Rumor: Bethesda Teases Next Fallout With New Website - UPDATED

00slash00

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Tiamat666 said:
00slash00 said:
Why does everyone want it to be set in England? I'd much rather see it set in China, since the war was mainly between US and China.
Skeleon said:
In Britain? Are you guys serious? Replace the USA with a setting so culturally similar? Please don't.
Use somewhere in continental Europe or - maybe even better - China
IMHO, US and China settings are over represented. I've been all over the U.S. and Hong Kong in various games. An European setting would be really nice for a change. There are so many fantastic cities to explore on the old continent. London, Berlin, Paris, Rome, Moscow... I would love to experience a game adaptation of them. But as the greatest videogame market is the U.S, I guess it's "risky business".

And no, Britain is not just an appendage of U.S. culture.
Interesting. I don't think I've ever played a game set in China (certainly not in recent memory) but I feel like I've played a ton of games set in Europe. I just think China would be a more interesting location because they have a lot more to do with the lore than Europe. To my knowledge the world blew up because of the war between US and China. Since all the games have taken place in America so far, it seems logical that if they wanted to change the setting, they would set it in China. Maybe we could see the other side of the story
 

SajuukKhar

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Pr0 said:
The count down page now has an official Vault-Tec logo on it. And ZeniMax is insanely protective of their intellectual properties, if this was not genuine, they'd have had this domain down by 8am EST this morning.
That symbol isn't registered IIRC.

Now the Vault boy is, but the vault-tec logo isnt any form of registered trademark.
 

00slash00

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CharrHearted said:
Arnoxthe1 said:
Fallout, eh? I was sort of hoping they were working on another Elder Scrolls instead, but oh well. This is probably for the best. Skyrim still has a lot of life in it and we can definitely wait.
Skyrim has... life in it?

<youtube=FopyRHHlt3M>

XD no offence but all the characters in skyrim are soulless and you never get the option to change anything in the way you want it, always one set ending, no proper alt paths, everything usually the same, all dungeons having more or less the same set up, it felt so horrible XD Fallout New Vegas however... ho ho ho! There's a keeper, but thats because it was done by obsidian, not Bethesda.
I take if you're a console gamer. I don't mean that to come off as arrogant as it probably did but vanilla Skyrim has maybe 10 hours of fresh enjoyment in it, give or take a few hours. The mods are the only reason it continues to be installed on my computer. Granted, even with about a hundred mods installed, I play it very rarely. The mods can temporarily breath more life in to the game, but once you start fighting enemies you quickly go, "Oh right...that's why I stopped playing this game." Still, it gave me more enjoyment than New Vegas. Different strokes for different folks, but I hate the modern Fallout games and really had to force myself to finish New Vegas
 

BlumiereBleck

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Please god let it be on this the Xbox 360....I want at least one more before I have to buy a new console. Also I highly doubt it will take place in Europe. If anything It will be in Boston.
 

Therumancer

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VMK said:
CriticalMiss said:
Whilst the character and atmosphere of the other Fallout games was nice, it would be refreshing to see what happened elsewhere in the world. Part of me wants them to avoid the UK though.
YES!
Gentlemanly Supermutants! Ghouls in bowler hats! Beatles!

Ahem. That would be quite nice, actually.
Actually I hope not on the Supermutant front given the backround for those is very much tied to North America. Ghouls on the other hand are likely and plausible. *IF* they insist on moving the game somewhere outside of the USA, which seems likely, I hope they at least take the opportunity to expand the bestiary.

That said, I'm personally not all that fond of moving outside of the US, simply because I feel that if too much of the world is developed as having survived in some form or the other, it wouldn't be much of an apocalypse. Personally I think simply saying Tenpenny was deluded is a better solution to the entire thing.


My basic problem comes down to this, everyone wants to see the place where they happen to live be shown to have survived so they can put themselves and their mindset more directly into such a scenario. The problem with this is
that if you start developing one other area it becomes easier to justify doing another, and then after a while your pretty much looking at a non-apocalypse because it seems like people pretty much survived and flourished everywhere.


It's pretty much the "RIFTS" phenomena, this referring to the RPG "RIFTS" by Palladium Books. The original concept was that in the midst of a massive global war involving augemented humans, a bunch of ley lines were inflamed, and magic that was being held back from earth pretty much returned all at once, punching holes in reality. Among other things a whole missing continent (Atlantis) showed up and the ecological ramifications of what popping that down in the ocean (unprecedented orbital size tidal waves) are obvious... among other things.

With RIFTS it kind of started out pretty straightforward, we had a relatively scant handful of human survivors who managed to carve out an empire or sorts in North America using recovered technology, they went uber-facist simply in order to survive in such a high threat environment and represent one of the bigger groups of bad guys a band of adventurers has to deal with. A few other groups like a couple of slowly developing progressive city states, a rival to the tech bad guys based on magic, and some others were set up, with a few hints about what might be elsewhere, but the bottom line being that the world was decimated and none of that stuff was likely that big a deal overall because well, the world was wasted.

Then we started seeing sourcebook after sourcebook plopping down all these huge power groups with their own technology, cities, power bases, etc... all over the map. North America started to become kind of cluttered, but we also saw Germany turned into a massive world power (more so than I believe was originally intended, especially when you consider early writings hinted a Rahu-Man Cyber Knight was in charge of their military... in the conversion book Rahu Man heading, though they were turned into a group of corporate pro-human Nazis like the Coalition after development). We had a techno-magical Camelot added into the UK, huge empires of monsters in Egypt, an infestation of Vampires turned into multiple kingdoms, South America filled with new Babylonians, Incan Empires, and other things, Native American empires added to the USA, another pretty big faction of humans up in Canada (other than Free Quebec)... and more, and more, and more, to the point where this supposedly blasted wasteland full of adventure and awaiting development, with a grim backstory, was a situation where it seems pretty much everyone survived to some extent, and you couldn't walk 50' without entering into the territory of some major group. Japan, China, Russia, Australia.... Japan was particularly eye rolling, they seemingly couldn't decide whether they wanted a magically fueled ancient-style Japanese society, or an anime-inspired science fiction one, so they decided to put both on the Island with a bunch of demons (Oni) in between. :)

I was a big RIFTS fan for a long time (and sort of still am I guess) but to be honest it turned into kind of a mess when your supposed to be dealing with a blasted, post-apocalyptic wasteland. Especially when you consider that somehow none of the guys initially developed (who had pretty good tech and resources) were aware of much of this, and believed themselves one of the few remaining pieces of civilization on the planet (which is also why things like the Coalition States were tolerated, and somewhat justified in their outlook, even as bad guys).

Sure, with Fallout we can say it's *JUST* the UK or whatever, but then we add France, then we add Germany, then we add Poland, oh hey let's do Russia, how about Japan, China (they were mentioned), don't forget about those Canadians! they want a "post-apocalyptic" society too... Oh hey look, everyone survived. I wonder why with all of these surviving societies The Enclave and Brotherhood of Steel set their policies and did what they did... I mean with their technology they would have known and it would have changed quite a few things. The BoS can't argue about preserving the technology in the last place where there is any when there is so much of it out there spread around the globe....

I suppose at the end of the day it doesn't matter, the integrity of the work falls before the quest for more money, by the time things fall apart to that point, they will have probably made so much money it won't matter. They can cast the dessicated corpse of Fallout onto a pile of other run into the ground IPs.

That said, if Bethesda *DOES* insist on doing a European Fallout, I would like them to make the next one "Fallout: Undersea". No, no, no... nothing like Bioshock, god forbid. I want to play a hyper-intelligent Dolphin with it's own undersea mecha loaded with mini-missiles and engage in battle with various undersea mutants. Seriously, look at the RIFTS: Sourcebook! If your going to do something like this, do it right, make it so eye poppingly insane you can't
help but love it. Look at the picture, the Dophin just swims in the back there, and... somehow works the controls.

(If there are any RIFTS fans they will get that one, and doubtlessly know exactly what I'm talking about)
 

SajuukKhar

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Therumancer said:
My basic problem comes down to this, everyone wants to see the place where they happen to live be shown to have survived so they can put themselves and their mindset more directly into such a scenario. The problem with this is
that if you start developing one other area it becomes easier to justify doing another, and then after a while your pretty much looking at a non-apocalypse because it seems like people pretty much survived and flourished everywhere.
But Fallout isn't about the apocalypse, its about humanity rebuilding after it.

It shouldn't be an apocalypse, it should be a post-apocalypse.
 

CarlsonAndPeeters

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Having spent the past three months living in London, I'm rooting for a London setting. Not sure it would be the best for Fallout, but it'd be fun for me (I used to live in DC, which made Fallout 3 great)
 

Paradoxrifts

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SajuukKhar said:
Therumancer said:
My basic problem comes down to this, everyone wants to see the place where they happen to live be shown to have survived so they can put themselves and their mindset more directly into such a scenario. The problem with this is
that if you start developing one other area it becomes easier to justify doing another, and then after a while your pretty much looking at a non-apocalypse because it seems like people pretty much survived and flourished everywhere.
But Fallout isn't about the apocalypse, its about humanity rebuilding after it.

It shouldn't be an apocalypse, it should be a post-apocalypse.
And Fallout just wouldn't be Fallout if it weren't based around post-apocalyptic communities that have pieced themselves back together from crumbling chunks of ridiculously technologically advanced 1950's Americana. And nothing remotely good can come from asking writers from North America to pick up a foreign culture, smash it to smithereens and glue them back together. There is no safe ground to be had in that veritable minefield. If the spot on the map is changed too much then they'll be criticised on grounds of cultural imperialism, and if it's changed too little they'll be criticised for portraying popular stereotypes. And frankly, I can live the rest of my life without seeing the release of Fallout : Down Under.
 

SajuukKhar

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Paradoxrifts said:
And Fallout just wouldn't be Fallout if it weren't based around post-apocalyptic communities that have pieced themselves back together from crumbling chunks of ridiculously technologically advanced 1950's Americana.
So you are saying that Fallout 1, 2, and New Vegas aren't Fallout? because all of those games were about exactly that.....
 

Paradoxrifts

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SajuukKhar said:
Paradoxrifts said:
And Fallout just wouldn't be Fallout if it weren't based around post-apocalyptic communities that have pieced themselves back together from crumbling chunks of ridiculously technologically advanced 1950's Americana.
So you are saying that Fallout 1, 2, and New Vegas aren't Fallout? because all of those games were about exactly that.....
Read again. I'm saying quite the opposite. The juxtaposition between the harshness of the wasteland and the blasted ruins of the cheery, empty-minded optimism of the Atomic Age is fundamental part of the Fallout franchise in my opinion.

The irradiated North American landscape feels authentic because it has been written by North Americans, who have a personal understanding of both the culture and the history of the land before they start adding fictional elements to the mix. This is in much the same way Metro 2033 feels like an authentic ground-eye view of Russia after the bombs dropped, because it was both written and developed by people who have grown up in Russia's sphere of cultural influence.

If they're going to set Fallout in some place other than North America they might as well name it something completely different.
 

SajuukKhar

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Paradoxrifts said:
Read again. I'm saying quite the opposite. The juxtaposition between the harshness of the wasteland and the blasted ruins of the cheery, empty-minded optimism of the Atomic Age is fundamental part of the Fallout franchise in my opinion.
Except, again, Fallout is not, nor has it even been about, the ruins of the future as seen by the 50's.

There was very little ruins of anything in Fallout 1 and 2, and none of them were super 50's-like cities.
 

Paradoxrifts

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SajuukKhar said:
Paradoxrifts said:
Read again. I'm saying quite the opposite. The juxtaposition between the harshness of the wasteland and the blasted ruins of the cheery, empty-minded optimism of the Atomic Age is fundamental part of the Fallout franchise in my opinion.
Except, again, Fallout is not, nor has it even been about, the ruins of the future as seen by the 50's.

There was very little ruins of anything in Fallout 1 and 2, and none of them were super 50's-like cities.
You do know that the franchise shamelessly borrows much of its 'unique' art-style from Retro Futurism [http://en.wikipedia.org/wiki/Retrofuturism], right?

Excluding the technology which functions as an analogue to real world technology, this design choice is why all of the pre-Apocalypse technology has that distinctive look about it that immediately identifies it as something out of the Fallout universe. Fallout is literally built upon the premise of how things could've gone disastrously wrong if Americans with the mentality of Americans from the Fifties got access to the science fiction technology that they were dreaming of at the time.
 

Tiamat666

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00slash00 said:
Interesting. I don't think I've ever played a game set in China (certainly not in recent memory) but I feel like I've played a ton of games set in Europe. I just think China would be a more interesting location because they have a lot more to do with the lore than Europe. To my knowledge the world blew up because of the war between US and China. Since all the games have taken place in America so far, it seems logical that if they wanted to change the setting, they would set it in China. Maybe we could see the other side of the story
Just out of the top of my head, I've visited China in both Deus Ex games (that's 1 and HR), more recently in Sleeping Dogs, some racing games, and then of course the various china towns, like in Vampire the Masquerade, Bloodlines. I can't remember ever having seen Paris or Rome in a game yet. Germany, specifically Berlin, is represented, but of course only in the limited context of WW2 games.

Having a Fallout in China would be great too of course, but I do wish that classic, European scenery would get a little more exposure. There are so many things you could do with it, but still we always get generic American/Chinese towns in games.
 

SajuukKhar

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Paradoxrifts said:
You do know that the franchise shamelessly borrows much of its 'unique' art-style from Retro Futurism [http://en.wikipedia.org/wiki/Retrofuturism], right?
Yes, but that was never what the series was about, that was just a interesting backdrop.

And indeed, Fallout 2, Fallout Tactics, and Fallout New Vegas largely dropped most of the 50's esthetic for more modern designs in things like weapons and armor.

Only fallout 1 and Fallout 3 played the 50's thing big. and 2/5 =/= core of the series.
 

00slash00

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Tiamat666 said:
00slash00 said:
Interesting. I don't think I've ever played a game set in China (certainly not in recent memory) but I feel like I've played a ton of games set in Europe. I just think China would be a more interesting location because they have a lot more to do with the lore than Europe. To my knowledge the world blew up because of the war between US and China. Since all the games have taken place in America so far, it seems logical that if they wanted to change the setting, they would set it in China. Maybe we could see the other side of the story
Just out of the top of my head, I've visited China in both Deus Ex games (that's 1 and HR), more recently in Sleeping Dogs, some racing games, and then of course the various china towns, like in Vampire the Masquerade, Bloodlines. I can't remember ever having seen Paris or Rome in a game yet. Germany, specifically Berlin, is represented, but of course only in the limited context of WW2 games.

Having a Fallout in China would be great too of course, but I do wish that classic, European scenery would get a little more exposure. There are so many things you could do with it, but still we always get generic American/Chinese towns in games.
I completely forgot China was in Human Revolution. Rome was in one of the Assassin's Creed games but I don't recall seeing France, except in Velvet Assassin or something. Europe would be a better location from a visual standpoint. I feel like there's a lot more well known and iconic buildings and architecture in Europe than in China. I just think that since China is such a major part of the Fallout lore, it could be a more interesting setting as far as story is concerned.
 

Varitel

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As someone from the Boston area, I always kind of wanted them to do something with the Commonwealth, but it'd be really neat to see the game take us to what's left of Paris, or London and see how the cataclysm has affected the people there. Plus Paris has that network of catacombs under the city.
 

Varitel

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Pink Apocalypse said:
All the thin evidence I've seen since NV clearly indicates that F4 takes place in Boston, with a heavy focus on MIT and the android revolution.

This stinks of hokum, makes no sense, and nothing short of a Bethesda announcement will convince me otherwise.
Just out of curiosity, what makes no sense about setting it there? Obviously everything's still up in the air, and we can't make any good assumptions about what Bethesda will do until they tell us, but why would Boston/Cambridge make any less sense than any other place in the world?