predict or plan for ahead of time. The whole idea of Vault 12 was to find out what happens in case a vault does not close entirely, which means it is unlikely this occured very often and elsewhere. The existance of Ghouls in DC is anti-canon (too unlikely), but i blame Bethesda for this, just like i blame them for re-using the Enclave

Also, yes all critters, Mirelurks included are a result of radiation mixing with the FEV which was released, however consider that FEV is and was a limited ressource no matter what, which means the US was affected most. Basicly in relation it implies that critters elsewhere would be affected much less. Plus then you have to consider that the bestiary changes. Europe has no bears (or very few), or scorpions, or alligators, or jackson lizards. Point being that With all things considered, it would just be Fallout in name only, as it has no relation to the rest of the series, there would be no known enemies, or setting overall. Hence may as well just make a new franchise instead.
 

SajuukKhar

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A-D. said:
Also, yes all critters, Mirelurks included are a result of radiation mixing with the FEV which was released
Wrong, the only person who said that is Avellone, who later admitted he was wrong
http://fallout.wikia.com/wiki/Mutations_and_their_causes#Variants

First, Chris Avellone seemed to prefer the "FEV explains everything" theory of mutation. He suggests that when the Glow was hit by the Chinese warheads, the tanks holding the virus burst and the FEV was vaporized and shot into the air. It was then mutated by the radiation from the blast, and went on to help radiation create the various mutant animals we know and love as well as ghouls. The problem with this theory is that first off it's a bit redundant since Fallout radiation is already fully capable of producing the mutations seen in the gameworld. Second, we know from the Lieutenant's mention of inoculation from mutant FEV that any airborne strain of FEV could not cause these mutations. If it did, why didn't any humans mutate from exposure to the airborne FEV? Furthermore, if radscorpions, geckos, molerats, deathclaws and other creepie-crawlies are all products of FEV, how can they breed as much as they do? Remember, FEV causes sterility. Avellone eventually admitted that he was wrong, and that most mutations in the Fallout world were caused by the ambient radiation.

A-D. said:
Actually, the Midwest Ghouls relocated there after Necropolis was wiped out, which is canon. As for the DC Ghouls, well some would fit due to the subway system, so again it makes sense there.
You are thinking of the usper mutants in the Midwest, not the ghouls.

Also, the ghouls in Fallout 3 weren't people who hid in the subway system, Carol, one of the oldest ghouls in underworld, simply turned because she survived the war in a non-radiation proof bunker, and went outside shortly after the war, before the radiation went down.

Literally anyone who went outside in those first few years, or who stayed in high radiation areas, could turn into a ghoul, and nothing about that is specific to America.
 

A-D.

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SajuukKhar said:
A-D. said:
Also, yes all critters, Mirelurks included are a result of radiation mixing with the FEV which was released
Wrong, the only person who said that is Avellone, who later admitted he was wrong
http://fallout.wikia.com/wiki/Mutations_and_their_causes#Variants

First, Chris Avellone seemed to prefer the "FEV explains everything" theory of mutation. He suggests that when the Glow was hit by the Chinese warheads, the tanks holding the virus burst and the FEV was vaporized and shot into the air. It was then mutated by the radiation from the blast, and went on to help radiation create the various mutant animals we know and love as well as ghouls. The problem with this theory is that first off it's a bit redundant since Fallout radiation is already fully capable of producing the mutations seen in the gameworld. Second, we know from the Lieutenant's mention of inoculation from mutant FEV that any airborne strain of FEV could not cause these mutations. If it did, why didn't any humans mutate from exposure to the airborne FEV? Furthermore, if radscorpions, geckos, molerats, deathclaws and other creepie-crawlies are all products of FEV, how can they breed as much as they do? Remember, FEV causes sterility. Avellone eventually admitted that he was wrong, and that most mutations in the Fallout world were caused by the ambient radiation.

A-D. said:
Actually, the Midwest Ghouls relocated there after Necropolis was wiped out, which is canon. As for the DC Ghouls, well some would fit due to the subway system, so again it makes sense there.
You are thinking of the usper mutants in the Midwest, not the ghouls.

Also, the ghouls in Fallout 3 weren't people who hid in the subway system, Carol, one of the oldest ghouls in underworld, simply turned because she survived the war in a non-radiation proof bunker, and went outside shortly after the war, before the radiation went down.

Literally anyone who went outside in those first few years, or who stayed in high radiation areas, could turn into a ghoul, and nothing about that is specific to America.
Firstly, nope the Ghouls also went east, although it is stated that they spread out in all directions, but their source was Bakersfield. Fallout 3 at best retcons it to explain why they are in DC, same as they retconned the Enclave and the BoS being there, although the BoS at least had a more valid reasoning since they are glorified scavengers. F3 retcons quite alot in fact, i.e. supermutants.

Secondly, no, FEV has a effect on the mutation, although it does not directly cause it, it is one of the effects. Supermutants were dipped in pure FEV, unaffected by radiation. The FEV that got blasted into the air was similarly changed by the radiation though, hence not causing tons of supermutants. The biggest change that FEV had was that it made humans who had been subjected to the outside immune to the effects of the pure FEV. Thats why the Master needed pure humans to make Supermutants, thats also why the Enclave used a modified FEV sample in their initial attempt to wipe the earth clean a plot that resurfaces in Fallout 3. So unless you want to declare all Fallouts non-canon, FEV has a effect and has a direct cause.

The initial idea for "FEV explains everything" was simply to explain how animals mutated as rapidly, rather than simply going through the general stages of evolution. Radiation has a effect, but its not exactly instant. Ghouls are the best example, they are still human essentially, so while the radiation may have turned them into ghouls initially, the FEV kept them alive and facilitated their long lifespans and the whole being healed by radiation thing. Fallout is based on 50s Science Fiction, but it still needs a explanation beyond "radiation" as otherwise you have the problem of explaining why people arent all turning to ghouls eventually, or in general mutating into something else.
 

SajuukKhar

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A-D. said:
Firstly, nope the Ghouls also went east, although it is stated that they spread out in all directions, but their source was Bakersfield. Fallout 3 at best retcons it to explain why they are in DC, same as they retconned the Enclave and the BoS being there, although the BoS at least had a more valid reasoning since they are glorified scavengers. F3 retcons quite alot in fact, i.e. supermutants.
Wrong, the Bakersfield Ghouls were said to have moved to The Gecko, Dayglow, and Broken Hills.

http://fallout.wikia.com/wiki/Necropolis
"The scattered survivors of Necropolis led the Great Migration across the wastes, leading to the founding of towns such as Gecko, Dayglow and Broken Hills. "

No mention of them going east with the super mutants is made in any Fallout game, nor even in the Fallout Tactics intro, what you are saying is 100% made up.

Secondly, Fallout 3 retconed nothing about the ghouls, The BoS, or The Enclave, and the super mutant "retcon" is only based on it being a different strain, its not even a retcon, just an expansion of past lore.

A-D. said:
Secondly, no, FEV has a effect on the mutation, although it does not directly cause it, it is one of the effects. Supermutants were dipped in pure FEV, unaffected by radiation. The FEV that got blasted into the air was similarly changed by the radiation though, hence not causing tons of supermutants. The biggest change that FEV had was that it made humans who had been subjected to the outside immune to the effects of the pure FEV. Thats why the Master needed pure humans to make Supermutants, thats also why the Enclave used a modified FEV sample in their initial attempt to wipe the earth clean a plot that resurfaces in Fallout 3. So unless you want to declare all Fallouts non-canon, FEV has a effect and has a direct cause.
Wrong again, as both The Master, and Harold, had been out in the wastes for years, and been exposed to both radiation and FEV, and BOTH were effected by the FEV in Mariposa.

Exposure to FEV in the air does not make one immune to vat based FEV, it only makes one less likely to come out as a smart super mutant. Indeed, The Master made many super mutants with exposed humans before he created his theory that he needed pure humans for it to work better.

Furthermore, the modified FEV used by The Enclave in both Fallout 2 and 3 wasn't used because of being exposed to airborn FEV made people immune to anything, that is pure hogwash. They used the FEV because it was a virus they already had, and because it could be easily modified to attack certain genetic markers, aka mutant ones, which included both FEV related, and non FEV related mutations, and becuaase exposure to RADIATION messed up normal FEV.

A-D. said:
The initial idea for "FEV explains everything" was simply to explain how animals mutated as rapidly, rather than simply going through the general stages of evolution. Radiation has a effect, but its not exactly instant. Ghouls are the best example, they are still human essentially, so while the radiation may have turned them into ghouls initially, the FEV kept them alive and facilitated their long lifespans and the whole being healed by radiation thing. Fallout is based on 50s Science Fiction, but it still needs a explanation beyond "radiation" as otherwise you have the problem of explaining why people arent all turning to ghouls eventually, or in general mutating into something else.
Except New Vegas proves that theory entirely wrong, in both the base game, in Camp Searchlight, and in both the NCR and Legion nuked areas at the end of Lonesome Road we see instantaneous ghoulification.

There has never been a point in Fallout lore that said ghoulification took a long time, in fact, it has always been described as taking several years, at most, to less then a day.

FEV never was used to explain them living long enough to become ghouls, as ghoulification NEVER took that long to begin with, in any Fallout game.

As for why not everyone turns
A. There is a genetic X factor.
B. Most people don't stay in high radiation areas long enough to be effected.
C. The radiation levels of the world have gone down to the point of normal, present-day, background radiation, thus meaning one can go outside and not mutate like the ghouls, who were people who went outside directly after the war, did.
 

A-D.

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SajuukKhar said:
Wrong, the Bakersfield Ghouls were said to have moved to The Gecko, Dayglow, and Broken Hills.

http://fallout.wikia.com/wiki/Necropolis
"The scattered survivors of Necropolis led the Great Migration across the wastes, leading to the founding of towns such as Gecko, Dayglow and Broken Hills. "

No mention of them going east with the super mutants is made in any Fallout game, nor even in the Fallout Tactics intro, what you are saying is 100% made up.

Secondly, Fallout 3 retconed nothing about the ghouls, The BoS, or The Enclave, and the super mutant "retcon" is only based on it being a different strain, its not even a retcon, just an expansion of past lore.

Wrong again, as both The Master, and Harold, had been out in the wastes for years, and been exposed to both radiation and FEV, and BOTH were effected by the FEV in Mariposa.

Exposure to FEV in the air does not make one immune to vat based FEV, it only makes one less likely to come out as a smart super mutant. Indeed, The Master made many super mutants with exposed humans before he created his theory that he needed pure humans for it to work better.

Furthermore, the modified FEV used by The Enclave in both Fallout 2 and 3 wasn't used because of being exposed to airborn FEV made people immune to anything, that is pure hogwash. They used the FEV because it was a virus they already had, and because it could be easily modified to attack certain genetic markers, aka mutant ones, which included both FEV related, and non FEV related mutations, and becuaase exposure to RADIATION messed up normal FEV.

Except New Vegas proves that theory entirely wrong, in both the base game, in Camp Searchlight, and in both the NCR and Legion nuked areas at the end of Lonesome Road we see instantaneous ghoulification.

There has never been a point in Fallout lore that said ghoulification took a long time, in fact, it has always been described as taking several years, at most, to less then a day.

FEV never was used to explain them living long enough to become ghouls, as ghoulification NEVER took that long to begin with, in any Fallout game.

As for why not everyone turns
A. There is a genetic X factor.
B. Most people don't stay in high radiation areas long enough to be effected.
C. The radiation levels of the world have gone down to the point of normal, present-day, background radiation, thus meaning one can go outside and not mutate like the ghouls, who were people who went outside directly after the war, did.
Are you trying to be contrarian for the sake of being contrarian now? The Ghouls moved away, founding towns such as the ones you mentioned. It does not state that they ONLY created those towns or moved to those towns. The statement means they built towns, the ones named are examples. Also i never stated or implied they followed the Supermutants, in fact they should have no reason to do so, or more likely would resist traveling with them given that they basicly overran their city.

Also yes Fallout 3 retcons the shit out of the lore. Here's what Fallout 1 says about ghoulification. A sudden, massive burst of radiation. Not fallout, not ambient radiation, not residue. It needs a nuke going off, very much near you, without you dying instantly from either heat or the pressure-wave that would happen before the radiation was even a thing. In short you would be vaporized instantly, there is no mutation. Thats what the Vault in Bakersfield did, the door was open just enough to block both heat and pressure but allow the radiation through, that sudden burst of radiation from a bomb going off basicly right next to them so to speak turned them into Ghouls, that being necrotic humans. The FEV which mixed with the radiation later added the feature about being essentially ageless and radiation healing them. Because no matter which way you slice it, even if you base everything on "50s Science", radiation does not work that way and the suspension of disbelief goes only so far, meaning to ANYONE they would have died within days of radiation poisoning if nothing was there to stop this from happening.

Let me recap for a second. One, sudden, massive burst of radiation. Not "alot of radiation outside", not "the geiger counter is ticking higher". One burst is whats needed, it basicly has to be instant or it wouldnt work anyway, otherwise everyone outside would be a Ghoul, which is NOT the case. Plus FEV in a civilian installation..a military project, in a civilian installation, if that aint a retcon then i dont know what is.

But moving on. You are wrong again, The Master was originally from Vault 8. A Control Vault that opened 10 years after the bombs dropped. Harold came from Vault 29. They were as pure as it gets considering, the FEV has a timelimit on when it works obviously, a half-life-time so to speak. At least it would be my guess that eventually it simply becomes utterly useless, basic entropic decay, it just breaks down. However to most of the people outside, FEV had an effect, albeit a minor and subtle one, they were already infected with it, which in fallout 2 is a plotpoint, for the mainplot. That's why they abducted Vault 13 People and your Tribe, Vault Dwellers were not infected with it, where as your tribe was, that is why they experimented on them to find a FEV version which killed everyone, pure and impure, rather than mutating them in any way.

FEV therefore has to play a specific role for this to be valid. You can not blame everything on simple radiation. FEV changed the genetic code of people living on the surface, ever since the bombs dropped, it doesnt matter whether it changes just one gene, that is enough. People were much more resistant to FEV exposure, regardless whether they were dipped or not, where as clean humans did not have the innate resistance to it, hence could actually mutate properly so to speak. The Enclave used it because they could, yes, but why not just make a version which kills people? Why did they need testsubjects? Because they didnt know whether it would work on people who had already been exposed to FEV, even if its a changed form of it. In fact if you go back to the Oil Rig sometime and talk with the scientist, and listen to the text-bubbles, it wasnt their first and only test. They went through several variants until they had one which reliably killed both pure and impure humans, as well as every other creature which had been exposed to radiation and FEV from the atmosphere, even if the exposure is tiny, it counts.

Camp Searchlight has too little information as to how it was done, all you see is the aftermath. However the NCR/Legion at the end of lonesome road? They had just gotten a nuke dropped on them. One sudden massive burst of radiation. That is the only thing so far that has been constant with ghouls and i doubt thats going to change, because if you can rewrite the rules about everything, it doesnt really work for long. You even point out a "genetic factor", what do you think FEV is? It rewrites your genetic code, it doesnt just make you big, green and dumb. FEV aint steroids, FEV is the super-soldier serum that came from research on a immunization cure against basicly everything.
 

dxanderz

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Oh, well hello everybody.

I'm not going to get into the arguments concerning what aspects of the Fallout mythology could or would exist outside of America because I'm not as well versed in the canon as you guys are.

But thematically, I don't see why it couldn't work. The cultural and aesthetic values of 1950's America were primarily influenced by the philosophy of the Cold War, the propagandised idolation of American capitalism as the righteous crusaders in what many perceived to be the last great conflict in human history, he idea that if we beat the commies, if we prove once and for all the inherent goodness of capitalism, we can finally see a world that has given up warfare for good. And given the geopolitical power held by the USA and the USSR, much of the rest of the world fell in step with the trends that they set. Presuming that the Fallout universe is one where the binary (or perhaps trinary, with the rise of China) superpower structure lasted decades beyond it did in our world, it seems entirely possible to me that Europe could provide an interesting context for an extrapolation of that mythology.

Post-war Britain was a fascinating place but it strikes me that Berlin would be a killer setting for a game in this universe. It wouldn't be quite the same as the Fallout we know and love, but a post-apocalyptic city cordoned into two (or perhaps, depending on how they want to play it, split off into smaller parts), with the contrasting designs and propaganda of era-appropriate communism and capitalism would be pretty fantastic. I wouldn't call it Fallout 4, but I think it could really enrich the universe.

That being said, the Fallout Wiki outlines the premise of the Resource Wars game that the creators wanted to make as a Battlefield style multiplayer game set during a war between the Middle East and Britain, so who knows what we'll see?
 

Azahul

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dxanderz said:
Oh, well hello everybody.

I'm not going to get into the arguments concerning what aspects of the Fallout mythology could or would exist outside of America because I'm not as well versed in the canon as you guys are.

But thematically, I don't see why it couldn't work. The cultural and aesthetic values of 1950's America were primarily influenced by the philosophy of the Cold War, the propagandised idolation of American capitalism as the righteous crusaders in what many perceived to be the last great conflict in human history, he idea that if we beat the commies, if we prove once and for all the inherent goodness of capitalism, we can finally see a world that has given up warfare for good. And given the geopolitical power held by the USA and the USSR, much of the rest of the world fell in step with the trends that they set. Presuming that the Fallout universe is one where the binary (or perhaps trinary, with the rise of China) superpower structure lasted decades beyond it did in our world, it seems entirely possible to me that Europe could provide an interesting context for an extrapolation of that mythology.

Post-war Britain was a fascinating place but it strikes me that Berlin would be a killer setting for a game in this universe. It wouldn't be quite the same as the Fallout we know and love, but a post-apocalyptic city cordoned into two (or perhaps, depending on how they want to play it, split off into smaller parts), with the contrasting designs and propaganda of era-appropriate communism and capitalism would be pretty fantastic. I wouldn't call it Fallout 4, but I think it could really enrich the universe.

That being said, the Fallout Wiki outlines the premise of the Resource Wars game that the creators wanted to make as a Battlefield style multiplayer game set during a war between the Middle East and Britain, so who knows what we'll see?
Fantastic first post there, and a really fascinating idea. I could really see Fallout in Berlin, where Berlin is the continent's great surviving walled fortress (maybe the Berlin wall has wrapped around the city now). Divided down the centre, of course, with each side still clinging to near irrelevant ideologies in the post-apocalyptic world.
 

dxanderz

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Azahul said:
Fantastic first post there, and a really fascinating idea. I could really see Fallout in Berlin, where Berlin is the continent's great surviving walled fortress (maybe the Berlin wall has wrapped around the city now). Divided down the centre, of course, with each side still clinging to near irrelevant ideologies in the post-apocalyptic world.
Well thank you. I just think the Stalinist-era propaganda was just so vivid and unique that it deserves a place alongside that view of nostalgic 1950's America.

I think the idea of Berlin as an almost medieval, walled bastion city as the rest of the world collapses around them is pretty brilliant and it makes me wonder if the setting wouldn't be better off being further fractured than into just two sides. There's a superb old Orson Welles film called "The Third Man" about Berlin immediately after WWII, portraying it as a city in utter disarray, at the mercy of black market criminals and split up into four zones occupied by each of the Allied powers, each scrambling to take advantage of the chaos in the situation. I wonder what a vision of Berlin that had remained split among England, America, France, and the USSR would look like, but even if that's not the approach they took, that vision of Berlin strikes me as a great potential inspiration.

Edit: Oh, and if Berlin had remained militarized, and if the former Allies had spent decades using Berlin as their individual footholds in the heart of Europe as they become increasingly hostile to each other, then you might just have a rationale as to the Americans having a Fallout bunker built there. You could still have plenty of the old Fallout flavor, by making the American zone essentially a US-occupied city, but it would also offer the opportunity to really offer an expanded vision of the rest of the world.
 

Azahul

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dxanderz said:
Edit: Oh, and if Berlin had remained militarized, and if the former Allies had spent decades using Berlin as their individual footholds in the heart of Europe as they become increasingly hostile to each other, then you might just have a rationale as to the Americans having a Fallout bunker built there. You could still have plenty of the old Fallout flavor, by making the American zone essentially a US-occupied city, but it would also offer the opportunity to really offer an expanded vision of the rest of the world.
That particular idea was one that made me think a Fallout game set in China would be plausible. US troops being in the area could allow for a lot of standard Fallout flavour.
 

putowtin

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Paradoxrifts said:
undeadsuitor said:
Paradoxrifts said:
I can live the rest of my life without seeing the release of Fallout : Down Under.
it would be nothing but massive radscorpions
Giant mutated winged spiderpions.
[http://imageshack.us/photo/my-images/34/mpr0.png/]

AHHHHHHHHHHH!

There are not enough guns in the world!
 

A-D.

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SourMilk said:
A-D. said:
Camp Searchlight has too little information as to how it was done, all you see is the aftermath.
Cop-out.

In the firestation you see the radioactive material with a dead legionnaire with the plans from Vulpes to create a dirty bomb.

read all about it [http://fallout.wikia.com/wiki/Legion_orders]

How is that a cop-out? I know that it was a dirty bomb, the question remains whether it was just radiation over time or the instant-burst kind. That is not explained, plus in the same questline, if you drop radioactive barrels into the legion camp, they die rather than become ghouls. Also near the testing zone with the shack is a woman, who is dead, who wanted to become a ghoul and she died rather than become a ghoul. Which means again..it has to be instant or it wont work, radiation over time just kills you, it doesnt turn you into a ghoul.

But sure, claim its a cop-out when nothing in New Vegas actually hints at it that ghouls are created simply by radiation, but rather that it remains as is, i.e. you need a fuckton of radiation all at once.
 

Tiamat666

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00slash00 said:
Yeah, I don't know what role the rest of the world had in things. I would imagine they're be involved some way. I know the US annexed Canada so when China Nuked the US, they would have Nuked Canada as well. I don't recall hearing about Europe though. It definitely seems like its a part of the story worth exploring, China just seems like the next logical step, since they were they other key player in the war.

I'm not exactly a master of Fallout lore. Most of what I know I learned from playing Fallout 1 and 2, and that was about a decade ago. But to my knowledge, there were Chinese spies in D.C. and China also snuck Chinese weaponry in to America in order to equip communists and Chinese sleeper agents within the country
Well, that makes sense. Thx for the info. ;)
 

Tireseas_v1legacy

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Crossing my fingers for Fallout 4.

As for the fight over the setting, either New York City, Boston, or Seattle would be great places for them to explore.

New York City would be a labyrinth of rubble and tunnels, likely with small enclaves taking up entire buildings/blocks.

Boston has the opportunity to have the contrast between old and new, with the colonial motifs and themes of the city put alongside MIT superscience.

Seattle has geographical complexity and the potential for a "city retaken by the forest" with giant, mutated flora covering everything thanks to the heavy rains of the pacific northwest, almost like a 1950s Ankor Wat with cement and concrete instead of stone.