TheRightToArmBears said:
Denamic said:
TheRightToArmBears said:
Lvl 64 Klutz said:
Remember when technology was focused on making things smaller and, more importantly, lighter? I miss those days...
I don't like superlight controllers. My friend has a PS3 controller without Dualshock, it feels far too light, it's just off. It makes me feel like I'll snap it half if I get a little overexcited, like a crappy third-party job.
Except the non-dualshock controllers are essentially exactly the same, except without weights in it. It's just as sturdy. Actually even more durable due to the lack of moving parts. It's also less likely to be damaged when you drop it.
It doesn't really make that much difference if non-dualshock ones
are sturdier (I'm not one of those people that chucks their controllers across the room when they lose), they
felt weak and fragile in my hands. It's an annoying little distraction, like an uncomfortable seat or someone eating crisps loudly next to me.
Still that's mainly a matter of relativism. It's only light compared to what you are used to, it doesn't inherently rustle your jimmies, it just defies you expectations of how heavy a controller should be. The annoying thing is the weight saving of no vibration-cores should have been taken up by batteries. That's the only reason it was lighter, the sudden need to not include rumble controls.
BTW, I really don't care AT ALL about rumble
as it currently is.
If rumble control cannot be made more sophistcated it should be left out but most importantly, if the developers aren't willing to use it in any useful way.
See if you're riding a horse over the high-planes of New Mexico, a piece of plastic incoherently rumbling out of sync with the horse's gallops is not going to add to any sensation. It's a token gesture. Same with in games where you see an auto-cannon that looks like it kicks with all the force of Zeus' thunderbolts, yet the supposed complimentary sensation is a fizzle in the palm of your hands. I can see how when this first appeared people may have gone "wow" at the gimmick but it doesn't stand the test of time.
Few developers even bother with it and its a standard feature to be able to turn vibration off in almost every game. Interestingly you don't get the option to turn off stereo sound, now THAT is an immersive feature when combined with a decent set of headphones or a surround sound system.
The potential future of vibration in console controllers
It needs to recognise it's limitations, it is not a "shock", it is a little rumble. It's far more effective to have rumble as a discrete yet distinct twitch. As is you can count the number of games on one hand that use the rumble for a GAMEPLAY purpose rather than simply a redundant feedback that "hurr, your gun has recoil" when what you see and hear from the game does a far better job of illustrating that.
Things like indicating the subtle functioning of a firearm. The real life Stringer Missile launcher used a rumble in the hand grip to tell the firer when they had a good heat lock to fire the missile, you can literally translate that use. There are so many GAMEPLAY uses:
-For car's nitrous boost, a rumble to indicate the nitrous is stressing the engine too much and causing destructive vibrations
-Enemy proximity sensor that you can perceive even over the cacophonous noises of gunfire and explosions
-For a superheroes "Spidey sense", a subtle rumble when danger approaches.
-Indication a weapon is nearly empty and could do with a tactical reload, without needing to shift focus away from your target to eyeball ammo counter
It's telling that of all the parallel developments on PC and ports to PC, there has been no longing for rumble controls. And this is even amongst PC users who will buy any number of ancillary extras, no one cares about haptic feedback and it's mainly down to how the developers have used it in such gimmicky ways.